Difference between revisions of "Pokemon Code"
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== Stats == | == Stats == | ||
=== | === HP === | ||
The Pokemon's Current stats | The Pokemon's Current HP. This replaced the "Stats" tag as stats are nolonger saved but are instead calculated using the EVs and IVs | ||
=== Stats2 === | === Stats2 === | ||
FPs are EVs, the amount of EVs a pokemon has received so far. | FPs are EVs, the amount of EVs a pokemon has received so far. | ||
Listed as: | |||
HP, Atk, Def, SpAtk, SpDef, Spd | |||
=== Stats3 === | === Stats3 === | ||
DVs are IVs, Each Pokemonn has a 0-31 value to represent this value. | DVs are IVs, Each Pokemonn has a 0-31 value to represent this value. | ||
Listed as: | |||
HP, Atk, Def, SpAtk, SpDef, Spd | |||
{{FilePaths}} | {{FilePaths}} | ||
Revision as of 07:45, 26 July 2013
Pokemon Code is used in the Box.dat, Daycare.dat, party.dat and the .trainer files to specify many aspects of each Pokemon.
Code
This is an Example of the code:
{"Pokemon"[#1]}{"Experience"[#2]}{"Gender"[#3]}{"EggSteps"[#4]}{"Item"[#5]}{"NickName"[text1]}{"Level"[#6]}
{"OT"[#7]}{"Ability"[#8]}{"Status"[text2]}{"Nature"[#9]}
{"CatchLocation"[text3]}{"CatchTrainer"[text4]}{"CatchBall"[#10]}{"CatchMethod"[text5]}
{"Friendship"[#11]}{"isShiny"[#12]}{"Attack1"[M1]}{"Attack2"[M2]}{"Attack3"[M3]}{"Attack4"[M4]}
{"HP"[HP]}{"FPs"[Stats2]}{"DVs"[Stats3]}{"AdditionalData"[]}
Attributes
#1
The National dex number of the Pokemon.
#2
Total EXP.
#3
Gender
- 0 = Male
- 1 = Female
- 2 = Genderless
#4
#5
Item ID #.
Use this list of Items: Items
text1
Nickname
#6
Current level.
#7
Original Trainer's Number.
#8
Ability ID
Use this list: Abilities
text2
The status the Pokemon is currently under.
#9
Nature ID #
See list here: Natures
text3
Name of place where Pokemon was caught.
text4
Name of the trainer who caught the Pokemon.
#10
ID # of the Pokeball it was caught in.
text5
How the Pokemon was Received.
#11
Amount of Friendship a Pokemon feels toward you.
0-255
#12
Determines if a Pokemon is shiny.
- 0 = not shiny
- 1 = Shiny
Moves
Each move contains 3 numbers:
- Move ID - See this list: Moves
- Full PP - The value that the move will have right after being healed.
- Current PP - The vale for how many more uses of a move you have left.
Stats
HP
The Pokemon's Current HP. This replaced the "Stats" tag as stats are nolonger saved but are instead calculated using the EVs and IVs
Stats2
FPs are EVs, the amount of EVs a pokemon has received so far.
Listed as: HP, Atk, Def, SpAtk, SpDef, Spd
Stats3
DVs are IVs, Each Pokemonn has a 0-31 value to represent this value.
Listed as: HP, Atk, Def, SpAtk, SpDef, Spd
| Game Folder | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Content | ContentPacks | GameModes | Saves | Screenshots | Game Executable | ||||||||||||||
| Pokemon | Data | ContentPack Folder | GameMode folder | Savegame folder | Version History | ||||||||||||||
| Data | Maps | Moves | Items | Scripts | Control Files | Content | GameMode.dat | Party.dat | Player.dat | Options.dat | |||||||||
| poke | battle | structures | V1 | V2 | trainer | worldmap | |||||||||||||