Player.dat
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Player.dat is an essential document within the Pokémon 3D savefiles. The document stores gameplay data, from the name of the player to the amount of money they have.
Guide
Line | Function | Variables |
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Controls the current name of the player. | Anything can be typed to replace the current info. |
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Controls the current location of the player in co-ordinates. | Any number inserted into the format x,y,z .
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Controls the current location of the player. | Any valid location .dat, such as lavender.dat .
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Controls the current rotation of the player. | Any number between 0 and 360. |
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Controls the current name of Rival. | Anything can be typed to replace the current info. |
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Controls the current money of the player. | Any whole number from 0 to 2147483647. |
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Controls the number of badges the player has. | Any whole number from 0 to 2147483647. |
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Controls the gender of the player. | Male or Female .
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Controls the total play time of the player. | Any whole number in the format day, hour, minute, second where any variable ranges from 0 to 2147483647.
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Controls the OT number of the player. It only has a range of 0 to 99999 in normal gameplay. | Any whole number from 0 to 2147483647. |
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Controls the number of points the player has. Currently not being used. | Any whole number from 0 to 2147483647. |
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Determines if the player has a Pokédex. | 0 for no, 1 for yes.
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Determines if the player has a Pokégear. | 0 for no, 1 for yes.
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Determines if free camera mode is active. | 0 for no, 1 for yes.
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Determines if third person mode is active. | 0 for no, 1 for yes.
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Controls the player's current skin | Red , Blue , Ethan , Hilbert , Hilda , Lass , Bugcatcher , or Youngster
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Controls the player's location according to the main menu. | Any valid location .dat, such as lavender.dat .
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Determines if battle animations are shown. | 0 for off, 1 for on.
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Controls the amount of boxes in Bill's PC. | Any whole number from 0 to 2147483647. |
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Determines where the player will go when they run out of Pokémon that can fight. | Any valid location .dat, such as lavender.dat .
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Determines where the player will go when they run out of Pokémon that can fight, in co-ordinates. | Any number inserted into the format x,y,z .
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Determines if the player has Diagonal Movement. | 0 for no, 1 for yes.
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Controls the amount of steps from a Repel the player has. | Any whole number from 0 to 2147483647. |
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Determines where the player last saved. | Any valid location .dat, such as lavender.dat .
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Determines where the player last saved in co-ordinates. | Any number inserted into the format x,y,z .
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Controls Difficulty. | 0 , 1 or 2 .
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Controls the battle style. | 0 for Shift, 1 for Set.
Any number inserted into the format
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Determines the game version when the save is created. | Game version, starting from Pre 0.21 , since this is implemented at version Alpha 0.22.
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Determines where your Pokemon following you was when last saved, in co-ordinates. | Any number inserted into the format x,y,z .
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Steps taken since last visit to the daycare. | Any whole number from 0 to 2147483647. |
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Name of the GameMode that the file was created for. | Name of a GameMode |
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The names of every place in which you have encountered a wild Pokemon. Used with the 'OnlyCaptureFirst' GameMode rule. | Names of map files. |
Windows: Pokemon3D/Pokemon/Save/(Name of Save File)/player.dat
Game Folder | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Content | ContentPacks | GameModes | Saves | Screenshots | Game Executable | ||||||||||||
Pokemon | Data | ContentPack Folder | GameMode folder | Savegame folder | Version History | ||||||||||||
Data | Maps | Moves | Scripts | Control Files | Content | GameMode.dat | Party.dat | Player.dat | Options.dat | ||||||||
poke | battle | structures | V1 | V2 | trainer | worldmap |