| Ability ID
|
Name
|
Description
|
Implemented?
|
| 1
|
Stench
|
The stench may cause the target to flinch.
|
Yes
|
| 2
|
Drizzle
|
The Pokémon makes it rain if it appears in battle.
|
Yes
|
| 3
|
Speed Boost
|
Its Speed stat is gradually boosted.
|
Yes
|
| 4
|
Battle Armor
|
The Pokémon is protected against critical hits.
|
Yes
|
| 5
|
Sturdy
|
It cannot be knocked out with one hit.
|
Yes
|
| 6
|
Damp
|
Prevents the use of self-destructing moves.
|
Yes
|
| 7
|
Limber
|
The Pokémon is protected from paralysis.
|
Yes
|
| 8
|
Sand Veil
|
Boosts the Pokémon's evasion in a sandstorm.
|
Yes
|
| 9
|
Static
|
Contact with the Pokémon may cause paralysis.
|
Yes
|
| 10
|
Volt Absorb
|
Restores HP if hit by an Electric-type move.
|
Yes
|
| 11
|
Water Absorb
|
Restores HP if hit by a Water-type move.
|
Yes
|
| 12
|
Oblivious
|
Prevents it from becoming infatuated.
|
Yes
|
| 13
|
Cloud Nine
|
Eliminates the effects of weather.
|
Yes
|
| 14
|
Compoundeyes
|
The Pokémon's accuracy is boosted.
|
Yes
|
| 15
|
Insomnia
|
Prevents the Pokémon from falling asleep.
|
Yes
|
| 16
|
Color Change
|
Changes the Pokémon's type to the foe's move.
|
Yes
|
| 17
|
Immunity
|
Prevents the Pokémon from getting poisoned.
|
Yes
|
| 18
|
Flash Fire
|
It powers up Fire-type moves if it's hit by one.
|
Yes
|
| 19
|
Shield Dust
|
Blocks the added effects of attacks taken.
|
Yes
|
| 20
|
Own Tempo
|
Prevents the Pokémon from becoming confused.
|
Yes
|
| 21
|
Suction Cups
|
Negates all moves that force switching out.
|
Yes
|
| 22
|
Intimidate
|
Lowers the foe's Attack stat.
|
Yes
|
| 23
|
Shadow Tag
|
Prevents the foe from escaping.
|
Yes
|
| 24
|
Rough Skin
|
Inflicts damage to the attacker on contact.
|
Yes
|
| 25
|
Wonder Guard
|
Only super effective moves will hit.
|
Yes
|
| 26
|
Levitate
|
Gives full immunity to all Ground-type moves.
|
Yes
|
| 27
|
Effect Spore
|
Contact may poison or cause paralysis or sleep.
|
Yes
|
| 28
|
Synchronize
|
Passes a burn or paralysis to the foe.
|
Yes
|
| 29
|
Clear Body
|
Prevents other Pokémon from lowering its stats.
|
Yes
|
| 30
|
Natural Cure
|
All status problems heal when it switches out.
|
Yes
|
| 31
|
Lightningrod
|
Draws in all Electric-type moves to up Sp. Attack.
|
Yes
|
| 32
|
Serene Grace
|
Boosts the likelihood of added effects appearing.
|
Yes
|
| 33
|
Swift Swim
|
Boosts the Pokémon's Speed in rain.
|
Yes
|
| 34
|
Chlorophyll
|
Boosts the Pokémon's Speed in sunshine.
|
Yes
|
| 35
|
Illuminate
|
Raises the likelihood of meeting wild Pokémon.
|
Yes
|
| 36
|
Trace
|
The Pokémon copies a foe's Ability.
|
Yes
|
| 37
|
Huge Power
|
Raises the Pokémon's Attack stat.
|
Yes
|
| 38
|
Poison Point
|
Contact with the Pokémon may poison the attacker.
|
Yes
|
| 39
|
Inner Focus
|
The Pokémon is protected from flinching.
|
Yes
|
| 40
|
Magma Armor
|
Prevents the Pokémon from becoming frozen.
|
Yes
|
| 41
|
Water Veil
|
Prevents the Pokémon from getting a burn.
|
Yes
|
| 42
|
Magnet Pull
|
Prevents Steel-type Pokémon from escaping.
|
Yes
|
| 43
|
Soundproof
|
Gives full immunity to all sound-based moves.
|
Yes
|
| 44
|
Rain Dish
|
The Pokémon gradually regains HP in rain.
|
Yes
|
| 45
|
Sand Stream
|
The Pokémon summons a sandstorm in battle.
|
Yes
|
| 46
|
Pressure
|
The Pokémon raises the foe's PP usage.
|
Yes
|
| 47
|
Thick Fat
|
Ups resistance to Fire- and Ice-type moves.
|
Yes
|
| 48
|
Early Bird
|
The Pokémon awakens quickly from sleep.
|
Yes
|
| 49
|
Flame Body
|
Contact with the Pokémon may burn the attacker.
|
Yes
|
| 50
|
Run Away
|
Enables a sure getaway from wild Pokémon.
|
Yes
|
| 51
|
Keen Eye
|
Prevents other Pokémon from lowering accuracy.
|
Yes
|
| 52
|
Hyper Cutter
|
Prevents other Pokémon from lowering Attack stat.
|
Yes
|
| 53
|
Pickup
|
The Pokémon may pick up items.
|
Yes
|
| 54
|
Truant
|
Pokémon can't attack on consecutive turns.
|
Yes
|
| 55
|
Hustle
|
Boosts the Attack stat but lowers accuracy.
|
Yes
|
| 56
|
Cute Charm
|
Contact with the Pokémon may cause infatuation.
|
Yes
|
| 57
|
Plus
|
Ups Sp. Atk if another Pokémon has Plus or Minus.
|
Yes
|
| 58
|
Minus
|
Ups Sp. Atk if another Pokémon has Plus or Minus.
|
Yes
|
| 59
|
Forecast
|
Castform transforms with the weather.
|
Yes
|
| 60
|
Sticky Hold
|
Protects the Pokémon from item theft.
|
Yes
|
| 61
|
Shed Skin
|
The Pokémon may heal its own status problems.
|
Yes
|
| 62
|
Guts
|
Boosts Attack if there is a status problem.
|
Yes
|
| 63
|
Marvel Scale
|
Ups Defense if there is a status problem.
|
Yes
|
| 64
|
Liquid Ooze
|
Damages attackers using any draining move.
|
Yes
|
| 65
|
Overgrow
|
Powers up Grass-type moves when the Pokémon is in trouble.
|
Yes
|
| 66
|
Blaze
|
Powers up Fire-type moves in a pinch.
|
Yes
|
| 67
|
Torrent
|
Powers up Water-type moves in a pinch.
|
Yes
|
| 68
|
Swarm
|
Powers up Bug-type moves in a pinch.
|
Yes
|
| 69
|
Rock Head
|
Protects the Pokémon from recoil damage.
|
Yes
|
| 70
|
Drought
|
Turns the sunlight harsh if it is in battle.
|
Yes
|
| 71
|
Arena Trap
|
Prevents the foe from fleeing.
|
Yes
|
| 72
|
Vital Spirit
|
Prevents the Pokémon from falling asleep.
|
Yes
|
| 73
|
White Smoke
|
Prevents other Pokémon from lowering its stats.
|
Yes
|
| 74
|
Pure Power
|
Raises the Pokémon's Attack stat.
|
Yes
|
| 75
|
Shell Armor
|
The Pokémon is protected against critical hits.
|
Yes
|
| 76
|
Air Lock
|
Eliminates the effects of weather.
|
Yes
|
| 77
|
Tangled Feet
|
Raises evasion if the Pokémon is confused.
|
Yes
|
| 78
|
Motor Drive
|
Raises Speed if hit by an Electric-type move.
|
Yes
|
| 79
|
Rivalry
|
Deals more damage to a Pokémon of same gender.
|
Yes
|
| 80
|
Steadfast
|
Raises Speed each time the Pokémon flinches.
|
Yes
|
| 81
|
Snow Cloak
|
Raises evasion in a hailstorm.
|
Yes
|
| 82
|
Gluttony
|
Encourages the early use of a held Berry.
|
Yes
|
| 83
|
Anger Point
|
Maxes Attack after taking a critical hit.
|
Yes
|
| 84
|
Unburden
|
Raises Speed if a held item is used.
|
Yes
|
| 85
|
Heatproof
|
Weakens the power of Fire-type moves.
|
Yes
|
| 86
|
Simple
|
The Pokémon is prone to wild stat changes.
|
Yes
|
| 87
|
Dry Skin
|
Reduces HP if it is hot. Water restores HP.
|
Yes
|
| 88
|
Download
|
Adjusts power according to a foe's defenses.
|
Yes
|
| 89
|
Iron Fist
|
Boosts the power of punching moves.
|
Yes
|
| 90
|
Poison Heal
|
Restores HP if the Pokémon is poisoned.
|
Yes
|
| 91
|
Adaptability
|
Powers up moves of the same type.
|
Yes
|
| 92
|
Skill Link
|
Increases the frequency of multi-strike moves.
|
Yes
|
| 93
|
Hydration
|
Heals status problems if it is raining.
|
Yes
|
| 94
|
Solar Power
|
In sunshine boosted but HP decreases.
|
Yes
|
| 95
|
Quick Feet
|
Boosts Speed if there is a status problem.
|
Yes
|
| 96
|
Normalize
|
All the Pokémon's moves become the Normal type.
|
Yes
|
| 97
|
Sniper
|
Powers up moves if they become critical hits.
|
Yes
|
| 98
|
Magic Guard
|
The Pokémon only takes damage from attacks.
|
Yes
|
| 99
|
No Guard
|
Ensures attacks by or against the Pokémon land.
|
Yes
|
| 100
|
Stall
|
The Pokémon moves after all other Pokémon do.
|
Yes
|
| 101
|
Technician
|
Powers up the Pokémon's weaker moves.
|
Yes
|
| 102
|
Leaf Guard
|
Prevents problems with status in sunny weather.
|
Yes
|
| 103
|
Klutz
|
The Pokémon can't use any held items.
|
Yes
|
| 104
|
Mold Breaker
|
Moves can be used regardless of Abilities.
|
Yes
|
| 105
|
Super Luck
|
Heightens the critical- hit ratios of moves.
|
Yes
|
| 106
|
Aftermath
|
Damages the attacker landing the finishing hit.
|
Yes
|
| 107
|
Anticipation
|
Senses a foe's dangerous moves.
|
Yes
|
| 108
|
Forewarn
|
Determines what moves a foe has.
|
Yes
|
| 109
|
Unaware
|
Ignores any stat changes in the Pokémon.
|
Yes
|
| 110
|
Tinted Lens
|
Powers up not very effective moves.
|
Yes
|
| 111
|
Filter
|
Reduces damage from supereffective attacks.
|
Yes
|
| 112
|
Slow Start
|
Temporarily halves Attack and Speed.
|
Yes
|
| 113
|
Scrappy
|
Enables moves to hit Ghost-type Pokémon.
|
Yes
|
| 114
|
Storm Drain
|
Draws in all Water-type moves to up Sp. Attack.
|
Yes
|
| 115
|
Ice Body
|
The Pokémon gradually regains HP in a hailstorm.
|
Yes
|
| 116
|
Solid Rock
|
Reduces damage from supereffective attacks.
|
Yes
|
| 117
|
Snow Warning
|
The Pokémon summons a hailstorm in battle.
|
Yes
|
| 118
|
Honey Gather
|
The Pokémon may gather Honey from somewhere.
|
Yes
|
| 119
|
Frisk
|
The Pokémon can check a foe's held item.
|
Yes
|
| 120
|
Reckless
|
Powers up moves that have recoil damage.
|
Yes
|
| 121
|
Multitype
|
Changes type to match the held Plate.
|
Yes
|
| 122
|
Flower Gift
|
Powers up party Pokémon when it is sunny.
|
Yes
|
| 123
|
Bad Dreams
|
Reduces a sleeping foe's HP.
|
Yes
|
| 124
|
Pickpocket
|
Steals an item when hit by another Pokémon.
|
Yes
|
| 125
|
Sheer Force
|
Removes added effects to increase move damage.
|
Yes
|
| 126
|
Contrary
|
Makes stat changes have an opposite effect.
|
Yes
|
| 127
|
Unnerve
|
Makes the foe nervous and unable to eat Berries.
|
Yes
|
| 128
|
Defiant
|
When its stats are lowered its Attack increases.
|
Yes
|
| 129
|
Defeatist
|
Lowers stats when HP becomes half or less.
|
Yes
|
| 130
|
Cursed Body
|
May disable a move used on the Pokémon.
|
Yes
|
| 131
|
Healer
|
May heal an ally's status conditions.
|
Yes
|
| 132
|
Friend Guard
|
Reduces damage done to allies.
|
Yes
|
| 133
|
Weak Armor
|
Physical attacks lower Defense and raise Speed.
|
Yes
|
| 134
|
Heavy Metal
|
Doubles the Pokémon's weight.
|
Yes
|
| 135
|
Light Metal
|
Halves the Pokémon's weight.
|
Yes
|
| 136
|
Multiscale
|
Reduces damage when HP is full.
|
Yes
|
| 137
|
Toxic Boost
|
Powers up physical attacks when poisoned.
|
Yes
|
| 138
|
Flare Boost
|
Powers up special attacks when burned.
|
Yes
|
| 139
|
Harvest
|
May create another Berry after one is used.
|
Yes
|
| 140
|
Telepathy
|
Anticipates an ally's attack and dodges it.
|
Yes
|
| 141
|
Moody
|
Raises one stat and lowers another.
|
Yes
|
| 142
|
Overcoat
|
Protects the Pokémon from damage from weather.
|
Yes
|
| 143
|
Poison Touch
|
May poison targets when a Pokémon makes contact.
|
Yes
|
| 144
|
Regenerator
|
Restores a little HP when withdrawn from battle.
|
Yes
|
| 145
|
Big Pecks
|
Protects the Pokémon from Defense-lowering attacks.
|
Yes
|
| 146
|
Sand Rush
|
Boosts the Pokémon's Speed in a sandstorm.
|
Yes
|
| 147
|
Wonder Skin
|
Makes status-changing moves more likely to miss.
|
Yes
|
| 148
|
Analytic
|
Boosts move power when the Pokémon moves last.
|
Yes
|
| 149
|
Illusion
|
Comes out disguised as the Pokémon in back.
|
Yes
|
| 150
|
Imposter
|
It transforms itself into the Pokémon it is facing.
|
Yes
|
| 151
|
Infiltrator
|
Passes through the foe's barrier and strikes.
|
Yes
|
| 152
|
Mummy
|
Contact with this Pokémon spreads this Ability.
|
Yes
|
| 153
|
Moxie
|
Boosts Attack after knocking out any Pokémon.
|
Yes
|
| 154
|
Justified
|
Raises Attack when hit by a Dark-type move.
|
Yes
|
| 155
|
Rattled
|
Some move types scare it and boost its Speed.
|
Yes
|
| 156
|
Magic Bounce
|
Reflects status- changing moves.
|
Yes
|
| 157
|
Sap Sipper
|
Boosts Attack when hit by a Grass-type move.
|
Yes
|
| 158
|
Prankster
|
Gives priority to a status move.
|
Yes
|
| 159
|
Sand Force
|
Boosts certain moves' power in a sandstorm.
|
Yes
|
| 160
|
Iron Barbs
|
Inflicts damage to the Pokémon on contact.
|
Yes
|
| 161
|
Zen Mode
|
Changes the Pokémon's shape when HP is halved.
|
Yes
|
| 162
|
Victory Star
|
Boosts the accuracy of its allies and itself.
|
Yes
|
| 163
|
Turboblaze
|
Moves can be used regardless of Abilities.
|
Yes
|
| 164
|
Teravolt
|
Moves can be used regardless of Abilities.
|
Yes
|
| 165
|
Aroma Veil
|
Protects allies from attacks that limit their move choices.
|
Yes
|
| 166
|
Flower Veil
|
Prevents lowering of ally Grass-type Pokémon's stats.
|
Yes
|
| 167
|
Cheek Pouch
|
Restores HP as well when the Pokémon eats a Berry.
|
Yes
|
| 168
|
Protean
|
Changes the Pokémon's type to the same type of the move it is using.
|
Yes
|
| 169
|
Fur Coat
|
Halves damage from physical moves.
|
Yes
|
| 170
|
Magician
|
The Pokémon steals the held item of a Pokémon it hits with a move.
|
Yes
|
| 171
|
Bulletproof
|
Protects the Pokémon from some ball and bomb moves.
|
Yes
|
| 172
|
Competitive
|
Boosts the Sp.Atk stat when a stat is lowered.
|
Yes
|
| 173
|
Strong Jaw
|
The Pokémon's strong jaw gives it tremendous biting power.
|
Yes
|
| 174
|
Refrigerate
|
Normal-type moves become Ice-type moves.
|
Yes
|
| 175
|
Sweet Veil
|
Prevents itself and its allies from falling asleep.
|
Yes
|
| 176
|
Stance Change
|
The Pokémon changes form depending on how it battles.
|
Yes
|
| 177
|
Gale Wings
|
Gives priority to Flying-type moves.
|
Yes
|
| 178
|
Mega Launcher
|
Powers up aura and pulse moves.
|
Yes
|
| 179
|
Grass Pelt
|
Boosts the Defense stat in Grassy Terrain.
|
Yes
|
| 180
|
Symbiosis
|
The Pokémon can pass an item to an ally.
|
Yes
|
| 181
|
Tough Claws
|
Powers up moves that make direct contact.
|
Yes
|
| 182
|
Pixilate
|
Normal-type moves become Fairy-type moves.
|
Yes
|
| 183
|
Gooey
|
Contact with the Pokémon lowers the attacker's Speed stat.
|
Yes
|
| 184
|
Aerilate
|
Normal-type moves become Flying-type moves.
|
Yes
|
| 185
|
Parental Bond
|
Parent and child attack together.
|
Yes
|
| 186
|
Dark Aura
|
Powers up each Pokémon's Dark-type moves.
|
Yes
|
| 187
|
Fairy Aura
|
Powers up each Pokémon's Fairy-type moves.
|
Yes
|
| 188
|
Aura Break
|
The effects of Aura Abilities are reversed.
|
Yes
|