Version 1 Scripts
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These scripts follow the @Command:subcommand pattern with not all Commands needing sub commands.
Version 1 is Case Sensitive.
These scripts are still supported but are not used by the dev team when making new scripts.
Starting in 0.38.2 all old scripts still using V1 were converted to Version 2 Scripts.
Commands
Commands often have a subcommand. All combinations will be listed below.
* unless otherwise specified a bool can bee either 1(on) or 0(off).
** Unless otherwise specified X,Y,Z is a three dimensional position.
Subcommand | Job | Inputs |
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Achievments | ||
@Achievement:{#}|text | Activates an Achievement. |
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Action | ||
@Action:ActivateThirdPerson | Goto third person. | No input. |
@Action:ApricornKurt | Opens up the Appricorn menu to have 'Kurt' make you an appricorn. | No input. |
@Action:DayCare(#1,#2) | ||
@Action:DeactivateThirdPerson | Goto first person | No input. |
@Action:getpokemon(see@Pokemon:add) | same as @Pokemon:add | |
@Action:Network | Opens the co-op menu. | No input. |
@Action:Opendonation | Opens the list of Donars(needs updating). | No input. |
@Action:PlayCry(#) | Plays the cry of the specified Pokemon | # - National Dex Number. |
@Action:RecievePokedex | Gives you the Pokedex. | No input. |
@Action:RenamePokemon(#) | Allows a player to rename a Pokemon. | # - Party index Number |
@Action:RenameRival | Rename your rival. | No input. |
@Action:SetFont(text) | Change the font | text - Can be standard or Unown. |
@Action:SetRenderDistance(#) | Set the Renderdistance. | # - 0-4, A render distance option. |
@Action:Show0Pokemon(bool) | Turns Following Pokemon on or off. | |
@Action:StorageSystem | Activates the storage system. | No input. |
@Action:ToggleDarkness | Turn darkness on or off. | No input. |
@Action:ToggleThirdPerson | Change between third and first person. | No input. |
@Action:townmap,text | Opens the town map. | text - region name. Only Johto is currently available. |
@Action:Trade(#) | ||
@Action:wearskin(see @Player:wearskin) | see @Player:wearskin. | see @Player:wearskin. |
Battle | ||
@Battle:Wild(#1,#2) | Start a wild pokemon battle |
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@Battle:Trainer(text) | Battle a trainer | text - Trainer file in /Scripts/Trainer/. |
Camera | ||
@Camera:pitch(#) | ||
@Camera:position(X,Y,Z) | ||
@Camera:reset | ||
@Camera:set(X,Y,Z,#1,#2) | ||
@Camera:x(#) | ||
@Camera:y(#) | ||
@Camera:yaw(#) | ||
@Camera:z(#) | ||
GiveItem | ||
@GiveItem:#1,#2 | Gives the player an item |
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Heal | ||
@Heal | Heals all Pokemon | No input. |
MessageBulb | ||
@MessageBulb:#,X,Y,Z | ||
Move | ||
@Move:#1,#2 | Move a certain number of spaces. |
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Music | ||
@Music:text | Plays designated music. | text - name of a file in /Content/Songs/. |
NPC | ||
@NPC:Position(#,X,Y,Z) | Moves an NPC to a specific point. | # - NPC ID. |
@NPC:register(text) | ||
@NPC:remove(#) | Removes an NPC from the map. | # - NPC ID. |
@NPC:unregiser(text) | ||
@NPC:wearskin(#,text) | Change the skin used on an NPC. Doesn't change until it is out of view. |
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Options | ||
@Options:text,text,... | Creates a menu with multiple options. Uses the :when construct(see below) | text - The options. Can be as many as you want. |
Player | ||
@Player:move(#) | Move the player in a straight line | # - Number of step. |
@Player:turn(#) | Turns the player to the left | # - Amount of quarter turns. |
@Player:turnto(#) | Turns to a specific direction. | # - 0-3, specifies the direction to turn to. |
@Player:warp(X,Y,Z) | Warp to a specified place. | Position values. |
@Player:warp(text,X,Y,Z,R) | Warps to a different map. |
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@Player:wearskin(text) | Change the player's skin. | text - the name of a skin in /content/textures/NPC. |
Pokemon | ||
@Pokemon:add(#1,#2,text1,#3,text2,bool,text3) | Adds a Pokemon to your party. |
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@Pokemon:Addattack(#1,#2) | Adds an attack to a specific Pokemon. |
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@Pokemon:clear | Removes all pokemon from your party. | no value |
@Pokemon:clearattacks(#) | Removes all attacks from a specified pokemon. | # - 0-5, Party index of a Pokemon. |
@Pokemon:remove(#) | Removes a Pokemon from the party. | # - 0-5, Party index of a Pokemon. |
@Pokemon:Removeattack(#1,#2) | Removes an attack from a Pokemon. |
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@Pokemon:Setadditionalvalue(#,info) | Puts info into the AdditionalValue part of a pokemon's save. Example use: designate which Unown. |
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@Pokemon:setNickName(#,text) | Change a Pokemon's name. |
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@Pokemon:setshiny(#,bool) | Make a Pokemon shiny or not. |
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@Pokemon:setStat(#1,text,#2) | Set a Pokemon's stat to a specific value. |
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Register | ||
@Register:text | Adds text to Register.dat. | text - What to add. |
Script | ||
@Script:text | Activates a script file. | text - Script in /Scripts/. |
Sound | ||
@Sound:text | Plays designated sound. | text - name of a file in /Content/Sounds/. |
Trainer | ||
@Trainer:text | Same as @Battle:Trainer. | Same as @Battle:Trainer. |
Text | ||
@Text:text | Displays text '~' breaks it to a new line, and '*' resets the text box. | text - the display text |
Unregister | ||
@Unregister:text | Removes text from Register.dat. | text - What to remove. |
Wait | ||
@Wait:# | Waits a certain amount of time. | # - Amount of time to wait. |
Warp | ||
@Warp:#,X,Y,Z | Warps a sprite to a new position. Will not appear until a movement script has been activated | # - NPC ID number. Can also be 'Player'. |
Constructs
Constructs are functions in scripts that are not doing something in the game but rather with the script itself. Constructs start with a : at the beginning of the line and are case sensitive! Here's the list of constructs:
Construct | Use |
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:end | Ends the script. |
:endif | Ends an :if statement. |
:endwhen | Ends a when statement |
:if | See Below. |
:then | Follows an :if statement. Continues here if true. |
:else | Continues here when an :if statement if False. |
:when | Works as a switch for the @options command. |
:if statements
- if statements can be either 'if true' statements or 'if false' statements
'if true:'
:if:register(elm1)
'if false'
:if:not register(elm1)
- if statements can take a variety of conditions as the argument. Here is the full list.
Argument | Variable | Description |
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:aurora | no variable | Checks for the 'Aurora' effect? |
:day(#) | # - A 'day' code. (0-6) 0 = Sunday and goes from there. | Checks if the current weekday matches the code given. |
:daytime(#) | # - A time of day value. 0 = night, 1 = morning, 2 = Day, 3 = Evening. | Checks the time of day against the given value. |
:freeplaceinparty | no variable | Checks to see if your party is full. |
:hasBadge(#) | # - the number of a gym badge. Remember Brock = 1, Falkner = 9. | Checks if you have the given badge. |
:hasItem(#) | # - An Item's ID number. | Checks if the given item is in your bag |
:nopokemon | No variable | Checks to see if you have any Pokemon. |
:position(#,X,Y,Z) |
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Checks if the given NPC(or the player) is in the given place |
:random(#) | # - The max value. | Produces a Random integer? |
:regionWeather(#) | # - A weather ID. 0 = Clear, 1 = Rain, 2 = Snow, 3 = Bubbles | Checks to see if the random weather is the same as the given weather. |
:register(text) | text - A register value in the register.dat file of the save folder. | Checks to see if the 'text' is in the register.dat file. Considered true if found. |
:weather(#) | # - A weather ID. 0 = Clear, 1 = Rain, 2 = Snow, 3 = Bubbles | Checks the map weather against the given weather. This is not the random weather effect but rather permanent weather such as Route 33's eternal rain. |
Game Folder | |||||||||||||||||
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Content | ContentPacks | GameModes | Saves | Screenshots | Game Executable | ||||||||||||
Pokemon | Data | ContentPack Folder | GameMode folder | Savegame folder | Version History | ||||||||||||
Data | Maps | Moves | Scripts | Control Files | Content | GameMode.dat | Party.dat | Player.dat | Options.dat | ||||||||
poke | battle | structures | V1 | V2 | trainer | worldmap |