Pokemon Data Files
The Pokemon Data files are one of the more crucial elements of Pokemon 3d.
Almost Every detail about a Pokemon is located in these files. Each file contains at least 33 lines.
These files are contained in a sub folder of the Content folder.
Basic File
Name| Number| ExperienceType| BaseExperience| Type1| Type2| CatchRate| BaseFriendship| EggGroup1| EggGroup2| BaseEggSteps| EggPokemon| Devolution| IsGenderLess| IsMale| Ability1| Ability2| Ability3| Machines| EggMoves| BaseHP| BaseAttack| BaseDefense| BaseSpAttack| BaseSpDefense| BaseSpeed| FPHP| FPAttack| FPDefense| FPSpAttack| FPSpDefense| FPSpeed| CanFly| CanSwim| Pokedex|\Pokémon\g\m\0,148,0 Scale| Move| TradeValue| Item| EvolutionCondition|
Here is a blank format for the pokemon data.
Each line is explained below
Name
Name|Text
This is the name of the species. Used to find the Battle animations.
Number
Number|###
This is the number of the species. Used to find the cries and overworld sprites.
Experience type
ExperienceType|#
Chooses between the different level paths based on this number. 0 = Fast 1 = Medium Fast 2 = Medium Slow 3 = Slow
BaseExperience
BaseExperience|###
This is the base EXP a level 1 Pokemon gives when defeated.
Type
Type1|Text Type2|Text
These decide the types of a Pokemon.
Type two should be blank if not used.
CatchRate
CatchRate|##
This decides how hard or easy a Pokemon is to catch. The lower the number the harder it is.
BaseFriendship
BaseFriendship|##
This is how much friendship a Pokemon will have with you when it is first caught.
EggGroup
EggGroup1|Text EggGroup2|Text
Determines what Pokemon this species can breed with.
BaseEggSteps
BaseEggSteps|###
The usual amount of steps needed to hatch an egg.
EggPokemon
EggPokemon|###
The pokemon that will hatch from an egg mothered by this species.
Devolution
Devolution|###
The pokemon this pokemon evolves from. 0 means none
IsGenderless
IsGenderless|Bool
If 0 the Pokemon has a gender, If 1 it doesn't.
IsMale
IsMale|%%.%
The chance this Pokemon will be Male. Female is 100-Male.
Ability
Ability1|## Ability2|## Ability3|##
The Index numbers of the Abilities possible for this Pokemon. If there is no Ability put 'Nothing'. The third ability will be the hidden ability when such are implemented.
Machines
Machines|##, ##, ##, etc.
A list of all of the TMs and HMs a Pokemon can learn listed by the index number of the move.
EggMoves
EggMoves|##, ##, ##, etc.
A list of all of the egg moves a Pokemon can receive by breeding listed by the index number of the move.
BaseStats
Base<stat>|##
Decides the Base Stat of the species.
EvGain
FP<stat>|#
Determines how many EVs a Pokemon gets when it beats this species.
Positioning
CanFly|Bool CanSwim|Bool
Determines the location of a Pokemon in relation to the ground in battle. Has nothing to do with the HMs.
Pokedex
Pokedex|Text1\Text2\#.#1\#.#2\#1,#2,#3
- Text1 - Pokedex Entry
- Text2 - Species Name
- #.#1 - Weight(kg)
- #.#2 - Height(m)
- #1-3 - Colors
Scale
Scale|#.#
Determines the size of the battle animations used to make smaller Pokemon small and larger ones big.
Move(s)
Move|##,##
These rows make of the level up move sets for the Species. Each move has a separate line. Each line has 2 values: Level learned and Move ID.
TradeValue
TradeValue|##
The value of a pokemon when traded.
Item
Item|%,#
The item a pokemon might have when caught in the wild. First number is the percent chance second number is the item ID.
EvolutionCondition
EvolutionCondition|int1,str1,str2,str3
Evolution conditions may be stacked by making multiple lines for the same target.
If multiple lines contain valid, triggered evolutions for different pokemon, then one of those pokemon will be choosen at random and it will evolve into it. there are four values:
- int1 - Target species
- str1 - Condition type
- str2 - Condition
- str3 - Trigger
When the condition is met when the trigger method is used it will evolve into the target species. Condition types:
- Level - If the pokemon's level is higher than the number given it will evolve.
- Item - If the an item with the given ID is used on the pokemon it will evolve.
- Holditem - If the Pokemon is holding the given item it will evolve.
- Location or Place - If the map's location name(not file name) matches the condition it will evolve.
- Friendship - If the Pokemon's friendship value is greater than or equal to the condition then it will evolve.
- Trade - Evolves if traded.
- Gender - Evolves if it is the correct gender.
- atkdef - Evolves if the attack is greater than the defense.
- defatk - Evolves if the defense is greater than the attack.
- defequalatk - Evolves if the defense equals the attack.
- daytime - If the current time of day matches it will evolve.
- inparty - evolves if the given pokemon is in the party.
Triggers:
- Level or Levelup - When the pokemon levels up it will check the condition.
- Trade or Trading - When the pokemon is traded it will check the condition.
- Item or itemuse - When an item is used on the pokemon it will check the condition.
Game Folder | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Content | ContentPacks | GameModes | Saves | Screenshots | Game Executable | ||||||||||||
Pokemon | Data | ContentPack Folder | GameMode folder | Savegame folder | Version History | ||||||||||||
Data | Maps | Moves | Scripts | Control Files | Content | GameMode.dat | Party.dat | Player.dat | Options.dat | ||||||||
poke | battle | structures | V1 | V2 | trainer | worldmap |