Difference between revisions of "Scripts"

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The scripts folder contains all of the scripts for in-game events. It also contains the Trainer files and the files for the world maps.
Starting with version 0.32 a second scripting language known as version=2 was implemented into the game. Starting with version 0.33 all new scripts for the main game are made in version=2 scripts.  
Starting with version 0.32 a second scripting language known as version=2 was implemented into the game. Starting with version 0.33 all new scripts for the main game are made in version=2 scripts.  


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Trainer files all have the extension .trainer.
Trainer files all have the extension .trainer.
There are 2 types of trainer files, one that is less descriptive and one that is more.
There are 2 types of trainer files, one that is less descriptive and one that is more.
== [[World Map]] ==
World map files are stored in the /Scripts/worldmap/ folder and are named for the region the represent.
As part of the header for a map file the {"CurrentRegion"{str[regionname]}} is listed which dictates which map is looked at when viewing the town map or when flying.


{{FilePaths}}
{{FilePaths}}

Revision as of 23:59, 16 July 2013

The scripts folder contains all of the scripts for in-game events. It also contains the Trainer files and the files for the world maps.

Starting with version 0.32 a second scripting language known as version=2 was implemented into the game. Starting with version 0.33 all new scripts for the main game are made in version=2 scripts.

Version 1 Scripts

These scripts follow the @Command:subcommand pattern with not all Commands needing sub commands.

Version 1 is Case Sensitive.

These scripts are still supported but are not used by the dev team when making new scripts.

Version 2 Scripts

Version 2 scripts were started in version 0.32. Any script in Version 2 must have "version=2" as the first line of the script.

Commands are written as @command.subcommand and are no longer case sensitive. All commands require a subcommand.

Constructs were also expanded to be <construct.subconstruct> and can be used with switches to

There are numerous scripts that can be used withing the Pokemon 3D game.

Trainer Files

Trainer files all have the extension .trainer. There are 2 types of trainer files, one that is less descriptive and one that is more.

World Map

World map files are stored in the /Scripts/worldmap/ folder and are named for the region the represent.

As part of the header for a map file the {"CurrentRegion"{str[regionname]}} is listed which dictates which map is looked at when viewing the town map or when flying.

Game Folder
Content ContentPacks GameModes Saves Screenshots Game Executable
Pokemon Data ContentPack Folder GameMode folder Savegame folder Version History
Data Maps Moves Scripts Control Files Content GameMode.dat Party.dat Player.dat Options.dat
poke battle structures V1 V2 trainer worldmap