Difference between revisions of "Saves"
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Contains a list of all of the settings that can be changed in the settings menus (the one in the Main Menu as well as the one in-game). It also contains the current language and any [[Content Packs]] that are currently in use. | Contains a list of all of the settings that can be changed in the settings menus (the one in the Main Menu as well as the one in-game). It also contains the current language and any [[Content Packs]] that are currently in use. | ||
=== | === server_list.dat === | ||
Contains a list of all known servers that you can connect to when loading a saved game. | Contains a list of all known servers that you can connect to when loading a saved game. | ||
Revision as of 20:31, 22 May 2024
Offline Savegames are currently editable.
Within the Saves folder are at most 4 files and a folder for each SaveGame. The Save folder is located in the Installation Folder.
Files
Keyboard.dat
Contains a list of all of the controls that you may edit to get different controls.
Options.dat
Contains a list of all of the settings that can be changed in the settings menus (the one in the Main Menu as well as the one in-game). It also contains the current language and any Content Packs that are currently in use.
server_list.dat
Contains a list of all known servers that you can connect to when loading a saved game.
gamejoltAcc.dat
Contains encrypted information that the game uses to remember the last GameJolt account that logged into Pokémon 3D.
Save Folder
Each Savegame's folder contains 16 files.
Apricorns.dat
Every entry has the following format:
{MapPath|X,Y,Z|Year,Month,Day,Hour,Minute,Second}
MapPath is the path to the Map file (including .dat at the end) and the rest are all Integer numbers. The last part of the code represents the date and time you've last picked up the apricorn.
By version 0.21 and later, an additional line can be added:
{Kurt|RedApricornAmount,BlueApricornAmount,YellowApricornAmount,GreenApricornAmount,WhiteApricornAmount,BlackApricornAmount,PinkApricornAmount|Year,Month,Day,Hour,Minute,Second}
This line represents data of Kurt, who make PokéBalls out of Apricorns. The last part of the code represents the date and time you've made a request to make PokéBalls.
Berries.dat
Every entry has the following format: {MapPath|X,Y,Z|BerryIDExcluding2000,NumberOfBerries,NumberOfWateredStages|Year,Month,Day,Hour,Minute,Second}. MapPath is the path to the Map file (including .dat at the end) and the rest are all Integer numbers. The last part of the code represents the date and time the seed has been planted.
Box.dat
A register of every Pokémon stored in the Storage System.
The format for stored Pokémon is as following:
BoxIndex,BoxPosition,[[Pokemon Code]]
- BoxIndex (int) - The Storage Box the Pokémon is currently in.
- BoxPosition (int) - The Position Index of the Pokémon in that Storage Box.
- Pokemon Code - The specific code that defines a Pokémon.
Daycare.dat
ItemData.dat
Contains a register of every item you have picked up, separated by commas. Every registered entry has the following format:
MapPath|ItemID
MapPath is the path to the Map file (including .dat at the end) and ItemID is an Integer number with "gm" in front of it for custom GameMode items.
Items.dat
Displays each item that you have in your bag.
{ItemID|Amount}
NPC.dat
A record of all of the NPCs that have been moved/removed from the Maps.
{Map.dat|NPCID|action|Position}
Options.dat
contains the options for
- Field of View
- Text Speed
- Mouse Speed
Party.dat
Contains the Pokemon Code for each Pokemon in the Party.
Player.dat
Contains all of the data for the trainer
Pokedex.dat
Contains a list of all the pokemon by their ID# and if you have registered them or not in the dex.
- 0 = Unseen
- 1 = Seen
- 2 = Caught
Register.dat
Contains a list of every event registered.
| Game Folder | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Content | ContentPacks | GameModes | Saves | Screenshots | Game Executable | ||||||||||||
| Pokemon | Data | ContentPack Folder | GameMode folder | Savegame folder | Version History | ||||||||||||
| Data | Maps | Moves | Scripts | Control Files | Content | GameMode.dat | Party.dat | Player.dat | Options.dat | ||||||||
| poke | battle | structures | V1 | V2 | trainer | worldmap | |||||||||||