| TM/HM | Name | Type | Category | Contest | Description | PP | Power | Accuracy | Implemented? | 
| TM 2 | Headbutt | Normal | Physical | Tough | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 15 (Max: 24) | 70 | 100 | Yes | 
| TM 3 | Curse | None | Status | Tough | A move that works differently for the Ghost type than for all other types. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 6 | Toxic | Poison | Status | Smart | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 10 (Max: 16) | 0 | 90 | Yes | 
| TM 8 | Rock Smash | Fighting | Physical | Tough | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 15 (Max: 24) | 40 | 100 | Yes | 
| TM 10 | Hidden Power | Normal | Special | Smart | A unique attack that varies in type and intensity depending on the Pokémon using it. | 15 (Max: 24) | 70 | 100 | Yes | 
| TM 13 | Snore | Normal | Special | Cute | An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. | 15 (Max: 24) | 50 | 100 | Yes | 
| TM 14 | Blizzard | Ice | Special | Beauty | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 5 (Max: 8) | 110 | 70 | Yes | 
| TM 15 | Hyper Beam | Normal | Special | Cool | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 5 (Max: 8) | 150 | 90 | Yes | 
| TM 16 | Icy Wind | Ice | Special | Beauty | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 15 (Max: 24) | 55 | 95 | Yes | 
| TM 17 | Protect | Normal | Status | Cute | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 18 | Rain Dance | Water | Status | Tough | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 5 (Max: 8) | 0 | 0 | Yes | 
| TM 20 | Endure | Normal | Status | Tough | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 21 | Frustration | Normal | Physical | Cute | A full-power attack that grows more powerful the less the user likes its Trainer. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 27 | Return | Normal | Physical | Cute | A full-power attack that grows more powerful the more the user likes its Trainer. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 28 | Dig | Ground | Physical | Smart | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 10 (Max: 16) | 80 | 100 | Yes | 
| TM 31 | Mud-Slap | Ground | Special | Cute | The user hurls mud in the target's face to inflict damage and lower its accuracy. | 10 (Max: 16) | 20 | 100 | Yes | 
| TM 32 | Double Team | Normal | Status | Cool | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 15 (Max: 24) | 0 | 0 | Yes | 
| TM 34 | Swagger | Normal | Status | Cute | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 15 (Max: 24) | 0 | 90 | Yes | 
| TM 35 | Sleep Talk | Normal | Status | Cute | While it is asleep, the user randomly uses one of the moves it knows. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 43 | Detect | Fighting | Status | Cool | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 | 5 (Max: 8) | 0 | 0 | Yes | 
| TM 44 | Rest | Psychic | Status | Cute | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 45 | Attract | Normal | Status | Cute | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 15 (Max: 24) | 0 | 100 | Yes | 
| TM 46 | Thief | Dark | Physical | Tough | The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. | 25 (Max: 40) | 60 | 100 | Yes | 
| TM 49 | Fury Cutter | Bug | Physical | Cool | The target is slashed with scythes or claws. Its power increases if it hits in succession. | 20 (Max: 32) | 40 | 95 | Yes | 
| TM 53 | Swords Dance | Normal | Status | Beauty | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | 20 (Max: 32) | 0 | 0 | Yes | 
| TM 57 | Body Slam | Normal | Physical | Tough | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 15 (Max: 24) | 85 | 100 | Yes | 
| TM 58 | Take Down | Normal | Physical | Tough | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 20 (Max: 32) | 90 | 85 | Yes | 
| TM 59 | Double-Edge | Normal | Physical | Tough | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 15 (Max: 24) | 120 | 100 | Yes | 
| TM 60 | Bubble Beam | Water | Special | Beauty | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 20 (Max: 32) | 65 | 100 | Yes | 
| TM 61 | Water Gun | Water | Special | Cute | The target is blasted with a forceful shot of water. | 25 (Max: 40) | 40 | 100 | Yes | 
| TM 62 | Ice Beam | Ice | Special | Beauty | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 10 (Max: 16) | 90 | 100 | Yes | 
| TM 67 | Rage | Normal | Physical | Tough | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 20 (Max: 32) | 20 | 100 | Yes | 
| TM 73 | Mimic | Normal | Status | Cute | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 75 | Bide | Normal | Physical | Tough | The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 85 | Rock Slide | Rock | Physical | Tough | Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. | 10 (Max: 16) | 75 | 90 | Yes | 
| TM 87 | Substitute | Normal | Status | Smart | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 89 | Dragon Claw | Dragon | Physical | Cool | The user slashes the target with huge, sharp claws. | 15 (Max: 24) | 80 | 100 | Yes | 
| TM 90 | Water Pulse | Water | Special | Beauty | The user attacks the target with a pulsing blast of water. It may also confuse the target. | 20 (Max: 32) | 60 | 100 | Yes | 
| TM 92 | Hail | Ice | Status | Beauty | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 98 | Brick Break | Fighting | Physical | Cool | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 15 (Max: 24) | 75 | 100 | Yes | 
| TM 101 | Rock Tomb | Rock | Physical | Smart | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 15 (Max: 24) | 60 | 95 | Yes | 
| TM 104 | Facade | Normal | Physical | Cute | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 20 (Max: 32) | 70 | 100 | Yes | 
| TM 105 | Secret Power | Normal | Physical | Smart | The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. | 20 (Max: 32) | 70 | 10 | No | 
| TM 112 | False Swipe | Normal | Physical | Cool | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 (Max: 64) | 40 | 100 | Yes | 
| TM 113 | Brine | Water | Special | Smart | If the target's HP is down to about half, this attack will hit with double the power. | 10 (Max: 16) | 65 | 100 | Yes | 
| TM 114 | Fling | Dark | Physical | Tough | The user flings its held item at the target to attack. This move's power and effects depend on the item. | 10 (Max: 16) | 0 | 100 | Yes | 
| TM 124 | Giga Impact | Normal | Physical | Beauty | The user charges at the target using every bit of its power. The user can't move on the next turn. | 5 (Max: 8) | 150 | 90 | Yes | 
| TM 131 | Captivate | Normal | Status | Cute | If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 133 | X-Scissor | Bug | Physical | Beauty | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 15 (Max: 24) | 80 | 100 | Yes | 
| TM 134 | Natural Gift | Normal | Special | Smart | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 15 (Max: 24) | 0 | 100 | Yes | 
| TM 141 | Hone Claws | Dark | Status | Smart | The user sharpens its claws to boost its Attack stat and accuracy. | 15 (Max: 24) | 0 | 0 | Yes | 
| TM 149 | Round | Normal | Special | Beauty | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 15 (Max: 24) | 60 | 10 | No | 
| TM 152 | Scald | Water | Special | Cool | The user shoots boiling hot water at its target. This may also leave the target with a burn. | 15 (Max: 24) | 80 | 100 | Yes | 
| TM 155 | Quash | Dark | Status | Smart | The user suppresses the target and makes its move go last. | 15 (Max: 24) | 0 | 10 | No | 
| TM 170 | Confide | Normal | Status | Cute | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. | 20 (Max: 32) | 0 | 0 | Yes | 
| HM 01 | Cut | Normal | Physical | Cool | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 30 (Max: 48) | 50 | 95 | Yes | 
| HM 03 | Surf | Water | Special | Beauty | It swamps the area around the user with a giant wave. It can also be used for crossing water. | 15 (Max: 24) | 90 | 100 | Yes | 
| HM 04 | Strength | Normal | Physical | Tough | The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. | 15 (Max: 24) | 80 | 100 | Yes | 
| HM 06 | Whirlpool | Water | Special | Beauty | Traps foes in a violent swirling whirlpool for four to five turns. | 15 (Max: 24) | 35 | 85 | Yes | 
| HM 10 | Dive | Water | Physical | Beauty | Diving on the first turn, the user floats up and attacks on the next turn. | 10 (Max: 16) | 80 | 100 | Yes |