Banette

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Information

Banette is a Ghost type Pokémon.

It is not known to evolve into or from any other Pokémon.


Pokédex Entry

This Pokémon developed from an abandoned doll that amassed a grudge. It is seen in dark alleys.

Species Height Weight
Marionette Pokémon 1.1 m 12.5 Kg



Locations / How to obtain

Edit
Region Location Method


Banette
Banette.png
National Dex: #354
Type: Ghost
Evolution:
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353MS.png
Home
355MS.png
Shuppet Duskull
Ability
Insomnia Frisk
Cursed Body
Hidden Ability
Stats
HP
64
Attack
115
Defense
65
Special Atk.
83
Special Def.
63
Speed
65
Total
455

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Knock Off Dark Physical Smart The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. 25 (Max: 40) 65 100 Yes
- Screech Normal Status Smart An earsplitting screech harshly reduces the target's Defense stat. 40 (Max: 64) 0 85 Yes
- Night Shade Ghost Special Smart The user makes the target see a frightening mirage. It inflicts damage matching the user's level. 15 (Max: 24) 0 100 Yes
- Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
4 Screech Normal Status Smart An earsplitting screech harshly reduces the target's Defense stat. 40 (Max: 64) 0 85 Yes
7 Night Shade Ghost Special Smart The user makes the target see a frightening mirage. It inflicts damage matching the user's level. 15 (Max: 24) 0 100 Yes
10 Spite Ghost Status Tough The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. 10 (Max: 16) 0 100 Yes
13 Will-O-Wisp Fire Status Beauty The user shoots a sinister, bluish-white flame at the target to inflict a burn. 15 (Max: 24) 0 85 Yes
16 Shadow Sneak Ghost Physical Smart The user extends its shadow and attacks the target from behind. This move always goes first. Has a priority of +1 30 (Max: 48) 40 100 Yes
19 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
22 Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
26 Hex Ghost Special Tough This relentless attack does massive damage to a target affected by status problems. 10 (Max: 16) 65 100 Yes
30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
34 Sucker Punch Dark Physical Smart This move enables the user to attack first. It fails if the target is not readying an attack, however. 5 (Max: 8) 80 100 Yes
40 Embargo Dark Status Cute This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. 15 (Max: 24) 0 100 Yes
46 Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
52 Grudge Ghost Status Tough If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. 5 (Max: 8) 0 0 No
58 Trick Psychic Status Smart The user catches the target off guard and swaps its held item with its own. 10 (Max: 16) 0 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 7 Zap Cannon Electric Special Cool The user fires an electric blast like a cannon to inflict damage and cause paralysis. 5 (Max: 8) 120 50 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 16 Icy Wind Ice Special Beauty The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. 15 (Max: 24) 55 95 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 25 Thunder Electric Special Cool A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. 10 (Max: 16) 110 70 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 29 Psychic Psychic Special Smart The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat. 10 (Max: 16) 90 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 42 Dream Eater Psychic Special Smart The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 15 (Max: 24) 100 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 63 Pay Day Normal Physical Smart Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (Max: 32) 40 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 70 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 76 Metronome Normal Status Cute The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (Max: 16) 0 0 Yes
TM 82 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
TM 83 Psywave Psychic Special Smart The target is attacked with an odd psychic wave. The attack varies in intensity. 15 (Max: 24) 0 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 91 Calm Mind Psychic Status Smart The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. 20 (Max: 32) 0 100 Yes
TM 95 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 103 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 106 Skill Swap Psychic Status Smart The user employs its psychic power to exchange Abilities with the target. 10 (Max: 16) 0 0 Yes
TM 107 Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 115 Charge Beam Electric Special Beauty The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. 10 (Max: 16) 50 90 Yes
TM 118 Will-O-Wisp Fire Status Beauty The user shoots a sinister, bluish-white flame at the target to inflict a burn. 15 (Max: 24) 0 85 Yes
TM 120 Embargo Dark Status Cute This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. 15 (Max: 24) 0 100 Yes
TM 121 Shadow Claw Ghost Physical Cute The user slashes with a sharp claw made from shadows. Critical hits land more easily. 15 (Max: 24) 70 100 Yes
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 132 Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 140 Trick Room Psychic Status Cute The user creates a bizarre area in which slower Pokémon get to move first for five turns. Has a priority of -7 5 (Max: 8) 0 0 No
TM 144 Telekinesis Psychic Status Smart The user makes the target float with its psychic power. The target is easier to hit for three turns. 15 (Max: 24) 0 0 No
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 166 Infestation Bug Special Cute - Blank Description - 20 (Max: 32) 20 100 No
TM 169 Dazzling Gleam Fairy Special Cool The user damages opposing Pokémon by emitting a powerful flash. 10 (Max: 16) 80 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Astonish Ghost Physical Smart The user attacks the target while shouting in a startling fashion. This may also make the target flinch. 15 (Max: 24) 30 100 Yes
Confuse Ray Ghost Status Smart The target is exposed to a sinister ray that triggers confusion. 10 (Max: 16) 0 100 Yes
Destiny Bond Ghost Status Smart When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. 5 (Max: 8) 0 0 Has issues
Disable Normal Status Smart For four turns target from using the move it last used. 20 (Max: 32) 0 10 No
Foresight Normal Status Smart Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes
Gunk Shot Poison Physical Cool The user shoots filthy garbage at the target to attack. It may also poison the target. 5 (Max: 8) 120 80 Yes
Imprison Psychic Status Smart If opposing Pokémon know any move also known by the user, they are prevented from using it. 10 (Max: 16) 0 0 No
Ominous Wind Ghost Special Smart The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
Phantom Force Ghost Physical Cool The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. 10 (Max: 16) 90 10 No
Pursuit Dark Physical Smart An attack move that inflicts double damage if used on a target that is switching out of battle. Has a priority of +7 when hitting a switching-out Pokemon 20 (Max: 32) 40 100 Yes
Shadow Sneak Ghost Physical Smart The user extends its shadow and attacks the target from behind. This move always goes first. Has a priority of +1 30 (Max: 48) 40 100 Yes
Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.