Difference between revisions of "Gastly"

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{{PokemonBox|name=Gastly|number=092|type=[[Ghost]]/[[Poison]]|Evolution=Haunter|P=Cloyster|N=Haunter|PN=091|NN=092}}
{{PokémonV2| Version = 0.54.2| Evolution style =
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Define the Pokémon National ID.
-->
| ID = 92
| KantoDex = 058
| JohtoDex = 060
| SeviiDex = 050


== Information ==
<!--
Gastly is a [[Ghost]] and [[Poison]] type Pokémon.
Define the Pokémon Type.
-->
| Type 1 = Ghost
| Type 2 = Poison


Gastly appears to be nothing more than a black ball of ghostly matter or gas that is surrounded by a purple glow of smog. Gastly has big, white eyes and a mouth with a pair of fangs in it.
<!--
Define how many different evolution branch/lines are there.
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| Number of DE = 1


It evolves into [[Pokémon List/Haunter|Haunter]] starting at level 25.
<!--
Define how much Evolution Done in each branch.
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| Number of ED = 0


== Pokédex Entry ==
<!--
With its gas-like body into any place it desires. However, it can be blown away by wind.
Define how much Evolution Left for each branch.
-->
| Number of EL = 2


{| class="wikitable"
<!--
|-
Define the Evolution Condition for each stage in the same family.
! Type
! Height
! Weight
|-
| Gas Pokémon
| 1.3m
| 0.1kg
|-
|}


== Moves ==
Syntax:
{| class="wikitable nowrap sortable"
Level: {{PokémonV2/EC|Level|Level=##}}
|-
Friendship: {{PokémonV2/EC|Friendship}}
! Lv.
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
![[Moves|Move]]
Move: {{PokémonV2/EC|Move|Move=##}}
! [[Pokémon Type|Type]]
Area: {{PokémonV2/EC|Area|Area=##}}
! [[Category|Cat.]]
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
! Description
Item: {{PokémonV2/EC|Item|Item=##}}
! Power
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
! [[Accuracy|Acc.]]
-->
! [[PP]]
| EC 1 = {{PokémonV2/EC|Level|Level=25}}
|-
| EC 2 = through trading
| -
{{Move95}}
|-
| -
{{Move122}}
|-
| 5
{{Move180}}
|-
| 8
{{Move212}}
|-
| 12
{{Move174}}
|-
| 15
{{Move101}}
|-
| 19
{{Move109}}
|-
| 22
{{Move389}}
|-
| 26
{{Move371}}
|-
| 29
{{Move247}}
|-
| 33
{{Move138}}
|-
| 36
{{Move399}}
|-
| 40
{{Move194}}
|-
| 43
{{Move506}}
|-
| 47
{{Move171}}
|}


== Version history ==
| EC 3 =  
| EC 4 =  


{| class="wikitable"
| EC 5 =
|-
| EC 6 =
! Version
 
! Changes
| EC 7 =
|-
| EC 8 =
| 0.19
 
| Introduced
| EC 9 =
|-
| EC 10 =
| 0.20
 
| Complete new moveset.
| EC 11 =
|}
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
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Define the Evolution Condition category in general.
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| ECC 1 =
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| ECC 15 =
| ECC 16 =
 
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Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
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| EID 22 =
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| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
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Define the Pokémon Form Name for the Pokémon.
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| FID 1 =
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Define the Forms Condition for the Pokémon.
-->
| FC 1 =
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| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|26}}
| Ability 2 =
| Hidden Ability =
<!--
Define the Pokémon Basic Stats.
-->
| HP = 30
| Attack = 35
| Defense = 30
| Special Atk = 100
| Special Def = 35
| Speed = 80
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info = Gastly's appearance consists of a dark sphere (its "head") surrounded by light purple gas. Gastly has large, white eyes and a large mouth with a small pair of fangs.
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = With its gas-like body, it can sneak into any place it desires. However, it can be blown away by wind.
| Species = Gas Pokémon
| Height = 1.3
| Weight = 0.1
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
{{LocationV2||Twirl Forest|Forest floor}}
{{LocationV2||Lost Cave|Cave Floor}}
{{LocationV2||Safari Zone|[[Safari Zone#City|City]]}}
{{LocationV2||Safari Zone|[[Safari Zone#The Abyss|The Abyss]]}}
{{LocationDataV2||Johto|Route 31|grass}}
{{LocationDataV2||Johto|Route 32|grass}}
{{LocationDataV2||Johto|Route 36|grass}}
{{LocationDataV2||Johto|Tin Tower|Building Floor}}
{{LocationDataV2||Johto|Sprout Tower|Building Floor}}
{{LocationDataV2||Johto|Burned Tower|Building Floor}}
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|95}}
{{MoveV2|-|122}}
{{MoveV2|5|180}}
{{MoveV2|8|212}}
{{MoveV2|12|174}}
{{MoveV2|15|101}}
{{MoveV2|19|109}}
{{MoveV2|22|389}}
{{MoveV2|26|371}}
{{MoveV2|29|247}}
{{MoveV2|33|138}}
{{MoveV2|36|399}}
{{MoveV2|40|194}}
{{MoveV2|43|506}}
{{MoveV2|47|171}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 7|192}}
{{MoveV2|TM 9|244}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 19|202}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 29|94}}
{{MoveV2|TM 30|247}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 36|188}}
{{MoveV2|TM 42|138}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 50|171}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 68|72}}
{{MoveV2|TM 70|85}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 77|120}}
{{MoveV2|TM 83|149}}
{{MoveV2|TM 84|153}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 95|269}}
{{MoveV2|TM 103|259}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 106|285}}
{{MoveV2|TM 107|289}}
{{MoveV2|TM 111|412}}
{{MoveV2|TM 118|261}}
{{MoveV2|TM 120|373}}
{{MoveV2|TM 122|371}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 132|399}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 140|433}}
{{MoveV2|TM 143|474}}
{{MoveV2|TM 144|477}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 166|611}}
{{MoveV2|TM 169|605}}
{{MoveV2|TM 170|590}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||310}}
{{MoveV2||499}}
{{MoveV2||50}}
{{MoveV2||7}}
{{MoveV2||288}}
{{MoveV2||114}}
{{MoveV2||8}}
{{MoveV2||195}}
{{MoveV2||149}}
{{MoveV2||513}}
{{MoveV2||184}}
{{MoveV2||123}}
{{MoveV2||9}}
{{MoveV2||153}}
{{MoveV2||261}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 08:00, 10 May 2022



Information

Gastly is a Ghost and Poison type Pokémon.

Gastly evolves into Haunter starting at level 25 and evolves into Gengar through trading.

Gastly's appearance consists of a dark sphere (its "head") surrounded by light purple gas. Gastly has large, white eyes and a large mouth with a small pair of fangs.

Pokédex Entry

With its gas-like body, it can sneak into any place it desires. However, it can be blown away by wind.

Species Height Weight
Gas Pokémon 1.3 m 0.1 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Twirl Forest Forest floor
Sevii Islands Lost Cave Cave Floor
Johto Safari Zone [[City]]
Johto Safari Zone [[The Abyss]]
Johto Route 31 grass
Johto Route 32 grass
Johto Route 36 grass
Johto Tin Tower Building Floor
Johto Sprout Tower Building Floor
Johto Burned Tower Building Floor


Gastly
Gastly.png
National Dex: #092
Kanto Dex: #058
Johto Dex: #060
Sevii Dex: #050
Type: Ghost Poison
Evolution:
Gastly
092MS.png
Haunter
093MS.png
Gengar
094MS.png
091MS.png
Home
093MS.png
Cloyster Haunter
Ability
Levitate
Stats
HP
30
Attack
35
Defense
30
Special Atk.
100
Special Def.
35
Speed
80
Total
310

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Hypnosis Psychic Status Smart The user employs hypnotic suggestion to make the target fall into a deep sleep. 20 (Max: 32) 0 60 Yes
- Lick Ghost Physical Tough The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. 30 (Max: 48) 30 100 Yes
5 Spite Ghost Status Tough The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. 10 (Max: 16) 0 100 Yes
8 Mean Look Normal Status Beauty The user pins the target with a dark, arresting look. The target becomes unable to flee. 5 (Max: 8) 0 0 Yes
12 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
15 Night Shade Ghost Special Smart The user makes the target see a frightening mirage. It inflicts damage matching the user's level. 15 (Max: 24) 0 100 Yes
19 Confuse Ray Ghost Status Smart The target is exposed to a sinister ray that triggers confusion. 10 (Max: 16) 0 100 Yes
22 Sucker Punch Dark Physical Smart This move enables the user to attack first. It fails if the target is not readying an attack, however. 5 (Max: 8) 80 100 Yes
26 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
29 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
33 Dream Eater Psychic Special Smart The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 15 (Max: 24) 100 100 Yes
36 Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
40 Destiny Bond Ghost Status Smart When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. 5 (Max: 8) 0 0 Has issues
43 Hex Ghost Special Tough This relentless attack does massive damage to a target affected by status problems. 10 (Max: 16) 65 100 Yes
47 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 7 Zap Cannon Electric Special Cool The user fires an electric blast like a cannon to inflict damage and cause paralysis. 5 (Max: 8) 120 50 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 19 Giga Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 29 Psychic Psychic Special Smart The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat. 10 (Max: 16) 90 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 36 Sludge Bomb Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 10 (Max: 16) 90 100 Yes
TM 42 Dream Eater Psychic Special Smart The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 15 (Max: 24) 100 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 68 Mega Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 15 (Max: 24) 40 100 Yes
TM 70 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 77 Selfdestruct Normal Physical Beauty The user attacks everything around it by causing an explosion. The user faints upon using this move. 5 (Max: 8) 200 100 Yes
TM 83 Psywave Psychic Special Smart The target is attacked with an odd psychic wave. The attack varies in intensity. 15 (Max: 24) 0 100 Yes
TM 84 Explosion Normal Physical Beauty The user explodes to inflict damage on those around it. The user faints upon using this move. 5 (Max: 8) 250 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 95 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
TM 103 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 106 Skill Swap Psychic Status Smart The user employs its psychic power to exchange Abilities with the target. 10 (Max: 16) 0 0 Yes
TM 107 Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
TM 111 Energy Ball Grass Special Beauty The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
TM 118 Will-O-Wisp Fire Status Beauty The user shoots a sinister, bluish-white flame at the target to inflict a burn. 15 (Max: 24) 0 85 Yes
TM 120 Embargo Dark Status Cute This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. 15 (Max: 24) 0 100 Yes
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 132 Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 140 Trick Room Psychic Status Cute The user creates a bizarre area in which slower Pokémon get to move first for five turns. Has a priority of -7 5 (Max: 8) 0 0 No
TM 143 Venoshock Poison Special Smart The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. 10 (Max: 16) 65 100 Yes
TM 144 Telekinesis Psychic Status Smart The user makes the target float with its psychic power. The target is easier to hit for three turns. 15 (Max: 24) 0 0 No
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 166 Infestation Bug Special Cute - Blank Description - 20 (Max: 32) 20 100 No
TM 169 Dazzling Gleam Fairy Special Cool The user damages opposing Pokémon by emitting a powerful flash. 10 (Max: 16) 80 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Astonish Ghost Physical Smart The user attacks the target while shouting in a startling fashion. This may also make the target flinch. 15 (Max: 24) 30 100 Yes
Clear Smog Poison Special Beauty The user attacks by throwing a clump of special mud. All stat changes are returned to normal. 15 (Max: 24) 50 0 Yes
Disable Normal Status Smart For four turns target from using the move it last used. 20 (Max: 32) 0 10 No
Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
Grudge Ghost Status Tough If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. 5 (Max: 8) 0 0 No
Haze Ice Status Beauty The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. 30 (Max: 48) 0 0 Yes
Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
Perish Song Normal Status Beauty Any Pokémon that hears this song faints in three turns, unless it switches out of battle. 5 (Max: 8) 0 0 Yes
Psywave Psychic Special Smart The target is attacked with an odd psychic wave. The attack varies in intensity. 15 (Max: 24) 0 100 Yes
Reflect Type Normal Status Smart - Blank Description - 15 (Max: 24) 0 0 No
Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
Smog Poison Special Tough The target is attacked with a discharge of filthy gases. It may also poison the target. 20 (Max: 32) 30 70 Yes
Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
Explosion Normal Physical Beauty The user explodes to inflict damage on those around it. The user faints upon using this move. 5 (Max: 8) 250 100 Yes
Will-O-Wisp Fire Status Beauty The user shoots a sinister, bluish-white flame at the target to inflict a burn. 15 (Max: 24) 0 85 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.