Mods/Silver's Soul/Pokédex/Probopass
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Probopass
| |
| Number: #066 | |
| Abilities | |
| Sturdy | Magnet Pull |
| Stats | |
| HP | 60 |
| Attack | 55 |
| Defence | 145 |
| Special Atk. | 75 |
| Special Def. | 150 |
| Speed | 40 |
| Total | 525 |
Information
Probopass is a Rock and Steel type Pokemon.
Probopass has small round eyes, contrasting Nosepass's perpetually closed ones. Its nose is much bigger in proportion to its body, and it has a bushy mustache that appears to consist of iron filings caught by its magnetic nose. It has three small objects on its sides and back that look like Nosepass; they are called "Mini-Noses" by the Pokédex. These "Mini-Noses" can detach to form new Nosepass. It also has a big hat-like magnet on top of its head.
Probopass evolves into Nosepass starting at level 32.
Pokédex Entry
If two of these meet get too close because their noses repel each other.
| Type | Height | Weight |
|---|---|---|
| Compass Pokémon | 1.0m | 97.0kg |
Location
| Locations | Method |
|---|---|
| None |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Tackle | A full-body charge attack. | 35 | 100% | 35 (max 56) | ||
| - | Iron Defense | The user hardens its body's surface like iron, sharply raising its Defense stat. | - | -% | 15 (max 24) | ||
| - | Block | The user blocks the target's way with arms spread wide to prevent escape. | - | -% | 5 (max 8) | ||
| - | Gravity | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | - | -% | 5 (max 8) | ||
| - | Magnet Rise | The user levitates using electrically generated magnetism for five turns. | - | -% | 10 (max 16) | ||
| - | Magnet Bomb | The user launches steel bombs that stick to the target. This attack will not miss. | 60 | -% | 20 (max 32) | ||
| 4 | Iron Defense | The user hardens its body's surface like iron, sharply raising its Defense stat. | - | -% | 15 (max 24) | ||
| 8 | Block | The user blocks the target's way with arms spread wide to prevent escape. | - | -% | 5 (max 8) | ||
| 11 | Magnet Bomb | The user launches steel bombs that stick to the target. This attack will not miss. | 60 | -% | 20 (max 32) | ||
| 15 | Thunder Wave | A move that may cause paralysis. | - | 100% | 20 (max 32) | ||
| 18 | Rock Blast | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | 25 | 90% | 10 (max 16) | ||
| 22 | Rest | The user sleeps for 2 turns, restoring HP and status. | - | -% | 10 (max 16) | ||
| 25 | Spark | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 65 | 100% | 20 (max 32) | ||
| 29 | Rock Slide | Large boulders are hurled. May cause flinching. | 70 | 90% | 10 (max 16) | ||
| 32 | Power Gem | The user attacks with a ray of light that sparkles as if it were made of gemstones. | 70 | 100% | 20 (max 32) | ||
| 36 | Sandstorm | A 5-turn sandstorm that damages all types except Rock, Ground and Steel. | - | -% | 10 (max 16) | ||
| 39 | Discharge | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | 80 | 100% | 15 (max 24) | ||
| 43 | Earth Power | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 90 | 100% | 10 (max 16) | ||
| 46 | Stone Edge | The user stabs the foe with a sharpened stone. It has a high Critical-hit ratio. | 100 | 80% | 5 (max 8) | ||
| 50 | Zap Cannon | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 120 | 50% | 5 (max 8) | ||
| 50 | Lock-On | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | - | -% | 5 (max 8) |