Mods/Silver's Soul/Pokédex/Probopass

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Probopass
Probopass.png
Number: #066

Type: RockType.pngSteelType.png
299MS.png<---- Home ---->129MS.png

Abilities
Sturdy Magnet Pull
Stats
HP 60
Attack 55
Defence 145
Special Atk. 75
Special Def. 150
Speed 40
Total 525

Information

Probopass is a Rock and Steel type Pokemon.

Probopass has small round eyes, contrasting Nosepass's perpetually closed ones. Its nose is much bigger in proportion to its body, and it has a bushy mustache that appears to consist of iron filings caught by its magnetic nose. It has three small objects on its sides and back that look like Nosepass; they are called "Mini-Noses" by the Pokédex. These "Mini-Noses" can detach to form new Nosepass. It also has a big hat-like magnet on top of its head.

Probopass evolves into Nosepass starting at level 32.

Pokédex Entry

If two of these meet get too close because their noses repel each other.

Type Height Weight
Compass Pokémon 1.0m 97.0kg

Location

Locations Method
None

Moves

Lv. Move Type Cat. Description Power Acc. PP
- Tackle Type Normal.png PhysicalMove.png A full-body charge attack. 35 100% 35 (max 56)
- Iron Defense Type Steel.png OtherMove.png The user hardens its body's surface like iron, sharply raising its Defense stat. - -% 15 (max 24)
- Block Type Normal.png OtherMove.png The user blocks the target's way with arms spread wide to prevent escape. - -% 5 (max 8)
- Gravity Type Psychic.png OtherMove.png Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. - -% 5 (max 8)
- Magnet Rise Type Electric.png OtherMove.png The user levitates using electrically generated magnetism for five turns. - -% 10 (max 16)
- Magnet Bomb Type Electric.png PhysicalMove.png The user launches steel bombs that stick to the target. This attack will not miss. 60 -% 20 (max 32)
4 Iron Defense Type Steel.png OtherMove.png The user hardens its body's surface like iron, sharply raising its Defense stat. - -% 15 (max 24)
8 Block Type Normal.png OtherMove.png The user blocks the target's way with arms spread wide to prevent escape. - -% 5 (max 8)
11 Magnet Bomb Type Electric.png PhysicalMove.png The user launches steel bombs that stick to the target. This attack will not miss. 60 -% 20 (max 32)
15 Thunder Wave Type Electric.png OtherMove.png A move that may cause paralysis. - 100% 20 (max 32)
18 Rock Blast Type Rock.png PhysicalMove.png The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. 25 90% 10 (max 16)
22 Rest Type Psychic.png OtherMove.png The user sleeps for 2 turns, restoring HP and status. - -% 10 (max 16)
25 Spark Type Electric.png SpecialMove.png The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. 65 100% 20 (max 32)
29 Rock Slide Type Rock.png PhysicalMove.png Large boulders are hurled. May cause flinching. 70 90% 10 (max 16)
32 Power Gem Type Rock.png SpecialMove.png The user attacks with a ray of light that sparkles as if it were made of gemstones. 70 100% 20 (max 32)
36 Sandstorm Type Ground.png OtherMove.png A 5-turn sandstorm that damages all types except Rock, Ground and Steel. - -% 10 (max 16)
39 Discharge Type Electric.png SpecialMove.png A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. 80 100% 15 (max 24)
43 Earth Power Type Ground.png SpecialMove.png The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. 90 100% 10 (max 16)
46 Stone Edge Type Rock.png PhysicalMove.png The user stabs the foe with a sharpened stone. It has a high Critical-hit ratio. 100 80% 5 (max 8)
50 Zap Cannon Type Electric.png SpecialMove.png The user fires an electric blast like a cannon to inflict damage and cause paralysis. 120 50% 5 (max 8)
50 Lock-On Type Normal.png OtherMove.png The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. - -% 5 (max 8)