| ID
|
Name
|
Type
|
Cat
|
Description
|
Power
|
Acc.
|
PP
|
| 1
|
Pound
|
|
|
Pounds with forelegs or tail.
|
40
|
100%
|
35 (max 56)
|
| 2
|
Karate Chop
|
|
|
Has a high critical hit ratio.
|
50
|
100%
|
25 (max 40)
|
| 3
|
Double Slap
|
|
|
The target is slapped repeatedly, back and forth, two to five times in a row.
|
15
|
85%
|
10 (max 16)
|
| 4
|
Comet Punch
|
|
|
The target is hit with a flurry of punches that strike two to five times in a row.
|
18
|
85%
|
15 (max 24)
|
| 5
|
Mega Punch
|
|
|
A powerful punch thrown very hard.
|
80
|
85%
|
20 (max 32)
|
| 6
|
Pay Day
|
|
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
|
40
|
100%
|
20 (max 32)
|
| 7
|
Fire Punch
|
|
|
A fiery punch. May cause a burn.
|
75
|
100%
|
15 (max 24)
|
| 8
|
Ice Punch
|
|
|
An icy punch. May cause freezing.
|
75
|
100%
|
15 (max 24)
|
| 9
|
Thunder Punch
|
|
|
An electric punch. It may paralyze.
|
75
|
100%
|
15 (max 24)
|
| 10
|
Scratch
|
|
|
Scratches with sharp claws.
|
40
|
100%
|
35 (max 56)
|
| 11
|
ViceGrip
|
|
|
Grips with powerful pincers.
|
55
|
100%
|
30 (max 48)
|
| 12
|
Guillotine
|
|
|
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
|
-
|
12%
|
5 (max 8)
|
| 13
|
Razor Wind
|
|
|
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
|
80
|
100%
|
10 (max 16)
|
| 14
|
Sword Dance
|
|
|
A dance that increases Attack.
|
-
|
-%
|
30 (max 48)
|
| 15
|
Cut
|
|
|
Cuts using claws, scythes, etc.
|
50
|
95%
|
30 (max 48)
|
| 16
|
Gust
|
|
|
Whips up a strong gust of wind.
|
40
|
100%
|
35 (max 56)
|
| 17
|
Wing Attack
|
|
|
Strikes the target with wings.
|
60
|
100%
|
35 (max 56)
|
| 19
|
Fly
|
|
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
|
90
|
95%
|
15 (max 24)
|
| 20
|
Bind
|
|
|
Binds the target for 4-5 turns.
|
15
|
85%
|
20 (max 32)
|
| 21
|
Slam
|
|
|
Slams the foe with a tail, vine, etc.
|
80
|
75%
|
20 (max 32)
|
| 22
|
Vine Whip
|
|
|
Whips the foe with slender vines.
|
35
|
100%
|
15 (max 24)
|
| 23
|
Stomp
|
|
|
Stomps the enemy with a big foot. May cause flinching.
|
65
|
100%
|
20 (max 32)
|
| 24
|
Double Kick
|
|
|
The target is quickly kicked twice in succession using both feet.
|
30
|
100%
|
30 (max 48)
|
| 25
|
Mega Kick
|
|
|
A powerful kicking attack.
|
120
|
75%
|
5 (max 8)
|
| 26
|
Jump Kick
|
|
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
100
|
95%
|
10 (max 16)
|
| 27
|
Rolling Kick
|
|
|
A fast, spinning kick. It may make the foe flinch.
|
60
|
85%
|
15 (max 24)
|
| 28
|
Sand Attack
|
|
|
Reduces accuracy by throwing sand.
|
-
|
100%
|
15 (max 24)
|
| 29
|
Headbutt
|
|
|
The user sticks its head out and rams straight forward. It may make the foe flinch.
|
70
|
100%
|
15 (max 24)
|
| 30
|
Horn Attack
|
|
|
An attack using a horn to jab.
|
65
|
100%
|
25 (max 40)
|
| 31
|
Fury Attack
|
|
|
The target is jabbed repeatedly with a horn or beak two to five times in a row.
|
15
|
85%
|
20 (max 32)
|
| 32
|
Horn Drill
|
|
|
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
|
-
|
12%
|
5 (max 8)
|
| 33
|
Tackle
|
|
|
A full-body charge attack.
|
35
|
100%
|
35 (max 56)
|
| 34
|
Body Slam
|
|
|
An attack that may cause paralysis.
|
85
|
100%
|
15 (max 24)
|
| 35
|
Wrap
|
|
|
Squeezes the foe for 4-5 turns.
|
15
|
90%
|
20 (max 32)
|
| 36
|
Take Down
|
|
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
|
90
|
85%
|
20 (max 32)
|
| 37
|
Trash
|
|
|
A rampage of 2 to 3 turns that confuses the user.
|
120
|
100%
|
10 (max 16)
|
| 38
|
Double Edge
|
|
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
120
|
100%
|
15 (max 24)
|
| 39
|
Tail Whip
|
|
|
Lowers the foe's Defense.
|
-
|
100%
|
30 (max 48)
|
| 40
|
Poison Sting
|
|
|
An attack that may poison the target.
|
15
|
100%
|
35 (max 56)
|
| 41
|
Twineedle
|
|
|
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
|
25
|
100%
|
20 (max 32)
|
| 42
|
Pin Missile
|
|
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
14
|
85%
|
20 (max 32)
|
| 43
|
Leer
|
|
|
Reduces the foe's Defense.
|
-
|
100%
|
30 (max 48)
|
| 44
|
Bite
|
|
|
An attack that may cause flinching.
|
60
|
100%
|
25 (max 40)
|
| 45
|
Growl
|
|
|
Reduces the foe's Attack.
|
-
|
100%
|
40 (max 64)
|
| 47
|
Sing
|
|
|
May cause the foe to fall asleep.
|
-
|
55%
|
15 (max 24)
|
| 48
|
Supersonic
|
|
|
Sound waves that cause confusion.
|
-
|
55%
|
20 (max 32)
|
| 49
|
SonicBoom
|
|
|
Always inflicts 20HP damage.
|
20 HP
|
90%
|
20 (max 32)
|
| 51
|
Acid
|
|
|
An attack that may lower Defense.
|
40
|
100%
|
30 (max 48)
|
| 52
|
Ember
|
|
|
An attack that may inflict a burn.
|
40
|
100%
|
25 (max 40)
|
| 53
|
Flamethrower
|
|
|
A powerful fire attack that may inflict a burn.
|
95
|
100%
|
15 (max 24)
|
| 54
|
Mist
|
|
|
Prevents stat reduction.
|
-
|
-%
|
30 (max 48)
|
| 55
|
Water Gun
|
|
|
Squirts water to attack.
|
40
|
100%
|
25 (max 40)
|
| 56
|
Hydro Pump
|
|
|
A powerful water- type attack.
|
120
|
80%
|
5 (max 8)
|
| 57
|
Surf
|
|
|
Creates a huge wave, then crashes it down on the foe.
|
95
|
100%
|
15 (max 24)
|
| 58
|
Ice Beam
|
|
|
Blasts the foe with an icy beam that may freeze it.
|
95
|
100%
|
10 (max 16)
|
| 59
|
Blizzard
|
|
|
An attack that may freeze the foe.
|
120
|
70%
|
5 (max 8)
|
| 60
|
Psybeam
|
|
|
A peculiar ray is shot at the foe. It may leave the foe confused.
|
65
|
100%
|
20 (max 32)
|
| 61
|
BubbleBeam
|
|
|
An attack that may lower Speed.
|
65
|
100%
|
20 (max 32)
|
| 62
|
Aurora Beam
|
|
|
An attack that may lower Attack.
|
65
|
100%
|
20 (max 32)
|
| 63
|
Hyper Beam
|
|
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
150
|
90%
|
5 (max 8)
|
| 64
|
Peck
|
|
|
Jabs the foe with a beak, etc.
|
35
|
100%
|
35 (max 56)
|
| 65
|
Drill Peck
|
|
|
A strong, spinning-peck attack.
|
80
|
100%
|
20 (max 32)
|
| 66
|
Submission
|
|
|
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
|
80
|
80%
|
25 (max 40)
|
| 67
|
Low Kick
|
|
|
A kick that inflicts more damage on heavier foes.
|
Varies
|
100%
|
20 (max 32)
|
| 68
|
Counter
|
|
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
-
|
100%
|
20 (max 32)
|
| 69
|
Seicmic Toss
|
|
|
The user's level equals damage HP.
|
Varies
|
100%
|
20 (max 32)
|
| 70
|
Strength
|
|
|
A powerful physical attack.
|
80
|
100%
|
15 (max 24)
|
| 71
|
Absorb
|
|
|
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
|
20
|
100%
|
25 (max 40)
|
| 72
|
Mega Drain
|
|
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
|
40
|
100%
|
15 (max 24)
|
| 73
|
Leech Seed
|
|
|
Steals HP from the foe on every turn.
|
-
|
90%
|
10 (max 16)
|
| 74
|
Growth
|
|
|
Raises the Spcl. Atk rating.
|
-
|
-%
|
40 (max 64)
|
| 75
|
Razor Leaf
|
|
|
Cuts the enemy with leaves. High Critical-hit ratio.
|
55
|
95%
|
25 (max 40)
|
| 76
|
Solar Beam
|
|
|
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
|
120
|
100%
|
10 (max 16)
|
| 77
|
Poison Powder
|
|
|
Scatters a toxic powder that may poison the foe.
|
-
|
75%
|
35 (max 56)
|
| 78
|
Stun Spore
|
|
|
A move that may paralyze the foe.
|
-
|
75%
|
30 (max 48)
|
| 79
|
Sleep Powder
|
|
|
May cause the foe to fall asleep.
|
-
|
75%
|
15 (max 24)
|
| 80
|
Petal Dance
|
|
|
The user attacks with petals for two to three turns, then gets confused.
|
120
|
100%
|
10 (max 16)
|
| 81
|
String Shot
|
|
|
A move that lowers the foe's Speed.
|
-
|
95%
|
40 (max 64)
|
| 82
|
Dragon Rage
|
|
|
Always inflicts 40HP damage.
|
40 HP
|
100%
|
10 (max 16)
|
| 83
|
Fire Spin
|
|
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
|
35
|
85%
|
15 (max 24)
|
| 84
|
Thunder Shock
|
|
|
An attack that may cause paralysis.
|
40
|
100%
|
30 (max 48)
|
| 85
|
Thunderbolt
|
|
|
An attack that may cause paralysis.
|
95
|
100%
|
15 (max 24)
|
| 86
|
Thunder Wave
|
|
|
A move that may cause paralysis.
|
-
|
100%
|
20 (max 32)
|
| 87
|
Thunder
|
|
|
An attack that may cause paralysis.
|
120
|
70%
|
10 (max 16)
|
| 88
|
Rock Throw
|
|
|
Drops rocks on the enemy.
|
50
|
90%
|
15 (max 24)
|
| 89
|
Earthquake
|
|
|
Tough but useless vs. flying foes.
|
100
|
100%
|
10 (max 16)
|
| 90
|
Fissure
|
|
|
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
|
-
|
12%
|
5 (max 8)
|
| 91
|
Dig
|
|
|
Digs underground the 1st turn, then strikes next turn
|
80
|
100%
|
10 (max 16)
|
| 92
|
Toxic
|
|
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
-
|
90%
|
10 (max 16)
|
| 93
|
Confusion
|
|
|
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
|
50
|
100%
|
25 (max 40)
|
| 94
|
Psychic
|
|
|
An attack that may lower Spcl. Def.
|
90
|
100%
|
10 (max 16)
|
| 95
|
Hypnosis
|
|
|
May put the foe to sleep.
|
-
|
60%
|
20 (max 32)
|
| 96
|
Meditate
|
|
|
Raises the user's Attack.
|
-
|
-%
|
40 (max 64)
|
| 97
|
Agility
|
|
|
Sharply increases the user's Speed.
|
-
|
-%
|
30 (max 48)
|
| 98
|
Quick Attack
|
|
|
An extremely fast attack that always strikes first.
|
40
|
100%
|
30 (max 48)
|
| 99
|
Rage
|
|
|
An attack that becomes stronger each time the user is hit in battle.
|
20
|
100%
|
20 (max 32)
|
| 101
|
Night Shade
|
|
|
The user's level equals damage HP.
|
Varies
|
100%
|
15 (max 24)
|
| 103
|
Screech
|
|
|
Emits a screech to sharply reduce the foe’s Defense.
|
-
|
85%
|
40 (max 64)
|
| 104
|
Double Team
|
|
|
Heightens evasiveness.
|
-
|
-%
|
15 (max 24)
|
| 105
|
Recover
|
|
|
Restores HP by 1/2 the max HP.
|
-
|
-%
|
10 (max 16)
|
| 106
|
Harden
|
|
|
Raises the user's Defense.
|
-
|
-%
|
30 (max 48)
|
| 107
|
Minimize
|
|
|
Heightens evasiveness.
|
-
|
-%
|
20 (max 32)
|
| 108
|
Smoke Screen
|
|
|
Lowers the foe's Accuracy.
|
-
|
100%
|
20 (max 32)
|
| 109
|
Confuse Ray
|
|
|
The target is exposed to a sinister ray that triggers confusion.
|
-
|
100%
|
10 (max 16)
|
| 110
|
Withdraw
|
|
|
The user withdraws its body into its hard shell, raising its Defense stat.
|
-
|
-%
|
40 (max 64)
|
| 111
|
Defense Curl
|
|
|
Heightens the user's Defense.
|
-
|
-%
|
40 (max 64)
|
| 112
|
Barrier
|
|
|
The user throws up a sturdy wall that sharply raises its Defense stat.
|
-
|
-%
|
30 (max 48)
|
| 113
|
Light Screen
|
|
|
A wall of light cuts damage from Sp. Atk attacks for five turns.
|
-
|
-%
|
30 (max 48)
|
| 114
|
Haze
|
|
|
Eliminates all stat changes.
|
-
|
-%
|
30 (max 48)
|
| 115
|
Reflect
|
|
|
A wall of light cuts damage from physical attacks for five turns.
|
-
|
-%
|
20 (max 32)
|
| 116
|
Focus Energy
|
|
|
Raises the critical hit ratio.
|
-
|
-%
|
30 (max 48)
|
| 117
|
Bide
|
|
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
Varies
|
-%
|
10 (max 16)
|
| 118
|
Metronome
|
|
|
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
-
|
-%
|
10 (max 16)
|
| 119
|
Mirror Move
|
|
|
Counters the foe’s attack with the same move.
|
-
|
-%
|
20 (max 32)
|
| 120
|
Selfdestruct
|
|
|
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
200
|
100%
|
5 (max 8)
|
| 121
|
Egg Bomb
|
|
|
Eggs are hurled at the foe.
|
100
|
75%
|
10 (max 16)
|
| 122
|
Lick
|
|
|
Licks with a long tongue to injure. May also paralyze.
|
20
|
100%
|
30 (max 48)
|
| 123
|
Smog
|
|
|
An attack that may poison the foe.
|
20
|
70%
|
20 (max 32)
|
| 124
|
Sludge
|
|
|
An attack that may poison the foe.
|
65
|
100%
|
20 (max 32)
|
| 125
|
Bone Club
|
|
|
Clubs the foe with a bone. May cause flinching.
|
65
|
85%
|
20 (max 32)
|
| 126
|
Fire Blast
|
|
|
An attack that may cause a burn.
|
120
|
85%
|
5 (max 8)
|
| 127
|
Waterfall
|
|
|
An aquatic charge attack. May cause flinching.
|
80
|
100%
|
15 (max 24)
|
| 128
|
Clamp
|
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
35
|
85%
|
10 (max 16)
|
| 129
|
Swift
|
|
|
Sprays star-shaped rays that never miss.
|
60
|
-%
|
20 (max 32)
|
| 130
|
Skull Bash
|
|
|
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
|
100
|
100%
|
15 (max 24)
|
| 131
|
Spike Cannon
|
|
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
20
|
100%
|
15 (max 24)
|
| 132
|
Constrict
|
|
|
Constricts to inflict pain. May lower Speed.
|
10
|
100%
|
35 (max 56)
|
| 133
|
Amnesia
|
|
|
Sharply raises the user's Sp. Def.
|
-
|
-%
|
20 (max 32)
|
| 134
|
Kinesis
|
|
|
Distracts the foe. May lower accuracy.
|
-
|
80%
|
15 (max 24)
|
| 135
|
Softboiled
|
|
|
Restores HP by 1/2 the user's max HP.
|
-
|
-%
|
10 (max 16)
|
| 136
|
Hi Jump Kick
|
|
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
130
|
90%
|
10 (max 16)
|
| 137
|
Glare
|
|
|
A move that may cause paralysis.
|
-
|
90%
|
30 (max 48)
|
| 138
|
Dream Eater
|
|
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
|
100
|
100%
|
20 (max 32)
|
| 139
|
Poison Gas
|
|
|
Envelops the foe in a toxic gas that may poison.
|
-
|
80%
|
40 (max 64)
|
| 140
|
Barrage
|
|
|
Round objects are hurled at the target to strike two to five times in a row.
|
15
|
85%
|
20 (max 32)
|
| 141
|
Leech Life
|
|
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
|
20
|
100%
|
15 (max 24)
|
| 142
|
Lovely Kiss
|
|
|
May cause the foe to fall asleep.
|
-
|
75%
|
10 (max 16)
|
| 143
|
Sky Attack
|
|
|
A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.
|
140
|
90%
|
5 (max 8)
|
| 145
|
Bubble
|
|
|
An attack that may reduce Speed.
|
20
|
100%
|
30 (max 48)
|
| 146
|
Dizzy Punch
|
|
|
An attack that may cause confusion.
|
70
|
100%
|
10 (max 16)
|
| 147
|
Spore
|
|
|
A move that induces sleep.
|
-
|
100%
|
15 (max 24)
|
| 148
|
Flash
|
|
|
Blinds the foe to reduce accuracy.
|
35
|
100%
|
20 (max 32)
|
| 149
|
Psywave
|
|
|
An attack with variable power.
|
Varies
|
80%
|
15 (max 24)
|
| 150
|
Splash
|
|
|
Has no effect whatsoever.
|
0
|
-%
|
40 (max 64)
|
| 151
|
Acid Armor
|
|
|
Sharply raises the user's Defense.
|
-
|
-%
|
40 (max 64)
|
| 152
|
Crabhammer
|
|
|
Hammers with a pincer. Has a high critical-hit ratio.
|
90
|
90%
|
10 (max 16)
|
| 153
|
Explosion
|
|
|
The user explodes to inflict damage on those around it. The user faints upon using this move.
|
250
|
100%
|
5 (max 8)
|
| 154
|
Fury Swipes
|
|
|
The target is raked with sharp claws or scythes for two to five times in quick succession.
|
18
|
80%
|
15 (max 24)
|
| 155
|
Bonemerang
|
|
|
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
|
50
|
90%
|
10 (max 16)
|
| 156
|
Rest
|
|
|
The user sleeps for 2 turns, restoring HP and status.
|
-
|
-%
|
10 (max 16)
|
| 157
|
Rock Slide
|
|
|
Large boulders are hurled. May cause flinching.
|
70
|
90%
|
10 (max 16)
|
| 158
|
Hyper Fang
|
|
|
The foe is attacked with sharp fangs. It may make the foe flinch.
|
80
|
90%
|
15 (max 24)
|
| 159
|
Sharpen
|
|
|
Reduces the polygon count and raises Attack.
|
-
|
-%
|
30 (max 48)
|
| 161
|
Tri Attack
|
|
|
Fires three beams. May cause BRN, FRZ, or PAR.
|
80
|
100%
|
10 (max 16)
|
| 162
|
Super Fang
|
|
|
Cuts the foe's HP by 1/2.
|
Varies
|
90%
|
10 (max 16)
|
| 163
|
Slash
|
|
|
Slashes with claws, etc. Has a high critical-hit ratio.
|
70
|
100%
|
20 (max 32)
|
| 164
|
Substitute
|
|
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
|
-
|
-%
|
10 (max 16)
|
| 165
|
Struggle
|
|
|
Used only if all PP are exhausted.
|
50
|
-%
|
- (max -)
|
| 167
|
Triple Kick
|
|
|
A consecutive three-kick attack that becomes more powerful with each successive hit.
|
10
|
90%
|
10 (max 16)
|
| 168
|
Thief
|
|
|
The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item.
|
40
|
100%
|
10 (max 16)
|
| 169
|
Spider Web
|
|
|
The user ensnares the target with thin, gooey silk so it can't flee from battle.
|
-
|
-%
|
10 (max 16)
|
| 170
|
Mind Reader
|
|
|
Ensures the next attack will hit.
|
-
|
-%
|
5 (max 8)
|
| 171
|
Nightmare
|
|
|
A sleeper loses 1/4 HP every turn
|
-
|
100%
|
15 (max 24)
|
| 172
|
Flame Wheel
|
|
|
The user makes a fiery charge at the foe. It may cause a burn.
|
60
|
100%
|
25 (max 40)
|
| 173
|
Snore
|
|
|
An attack that can be used only while asleep. It may cause flinching.
|
40
|
100%
|
15 (max 24)
|
| 174
|
Curse
|
|
|
Works differently for ghost-types.
|
-
|
-%
|
10 (max 16)
|
| 175
|
Flail
|
|
|
Stronger if the user's HP is low.
|
Varies
|
100%
|
15 (max 24)
|
| 176
|
Conversion 2
|
|
|
The user changes its type to make itself resistant to the type of the attack the opponent used last.
|
-
|
-%
|
30 (max 48)
|
| 177
|
Aeroblast
|
|
|
A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
|
100
|
95%
|
5 (max 8)
|
| 178
|
Cotton Spore
|
|
|
Sharply reduces the foe's Speed.
|
-
|
100%
|
40 (max 64)
|
| 179
|
Reversal
|
|
|
An all-out attack that becomes more powerful the less HP the user has.
|
Varies
|
100%
|
15 (max 24)
|
| 180
|
Spite
|
|
|
Cuts the PP of the foe's last move.
|
-
|
100%
|
10 (max 16)
|
| 181
|
Powder Snow
|
|
|
An attack that may cause freezing.
|
40
|
100%
|
25 (max 40)
|
| 182
|
Protect
|
|
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
-
|
-%
|
10 (max 16)
|
| 183
|
Mach Punch
|
|
|
The user throws a punch at blinding speed. It is certain to strike first.
|
40
|
100%
|
30 (max 48)
|
| 184
|
Scary Face
|
|
|
Frightens with a scary face to sharply reduce Speed.
|
-
|
100%
|
10 (max 16)
|
| 185
|
Faint Attack
|
|
|
Draws the foe close, then strikes without fail.
|
60
|
-%
|
20 (max 32)
|
| 186
|
Sweet Kiss
|
|
|
The user kisses the target with a sweet, angelic cuteness that causes confusion.
|
-
|
75%
|
10 (max 16)
|
| 187
|
Belly Drum
|
|
|
Reduces own HP to maximize Attack.
|
-
|
-%
|
10 (max 16)
|
| 188
|
Sludge Bomb
|
|
|
Sludge is hurled to inflict damage. May also poison.
|
90
|
100%
|
10 (max 16)
|
| 189
|
Mud Slap
|
|
|
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
|
20
|
100%
|
10 (max 16)
|
| 190
|
Octazooka
|
|
|
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
|
65
|
85%
|
10 (max 16)
|
| 191
|
Spikes
|
|
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
|
-
|
-%
|
20 (max 32)
|
| 192
|
Zap Cannon
|
|
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
|
120
|
50%
|
5 (max 8)
|
| 193
|
Foresight
|
|
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
-
|
-%
|
40 (max 64)
|
| 196
|
Icy Wind
|
|
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
|
55
|
95%
|
15 (max 24)
|
| 197
|
Detect
|
|
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
-
|
-%
|
5 (max 8)
|
| 198
|
Bone Rush
|
|
|
The user strikes the target with a hard bone two to five times in a row.
|
25
|
90%
|
10 (max 16)
|
| 199
|
Lock-On
|
|
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
|
-
|
-%
|
5 (max 8)
|
| 200
|
Outrage
|
|
|
The user rampages and attacks for two to three turns. It then becomes confused, however.
|
120
|
100%
|
10 (max 16)
|
| 201
|
Sandstorm
|
|
|
A 5-turn sandstorm that damages all types except Rock, Ground and Steel.
|
-
|
-%
|
10 (max 16)
|
| 202
|
Giga Drain
|
|
|
Steals 1/2 of the damage inflicted.
|
75
|
100%
|
10 (max 16)
|
| 203
|
Endure
|
|
|
Always leaves at least 1HP.
|
-
|
-%
|
10 (max 16)
|
| 204
|
Charm
|
|
|
Sharply lowers the foe's Attack.
|
-
|
100%
|
20 (max 32)
|
| 205
|
Rollout
|
|
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
|
30
|
90%
|
20 (max 32)
|
| 206
|
False Swipe
|
|
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
40
|
100%
|
40 (max 64)
|
| 207
|
Swagger
|
|
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
-
|
90%
|
15 (max 24)
|
| 208
|
Milk Drink
|
|
|
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP.
|
-
|
-%
|
10 (max 16)
|
| 209
|
Spark
|
|
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
|
65
|
100%
|
20 (max 32)
|
| 210
|
Fury Cutter
|
|
|
The target is slashed with scythes or claws. Its power increases if it hits in succession.
|
20
|
95%
|
20 (max 32)
|
| 211
|
Steel Wing
|
|
|
The target is hit with wings of steel. It may also raise the user's Defense stat.
|
70
|
90%
|
25 (max 40)
|
| 212
|
Mean Look
|
|
|
Prevents fleeing or switching.
|
-
|
-%
|
5 (max 8)
|
| 213
|
Attract
|
|
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
-
|
100%
|
15 (max 24)
|
| 215
|
Heal Bell
|
|
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
|
-
|
-%
|
5 (max 8)
|
| 216
|
Return
|
|
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
Varies
|
100%
|
20 (max 32)
|
| 217
|
Present
|
|
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
Varies
|
90%
|
15 (max 24)
|
| 218
|
Frustration
|
|
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
Varies
|
100%
|
20 (max 32)
|
| 219
|
Safeguard
|
|
|
The user creates a protective field that prevents status problems for five turns.
|
-
|
-%
|
25 (max 40)
|
| 220
|
Pain Split
|
|
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
|
-
|
-%
|
20 (max 32)
|
| 221
|
Sacred Fire
|
|
|
The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
|
100
|
90%
|
5 (max 8)
|
| 222
|
Magnitude
|
|
|
A ground attack with random power.
|
Varies
|
100%
|
30 (max 48)
|
| 223
|
DynamicPunch
|
|
|
An attack that always confuses.
|
100
|
50%
|
5 (max 8)
|
| 224
|
Megahorn
|
|
|
Using its tough and impressive horn, the user rams into the target with no letup.
|
120
|
85%
|
10 (max 16)
|
| 225
|
Dragon Breath
|
|
|
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
|
60
|
100%
|
20 (max 32)
|
| 227
|
Encore
|
|
|
The user compels the target to keep using only the move it last used for three turns.
|
-
|
100%
|
5 (max 8)
|
| 228
|
Pursuit
|
|
|
Heavily strikes switching Pokémon.
|
40
|
100%
|
20 (max 32)
|
| 229
|
Rapid Spin
|
|
|
A high-speed spinning attack.
|
20
|
100%
|
40 (max 64)
|
| 230
|
Sweet Scent
|
|
|
Allures the foe to reduce evasiveness. It also attracts wild Pokémon.
|
-
|
100%
|
20 (max 32)
|
| 231
|
Iron Tail
|
|
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
|
100
|
75%
|
15 (max 24)
|
| 232
|
Metal Claw
|
|
|
The target is raked with steel claws. It may also raise the user's Attack stat.
|
50
|
95%
|
35 (max 56)
|
| 233
|
Vital Throw
|
|
|
The user attacks last. In return, this throw move is guaranteed not to miss.
|
70
|
-%
|
10 (max 16)
|
| 234
|
Morning Sun
|
|
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
-
|
-%
|
5 (max 8)
|
| 235
|
Synthesis
|
|
|
Restores the user’s HP. The amount of HP regained varies with the Weather.
|
-
|
-%
|
5 (max 8)
|
| 236
|
Moonlight
|
|
|
Restores HP. The amount restored with the weather.
|
-
|
-%
|
5 (max 8)
|
| 237
|
Hidden Power
|
|
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
Varies
|
100%
|
15 (max 24)
|
| 238
|
Cross Chop
|
|
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
100
|
80%
|
5 (max 8)
|
| 239
|
Twister
|
|
|
A vicious twister attacks the foe. It may make the foe flinch.
|
40
|
100%
|
20 (max 32)
|
| 240
|
Rain Dance
|
|
|
A heavy rain falls for five turns, powering up Water-type moves.
|
-
|
-%
|
5 (max 8)
|
| 241
|
Sunny Day
|
|
|
The user intensifies the sun for five turns, powering up Fire-type moves.
|
-
|
-%
|
5 (max 8)
|
| 242
|
Crunch
|
|
|
Crunches with sharp fangs. May lower Defense.
|
80
|
100%
|
15 (max 24)
|
| 243
|
Mirror Coat
|
|
|
A retaliation move that counters any special attack, inflicting double the damage taken.
|
-
|
100%
|
20 (max 32)
|
| 244
|
Psych Up
|
|
|
Copies the foe's stat changes.
|
-
|
-%
|
10 (max 16)
|
| 245
|
ExtremeSpeed
|
|
|
The user charges the target at blinding speed. This attack always goes before any other move.
|
80
|
100%
|
15 (max 24)
|
| 246
|
Ancient Power
|
|
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
|
60
|
100%
|
5 (max 8)
|
| 247
|
Shadow Ball
|
|
|
An attack that may lower Spcl. Def.
|
80
|
100%
|
15 (max 24)
|
| 248
|
Future Sight
|
|
|
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
100
|
100%
|
10 (max 16)
|
| 249
|
Rock Smash
|
|
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
|
40
|
100%
|
15 (max 24)
|
| 250
|
Whirlpool
|
|
|
Traps foes in a violent swirling whirlpool for four to five turns.
|
35
|
85%
|
15 (max 24)
|
| 251
|
Beat Up
|
|
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
-
|
100%
|
10 (max 16)
|
| 252
|
Fake Out
|
|
|
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
|
40
|
100%
|
10 (max 16)
|
| 253
|
Uproar
|
|
|
Causes an uproar for 3 turns and prevents sleep.
|
90
|
100%
|
10 (max 16)
|
| 254
|
Stockpile
|
|
|
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
|
-
|
-%
|
20 (max 32)
|
| 255
|
Spit Up
|
|
|
Releases stockpiled power (the more the better).
|
Varies
|
100%
|
10 (max 16)
|
| 256
|
Swallow
|
|
|
Absorbs stockpiled power and restores HP.
|
-
|
-%
|
10 (max 16)
|
| 257
|
Heat Wave
|
|
|
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
|
100
|
90%
|
10 (max 16)
|
| 258
|
Hail
|
|
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
|
-
|
-%
|
10 (max 16)
|
| 259
|
Torment
|
|
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
-
|
100%
|
15 (max 24)
|
| 260
|
Flatter
|
|
|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
|
-
|
100%
|
15 (max 24)
|
| 261
|
Will-O-Wisp
|
|
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
|
-
|
75%
|
15 (max 24)
|
| 262
|
Memento
|
|
|
The user faints, but sharply lowers the foe’s Attack and Sp. Atk.
|
-
|
100%
|
10 (max 16)
|
| 263
|
Facade
|
|
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
70
|
100%
|
20 (max 32)
|
| 264
|
Focus Punch
|
|
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
|
150
|
100%
|
20 (max 32)
|
| 265
|
Smelling Salt
|
|
|
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
|
60
|
100%
|
10 (max 16)
|
| 267
|
Nature Power
|
|
|
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
|
-
|
-%
|
20 (max 32)}}
|
| 268
|
Charge
|
|
|
Charges power to boost the electric move used next.
|
-
|
-%
|
20 (max 32)
|
| 269
|
Taunt
|
|
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
-
|
100%
|
20 (max 32)
|
| 271
|
Trick
|
|
|
The user catches the target off guard and swaps its held item with its own.
|
-
|
100%
|
10 (max 16)
|
| 272
|
Role Play
|
|
|
The user mimics the target completely, copying the target's natural Ability.
|
-
|
-%
|
10 (max 16)
|
| 273
|
Wish
|
|
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
|
-
|
-%
|
10 (max 16)
|
| 275
|
Ingrain
|
|
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
|
-
|
-%
|
20 (max 32)
|
| 276
|
Superpower
|
|
|
The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
|
120
|
100%
|
5 (max 8)
|
| 277
|
Magic Coat
|
|
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
|
-
|
-%
|
15 (max 24)
|
| 278
|
Recycle
|
|
|
The user recycles a held item that has been used in battle so it can be used again.
|
-
|
-%
|
10 (max 16)
|
| 279
|
Revenge
|
|
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
|
60
|
100%
|
10 (max 16)
|
| 280
|
Brick Break
|
|
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
|
75
|
100%
|
15 (max 24)
|
| 281
|
Yawn
|
|
|
A huge yawn lulls the foe into falling asleep on the next turn.
|
-
|
-%
|
10 (max 16)
|
| 283
|
Endeavor
|
|
|
An attack move that cuts down the foe’s HP to equal the user’s HP.
|
-
|
100%
|
5 (max 8)
|
| 284
|
Eruption
|
|
|
The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
|
Varies
|
100%
|
5 (max 8)
|
| 287
|
Refresh
|
|
|
The user rests to cure itself of a poisoning, burn, or paralysis.
|
-
|
-%
|
20 (max 32)
|
| 291
|
Dive
|
|
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
|
80
|
100%
|
10 (max 16)
|
| 292
|
Arm Thrust
|
|
|
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
15
|
100%
|
20 (max 32)
|
| 294
|
Tail Glow
|
|
|
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
|
-
|
-%
|
20 (max 32)
|
| 295
|
Luster Purge
|
|
|
The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
|
70
|
100%
|
5 (max 8)
|
| 296
|
Mist Ball
|
|
|
A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
|
70
|
100%
|
5 (max 8)
|
| 297
|
Feather Dance
|
|
|
Envelops the foe with down to sharply reduce Attack.
|
-
|
100%
|
15 (max 24)
|
| 298
|
Teeter Dance
|
|
|
The user performs a wobbly dance that confuses the Pokémon around it.
|
-
|
-%
|
20 (max 32)
|
| 299
|
Blaze Kick
|
|
|
The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
|
85
|
90%
|
10 (max 16)
|
| 302
|
Needle Arm
|
|
|
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
|
60
|
100%
|
15 (max 24)
|
| 303
|
Slack Off
|
|
|
Slacks off and restores half the maximum HP.
|
-
|
-%
|
10 (max 16)
|
| 304
|
Hyper Voice
|
|
|
A loud attack that uses sound waves to injure.
|
90
|
100%
|
10 (max 16)
|
| 305
|
Poison Fang
|
|
|
A sharp-fanged attack. May badly poison the foe.
|
50
|
100%
|
15 (max 24)
|
| 306
|
Crush Claw
|
|
|
Tears at the foe with sharp claws. May lower Defense.
|
75
|
95%
|
10 (max 16)
|
| 307
|
Blast Burn
|
|
|
The target is razed by a fiery explosion. The user must rest on the next turn, however.
|
150
|
90%
|
5 (max 8)
|
| 308
|
Hydro Cannon
|
|
|
The target is hit with a watery blast. The user must rest on the next turn, however.
|
150
|
90%
|
5 (max 8)
|
| 309
|
Meteor Mash
|
|
|
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
|
100
|
85%
|
10 (max 16)
|
| 310
|
Astonish
|
|
|
An attack using a startling shout. It also may make the foe flinch.
|
30
|
100%
|
15 (max 24)
|
| 311
|
Weather Ball
|
|
|
An attack move that varies in power and type depending on the weather.
|
50
|
100%
|
10 (max 16)
|
| 313
|
Fake Tears
|
|
|
Feigns crying to sharply lower the foe’s Sp. Def.
|
-
|
100%
|
20 (max 32)
|
| 314
|
Air Cutter
|
|
|
Hacks with razorlike wind. High critical-hit ratio.
|
55
|
95%
|
25 (max 40)
|
| 315
|
Overheat
|
|
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
|
140
|
90%
|
5 (max 8)
|
| 317
|
Rock Tomb
|
|
|
Boulders are hurled at the foe. It also lowers the foe’s Speed if it hits.
|
50
|
80%
|
10 (max 16)
|
| 318
|
Silver Wind
|
|
|
A powdery attack that may raise abilities.
|
60
|
100%
|
5 (max 8)
|
| 319
|
Metal Sound
|
|
|
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
|
-
|
85%
|
40 (max 64)
|
| 320
|
Grasswhistle
|
|
|
The user plays a pleasant melody that lulls the target into a deep sleep.
|
-
|
55%
|
15 (max 24)
|
| 321
|
Tickle
|
|
|
The user tickles the target into laughing, reducing its Attack and Defense stats.
|
-
|
100%
|
20 (max 32)
|
| 322
|
Cosmic Power
|
|
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
-
|
-%
|
20 (max 32)
|
| 323
|
Water Spout
|
|
|
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
|
Varies
|
100%
|
5 (max 8)
|
| 324
|
Signal Beam
|
|
|
A strange beam attack that may confuse the foe.
|
75
|
100%
|
15 (max 24)
|
| 325
|
Shadow Punch
|
|
|
An unavoidable punch that is thrown from shadows.
|
60
|
-%
|
20 (max 32)
|
| 326
|
Extrasensory
|
|
|
Attacks with a peculiar power. May cause flinching.
|
80
|
100%
|
30 (max 46)
|
| 327
|
Sky Uppercut
|
|
|
The user attacks the target with an uppercut thrown skyward with force.
|
85
|
90%
|
15 (max 24)
|
| 329
|
Sheer Cold
|
|
|
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
|
-
|
-%
|
5 (max 8)
|
| 330
|
Muddy Water
|
|
|
Attacks with muddy water. May lower accuracy.
|
95
|
85%
|
10 (max 16)
|
| 331
|
Bullet Seed
|
|
|
Shoots 2 to 5 seeds in a row to strike the foe.
|
25
|
100%
|
30 (max 48)
|
| 332
|
Aerial Ace
|
|
|
An extremely fast attack that can't be avoided.
|
60
|
-%
|
20 (max 32)
|
| 333
|
Icicle Spear
|
|
|
The user launches sharp icicles at the target. It strikes two to five times in a row.
|
25
|
100%
|
30 (max 48)
|
| 334
|
Iron Defense
|
|
|
The user hardens its body's surface like iron, sharply raising its Defense stat.
|
-
|
-%
|
15 (max 24)
|
| 336
|
Howl
|
|
|
The user howls loudly to raise its spirit, boosting its Attack stat.
|
-
|
-%
|
40 (max 64)
|
| 337
|
Dragon Claw
|
|
|
The user slashes the target with huge, sharp claws.
|
80
|
100%
|
15 (max 24)
|
| 338
|
Frenzy Plant
|
|
|
The user slams the target with an enormous tree. The user can't move on the next turn.
|
150
|
90%
|
5 (max 8)
|
| 339
|
Bulk Up
|
|
|
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
|
-
|
-%
|
20 (max 32)
|
| 341
|
Mud Shot
|
|
|
Hurls mud at the foe and reduces Speed.
|
55
|
95%
|
15 (max 24)
|
| 342
|
Poison Tail
|
|
|
The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
|
50
|
100%
|
25 (max 40)
|
| 344
|
Volt Tackle
|
|
|
Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.
|
120
|
100%
|
15 (max 24)
|
| 345
|
Magical Leaf
|
|
|
The user scatters curious leaves that chase the foe. This attack will not miss.
|
60
|
-%
|
20 (max 32)
|
| 347
|
Calm Mind
|
|
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
-
|
-%
|
20 (max 32)
|
| 348
|
Leaf Blade
|
|
|
Slashes with a sharp leaf. High critical-hit ratio.
|
90
|
100%
|
15 (max 24)
|
| 349
|
DragonDance
|
|
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
|
-
|
-%
|
20 (max 32)
|
| 350
|
Rock Blast
|
|
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
|
25
|
90%
|
10 (max 16)
|
| 351
|
Shock Wave
|
|
|
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
|
60
|
-%
|
20 (max 32)
|
| 352
|
Water Pulse
|
|
|
Attacks with ultrasonic waves. May confuse the foe.
|
60
|
100%
|
20 (max 32)
|
| 353
|
Doom Desire
|
|
|
Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
|
140
|
100%
|
5 (max 8)
|
| 354
|
Psycho Boost
|
|
|
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
|
140
|
90%
|
5 (max 8)
|
| 358
|
Wake-Up Slap
|
|
|
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
|
60
|
100%
|
10 (max 16)
|
| 359
|
Hammer Arm
|
|
|
The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
|
100
|
90%
|
10 (max 16)
|
| 360
|
Gyro Ball
|
|
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
|
Varies
|
100%
|
5 (max 8)
|
| 362
|
Brine
|
|
|
Inflicts damage on the target. It will inflict double damage if the target's HP is down to half or lower.
|
65
|
100%
|
10 (max 16)
|
| 363
|
Natural Gift
|
|
|
The user draws power to attack by using its held Berry. The Berry determines its type and power.
|
Varies
|
100%
|
15 (max 24)
|
| 366
|
Tailwind
|
|
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
|
-
|
-%
|
30 (max 48)
|
| 367
|
Acupressure
|
|
|
The user applies pressure to stress points, sharply boosting one of its stats.
|
-
|
-%
|
30 (max 48)
|
| 370
|
Close Combat
|
|
|
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
|
120
|
100%
|
5 (max 8)
|
| 371
|
Payback
|
|
|
The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.
|
50
|
100%
|
10 (max 16)
|
| 375
|
Psycho Shift
|
|
|
Using its psychic power of suggestion, the user transfers its status problems to the target.
|
-
|
90%
|
10 (max 16)
|
| 376
|
Trump Card
|
|
|
The fewer PP this move has, the greater its attack power.
|
Varies
|
-%
|
5 (max 8)
|
| 378
|
Wring Out
|
|
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.
|
Varies
|
100%
|
5 (max 8)
|
| 384
|
Power Swap
|
|
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
|
-
|
-%
|
10 (max 16)
|
| 385
|
Guard Swap
|
|
|
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
|
-
|
-%
|
10 (max 16)
|
| 386
|
Punishment
|
|
|
This attack's power increases the more the target has powered up with stat changes.
|
Varies
|
100%
|
5 (max 8)
|
| 387
|
Last Resort
|
|
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
140
|
100%
|
5 (max 8)
|
| 389
|
Sucker Punch
|
|
|
This move enables the user to attack first. It fails if the target is not readying an attack, however.
|
80
|
100%
|
5 (max 8)
|
| 390
|
Toxic Spikes
|
|
|
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
|
-
|
-%
|
20 (max 32)
|
| 391
|
Heart Swap
|
|
|
The user employs its psychic power to switch stat changes with the target.
|
-
|
-%
|
10 (max 16)
|
| 392
|
Aqua Ring
|
|
|
The user envelops itself in a veil made of water. It regains some HP on every turn.
|
-
|
-%
|
20 (max 32)
|
| 394
|
Flare Blitz
|
|
|
The user charges against the target. The user sustains serious damage and may leave the target burned.
|
120
|
100%
|
15 (max 24)
|
| 395
|
Force Palm
|
|
|
The target is attacked with a shock wave. It may also leave the target with paralysis.
|
60
|
100%
|
10 (max 16)
|
| 396
|
Aura Sphere
|
|
|
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
|
90
|
-%
|
20 (max 32)
|
| 397
|
Rock Polish
|
|
|
The user polishes its body to reduce drag. It sharply raises the Speed stat.
|
-
|
-%
|
20 (max 32)
|
| 398
|
Poison Jab
|
|
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
|
80
|
100%
|
20 (max 32)
|
| 399
|
Dark Pulse
|
|
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
|
80
|
100%
|
15 (max 24)
|
| 400
|
Night Slash
|
|
|
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
70
|
100%
|
15 (max 24)
|
| 401
|
Aqua Tail
|
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
90
|
90%
|
10 (max 16)
|
| 402
|
Seed Bomb
|
|
|
The user slams a barrage of hard-shelled seeds down on the target from above.
|
80
|
100%
|
15 (max 24)
|
| 403
|
Air Slash
|
|
|
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
|
75
|
95%
|
20 (max 32)
|
| 404
|
X-Scissor
|
|
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
|
80
|
100%
|
15 (max 24)
|
| 405
|
Bug Buzz
|
|
|
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
|
90
|
100%
|
10 (max 16)
|
| 406
|
Dragon Pulse
|
|
|
The target is attacked with a shock wave generated by the user's gaping mouth.
|
90
|
100%
|
10 (max 16)
|
| 407
|
Dragon Rush
|
|
|
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
|
100
|
75%
|
10 (max 16)
|
| 408
|
Power Gem
|
|
|
The user attacks with a ray of light that sparkles as if it were made of gemstones.
|
70
|
100%
|
20 (max 32)
|
| 409
|
Drain Punch
|
|
|
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
|
75
|
100%
|
10 (max 16)
|
| 410
|
Vacuum Wave
|
|
|
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
|
40
|
100%
|
30 (max 48)
|
| 411
|
Focus Blast
|
|
|
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
|
120
|
70%
|
5 (max 8)
|
| 412
|
Energy Ball
|
|
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
|
80
|
100%
|
10 (max 16)
|
| 413
|
Brave Bird
|
|
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
|
120
|
100%
|
15 (max 24)
|
| 414
|
Earth Power
|
|
|
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
|
90
|
100%
|
10 (max 16)
|
| 416
|
Giga Impact
|
|
|
The user charges at the foe using every bit of its power. The user must rest on the next turn.
|
150
|
90%
|
5 (max 8)
|
| 417
|
Nasty Plot
|
|
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
|
-
|
-%
|
20 (max 32)
|
| 418
|
Bullet Punch
|
|
|
The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
40
|
100%
|
30 (max 48)
|
| 420
|
Ice Shard
|
|
|
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
|
40
|
100%
|
30 (max 48)
|
| 421
|
Shadow Claw
|
|
|
Inflicts damage on the target. It has a high critical-hit rate.
|
70
|
100%
|
15 (max 24)
|
| 422
|
Thunder Fang
|
|
|
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
|
65
|
95%
|
15 (max 24)
|
| 423
|
Ice Fang
|
|
|
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
|
65
|
95%
|
15 (max 24)
|
| 424
|
Fire Fang
|
|
|
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
|
65
|
95%
|
15 (max 24)
|
| 425
|
Shadow Sneak
|
|
|
The user extends its shadow and attacks the foe from behind. This move always goes first.
|
40
|
100%
|
30 (max 48)
|
| 426
|
Mud Bomb
|
|
|
The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
|
65
|
85%
|
10 (max 16)
|
| 427
|
Psycho Cut
|
|
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
|
70
|
100%
|
20 (max 32)
|
| 428
|
Zen Headbutt
|
|
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
|
80
|
90%
|
15 (max 24)
|
| 429
|
Mirror Shot
|
|
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
|
65
|
85%
|
10 (max 16)
|
| 430
|
Flash Cannon
|
|
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
|
80
|
100%
|
10 (max 16)
|
| 431
|
Rock Climb
|
|
|
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
|
90
|
85%
|
20 (max 32)
|
| 432
|
Defog
|
|
|
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
|
-
|
-%
|
15 (max 24)
|
| 434
|
Draco Meteor
|
|
|
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
|
140
|
90%
|
5 (max 8)
|
| 435
|
Discharge
|
|
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
|
80
|
100%
|
15 (max 24)
|
| 436
|
Lava Plume
|
|
|
An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
|
80
|
100%
|
15 (max 24)
|
| 437
|
Leaf Storm
|
|
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
|
140
|
90%
|
5 (max 8)
|
| 438
|
Power Whip
|
|
|
The user violently whirls its vines or tentacles to harshly lash the target.
|
120
|
85%
|
10 (max 16)
|
| 439
|
Rock Wrecker
|
|
|
The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
|
150
|
90%
|
5 (max 8)
|
| 440
|
Cross Poison
|
|
|
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
|
70
|
100%
|
20 (max 32)
|
| 441
|
Gunk Shot
|
|
|
The user shoots filthy garbage at the foe to attack. It may also poison the target.
|
120
|
70%
|
5 (max 8)
|
| 442
|
Iron Head
|
|
|
The user slams the target with its steel-hard head. It may also make the target flinch.
|
80
|
100%
|
15 (max 24)
|
| 443
|
Magnet Bomb
|
|
|
The user launches steel bombs that stick to the target. This attack will not miss.
|
60
|
-%
|
20 (max 32)
|
| 444
|
Stone Edge
|
|
|
The user stabs the foe with a sharpened stone. It has a high Critical-hit ratio.
|
100
|
80%
|
5 (max 8)
|
| 445
|
Captivate
|
|
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
|
-
|
100%
|
20 (max 32)
|
| 446
|
Stealth Rock
|
|
|
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
|
-
|
-%
|
20 (max 32)
|
| 447
|
Grass Knot
|
|
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
|
Varies
|
100%
|
20 (max 32)
|
| 448
|
Chatter
|
|
|
The user attacks using a sound wave based on words it has learned. It may also confuse the target.
|
60
|
100%
|
20 (max 32)
|
| 450
|
Bug Bite
|
|
|
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
|
60
|
100%
|
20 (max 32)
|
| 451
|
Charge Beam
|
|
|
Inflicts damage on the target. It may also boost the user's Special Attack by 1 level.
|
50
|
90%
|
10 (max 16)
|
| 452
|
Wood Hammer
|
|
|
The user slams its rugged body into the target to attack. The user also sustains serious damage.
|
120
|
100%
|
15 (max 24)
|
| 453
|
Aqua Jet
|
|
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
|
40
|
100%
|
20 (max 32)
|
| 454
|
Attack Order
|
|
|
The user calls out its underlings to pummel the target. Critical hits land easier.
|
95
|
100%
|
15 (max 24)
|
| 455
|
Defend Order
|
|
|
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
|
-
|
-%
|
10 (max 16)
|
| 456
|
Heal Order
|
|
|
The user calls out its underlings to heal it. The user regains up to half of its max HP.
|
-
|
-%
|
10 (max 16)
|
| 457
|
Head Smash
|
|
|
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
|
150
|
80%
|
5 (max 8)
|
| 458
|
Double Hit
|
|
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
|
35
|
90%
|
10 (max 16)
|
| 462
|
Crush Claw
|
|
|
The target is crushed with great force. The attack is more powerful the more HP the target has left.
|
Varies
|
100%
|
5 (max 8)
|
| 463
|
Magma Storm
|
|
|
The target becomes trapped within a maelstrom of fire that rages for four to five turns.
|
120
|
75%
|
5 (max 8)
|
| 465
|
Seed Flare
|
|
|
The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.
|
120
|
85%
|
5 (max 8)
|
| 466
|
Ominous Wind
|
|
|
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
|
60
|
100%
|
5 (max 8)
|
| 468
|
Hone Claws
|
|
|
The user sharpens its claws to boost its Attack stat and accuracy.
|
-
|
-%
|
15 (max 24)
|
| 473
|
Psyshock
|
|
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
|
80
|
100%
|
10 (max 16)
|
| 474
|
Venoshock
|
|
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
|
65
|
100%
|
10 (max 16)
|
| 479
|
Smack Down
|
|
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
|
50
|
100%
|
15 (max 24)
|
| 481
|
Flame Burst
|
|
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
|
70
|
100%
|
15 (max 24)
|
| 482
|
Sludge Wave
|
|
|
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
|
95
|
100%
|
10 (max 16)
|
| 483
|
Quiver Dance
|
|
|
The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.
|
-
|
-%
|
20 (max 32)
|
| 484
|
Heavy Slam
|
|
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
|
Varies
|
100%
|
10 (max 16)
|
| 486
|
Electro Ball
|
|
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
|
Varies
|
100%
|
10 (max 16)
|
| 488
|
Flame Charge
|
|
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
|
50
|
100%
|
20 (max 32)
|
| 489
|
Coil
|
|
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
|
-
|
-%
|
20 (max 32)
|
| 490
|
Low Sweep
|
|
|
The user attacks the target's legs swiftly, reducing the target's Speed stat.
|
60
|
100%
|
20 (max 32)
|
| 491
|
Acid Spray
|
|
|
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
|
40
|
100%
|
20 (max 32)
|
| 498
|
Chip Away
|
|
|
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
|
70
|
100%
|
20 (max 32)
|
| 499
|
Clear Smog
|
|
|
The user attacks by throwing a clump of special mud. All status changes are returned to normal.
|
50
|
-%
|
15 (max 24)
|
| 500
|
Stored Power
|
|
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
|
20
|
100%
|
10 (max 16)
|
| 503
|
Scald
|
|
|
The user shoots boiling hot water at its target. It may also leave the target with a burn.
|
80
|
100%
|
15 (max 24)
|
| 504
|
Shell Smash
|
|
|
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
|
-
|
-%
|
15 (max 24)
|
| 505
|
Heal Pulse
|
|
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
|
-
|
-%
|
10 (max 16)
|
| 506
|
Hex
|
|
|
This relentless attack does massive damage to a target affected by status problems.
|
50
|
100%
|
10 (max 16)
|
| 508
|
Shift Gear
|
|
|
The user rotates its gears, raising its Attack and sharply raising its Speed.
|
-
|
-%
|
10 (max 16)
|
| 512
|
Acrobatics
|
|
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
|
55
|
100%
|
15 (max 24)
|
| 517
|
Inferno
|
|
|
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
|
100
|
50%
|
5 (max 8)
|
| 518
|
Water Pledge
|
|
|
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
|
50
|
100%
|
10 (max 16)
|
| 519
|
Fire Pledge
|
|
|
A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.
|
50
|
100%
|
10 (max 16)
|
| 520
|
Grass Pledge
|
|
|
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
|
50
|
100%
|
10 (max 16)
|
| 522
|
Struggle Bug
|
|
|
Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
|
30
|
100%
|
20 (max 32)
|
| 523
|
Bulldoze
|
|
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
|
60
|
100%
|
20 (max 32)
|
| 526
|
Work Up
|
|
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
-
|
-%
|
30 (max 48)
|
| 527
|
Electroweb
|
|
|
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
|
55
|
95%
|
15 (max 24)
|
| 528
|
Wild Charge
|
|
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
|
90
|
100%
|
15 (max 24)
|
| 529
|
Drill Run
|
|
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
|
80
|
95%
|
10 (max 16)
|
| 530
|
Dual Chop
|
|
|
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
|
40
|
90%
|
15 (max 24)
|
| 531
|
Heart Stamp
|
|
|
The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
|
60
|
100%
|
25 (max 40)
|
| 532
|
Horn Leech
|
|
|
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
|
75
|
100%
|
10 (max 16)
|
| 534
|
Razor Shell
|
|
|
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
|
75
|
95%
|
10 (max 16)
|
| 535
|
Heat Crash
|
|
|
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.
|
Varies
|
100%
|
10 (max 16)
|
| 536
|
Leaf Tornado
|
|
|
The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
|
65
|
90%
|
10 (max 16)
|
| 537
|
Steamroller
|
|
|
The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
|
65
|
100%
|
20 (max 32)
|
| 538
|
Cotton Guard
|
|
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
|
-
|
-%
|
10 (max 16)
|
| 539
|
Night Daze
|
|
|
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
|
85
|
95%
|
10 (max 16)
|
| 541
|
Tail Slap
|
|
|
The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
|
25
|
85%
|
10 (max 16)
|
| 542
|
Hurricane
|
|
|
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
|
120
|
70%
|
10 (max 16)
|
| 543
|
Head Charge
|
|
|
The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
|
120
|
100%
|
15 (max 24)
|
| 544
|
Gear Grind
|
|
|
The user attacks by throwing two steel gears at its target.
|
50
|
85%
|
15 (max 24)
|
| 545
|
Searing Shot
|
|
|
An inferno of scarlet flames torches everything around the user. It may leave the target with a burn.
|
100
|
100%
|
5 (max 8)
|
| 552
|
Feiry Dance
|
|
|
Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat.
|
80
|
100%
|
10 (max 16)
|
| 553
|
Freeze Shock
|
|
|
On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.
|
140
|
90%
|
5 (max 8)
|
| 554
|
Ice Burn
|
|
|
On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
|
140
|
90%
|
5 (max 8)
|
| 555
|
Snarl
|
|
|
The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.
|
55
|
95%
|
15 (max 24)
|
| 556
|
Icicle Crash
|
|
|
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
|
85
|
90%
|
10 (max 16)
|
| 558
|
Fusion Flare
|
|
|
The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.
|
100
|
100%
|
5 (max 8)
|
| 559
|
Fusion Bolt
|
|
|
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
|
100
|
100%
|
5 (max 8)
|
| 560
|
Ride
|
|
|
The user runs over the target rapidly. The power rises when the user's accuracy stat is low.
|
60
|
100%
|
20 (max 32)
|
| 568
|
Template:Move568
|
| 999
|
Template:Move999
|