Punishment deals variable damage depending on the positive stat stages of the foe. Its damage is calculated by the following formula:
Base Power=60+(20xNo. of stat increases)
It has a maximum base power of 200.
For example, if the target has used Bulk Up twice and Swords Dance once, there is a four-stage increase for the Attack stat and a two-stage increase in the Defense stat, making a total of six, which causes Punishment to have a base power of 180. Stats decreased below normal do not effect the base power. Accuracy and evasion are ignored.
|386||Punishment||This attack's power increases the more the target has powered up with stat changes.||Varies||100%||5 (max 8)|
|0.25||Not implemented yet.|