Mods/Silver's Soul/Pokédex/Metagross
Metagross
| |
| Number: #003 | |
| Abilities | |
| None | None |
| Stats | |
| HP | HP |
| Attack | ATK |
| Defence | DEF |
| Special Atk. | SPCA |
| Special Def. | SPCD |
| Speed | SPD |
| Total | TOTAL |
Information
Metagross is a Steel/Psychic type Pokemon. It is a one of a kind Pokemon that cannot be found in the wild.
Metagross has the appearance of a tremendous, quadrupedal tank-like Pokémon. Its turquoise-colored, discus-shaped main body appears to be its head, as it lies at the center point where its legs branch out to give the impression of a mechanized arachnid. Each leg could be viewed as the body of a former Beldum, and its head/body as the four collective heads of Beldum used to fuse into it. Metagross has a metallic cross adorning its face formed by its tusks crossing diagonally between its two red eyes, often viewed as the letter "X" by onlookers, and this cross-shape is arranged to resemble both metallic "eyebrows" and a metallic "mustache." This is said to represent Metagross's wise, computative nature. In the same way that its pre-evolved form Metang is comprised by two Beldum, a still more basic evolution stage, so is Metagross formed by the joining of two Metang. This essentially means that four Beldum make up a Metagross (this could be compared to Magneton or Magnezone, both of which are comprised of 3 Magnemite). However, four Beldum come nowhere near to the size of a Metagross.
Metagross evolves from Metang starting at level 45.
Pokédex Entry
Metagross has four brains that are joined by a complex neural network. As a result of integration, this Pokémon is smarter than a supercomputer.
| Type | Height | Weight |
|---|---|---|
| Iron Leg Pokémon | 1.6m | 550.0kg |
Location
Wild
| Locations | Method |
|---|---|
| - | Evolves from Metang |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Magnet Rise | The user levitates using electrically generated magnetism for five turns. | - | -% | 10 (max 16) | ||
| - | Take Down | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 90 | 85% | 20 (max 32) | ||
| - | Metal Claw | The target is raked with steel claws. It may also raise the user's Attack stat. | 50 | 95% | 35 (max 56) | ||
| - | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
| 20 | Metal Claw | The target is raked with steel claws. It may also raise the user's Attack stat. | 50 | 95% | 35 (max 56) | ||
| 20 | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
| 23 | Pursuit | Heavily strikes switching Pokémon. | 40 | 100% | 20 (max 32) | ||
| 26 | Miracle Eye | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | - | -% | 40 (max 64) | ||
| 29 | Zen Headbutt | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 80 | 90% | 15 (max 24) | ||
| 32 | Bullet Punch | The user strikes the target with tough punches as fast as bullets. This move always goes first. | 40 | 100% | 30 (max 48) | ||
| 35 | Scary Face | Frightens with a scary face to sharply reduce Speed. | - | 100% | 10 (max 16) | ||
| 38 | Agility | Sharply increases the user's Speed. | - | -% | 30 (max 48) | ||
| 41 | Psychic | An attack that may lower Spcl. Def. | 90 | 100% | 10 (max 16) | ||
| 44 | Meteor Mash | The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | 100 | 85% | 10 (max 16) | ||
| 45 | Hammer Arm | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | 100 | 90% | 10 (max 16) | ||
| 53 | Iron Defense | The user hardens its body's surface like iron, sharply raising its Defense stat. | - | -% | 15 (max 24) | ||
| 62 | Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 150 | 90% | 5 (max 8) |