Mods/Silver's Soul/Pokédex/Magnezone
Magnezone
| |
| Number: #097 | |
| Abilities | |
| None | None |
| Stats | |
| HP | HP |
| Attack | ATK |
| Defence | DEF |
| Special Atk. | SPCA |
| Special Def. | SPCD |
| Speed | SPD |
| Total | TOTAL |
Information
Mangezone is a Electric and Steel type Pokemon.
Magnezone is the result of Magneton leveling up in the presence of a special magnetic field that has only been discovered at Mt. Coronet and Chargestone Cave. The center Magnemite of Magneton has grown bigger and more oval-shaped than the other two upon evolution. The middle Magnemite also has a red pupil in its eye instead of a black one and a yellow antenna on top of it. Magnezone as a whole is a darker color gray than its pre-evolutions, surrounded by a thin, metal rim and two dark-gray horse-shoe magnets that are positioned to look like metal claws. There is also a third horse-shoe magnet on the back of the middle Magnemite that is positioned like a tail.
Unlike Magnemite and Magneton, Magnezone has been recognized as an Electric/Steel Pokémon ever since it was discovered. Even though Magnezone and its pre-evolutions are seemingly-mechanical creatures, they still have emotions, they need to eat, and they have some way of reproducing. Magnezone could possibly be related to Metagross, who is also a half Steel-type Pokémon that floats by using electromagnetic waves.
Magnezone evolves from Magnemite at level 51.
Pokédex Entry
Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
| Type | Height | Weight |
|---|---|---|
| Magnet Area Pokémon | 1.2m | 180.0kg |
Location
| Locations | Method |
|---|---|
| - | Evolves from Magneton |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | Tackle | A full-body charge attack. | 35 | 100% | 35 (max 56) | ||
| 1 | Supersonic | Sound waves that cause confusion. | - | 55% | 20 (max 32) | ||
| 1 | Barrier | The user throws up a sturdy wall that sharply raises its Defense stat. | - | -% | 30 (max 48) | ||
| 1 | SonicBoom | Always inflicts 20HP damage. | 20 HP | 90% | 20 (max 32) | ||
| 1 | Thunder Shock | An attack that may cause paralysis. | 40 | 100% | 30 (max 48) | ||
| 1 | Mirror Coat | A retaliation move that counters any special attack, inflicting double the damage taken. | - | 100% | 20 (max 32) | ||
| 4 | Supersonic | Sound waves that cause confusion. | - | 55% | 20 (max 32) | ||
| 7 | Thunder Shock | An attack that may cause paralysis. | 40 | 100% | 30 (max 48) | ||
| 11 | SonicBoom | Always inflicts 20HP damage. | 20 HP | 90% | 20 (max 32) | ||
| 15 | Thunder Wave | A move that may cause paralysis. | - | 100% | 20 (max 32) | ||
| 18 | Magnet Bomb | The user launches steel bombs that stick to the target. This attack will not miss. | 60 | -% | 20 (max 32) | ||
| 21 | Spark | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | 65 | 100% | 20 (max 32) | ||
| 25 | Mirror Shot | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 65 | 85% | 10 (max 16) | ||
| 29 | Metal Sound | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | - | 85% | 40 (max 64) | ||
| 34 | Electro Ball | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | Varies | 100% | 10 (max 16) | ||
| 39 | Flash Cannon | The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | 80 | 100% | 10 (max 16) | ||
| 45 | Screech | Emits a screech to sharply reduce the foe’s Defense. | - | 85% | 40 (max 64) | ||
| 51 | Discharge | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | 80 | 100% | 15 (max 24) | ||
| 56 | Lock-On | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | - | -% | 5 (max 8) | ||
| 62 | Magnet Rise | The user levitates using electrically generated magnetism for five turns. | - | -% | 10 (max 16) | ||
| 67 | Gyro Ball | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Varies | 100% | 5 (max 8) | ||
| 73 | Zap Cannon | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 120 | 50% | 5 (max 8) |