Mods/Silver's Soul/Pokédex/Dusknoir
Dusknoir
| |
| Number: #196 | |
| Abilities | |
| None | None |
| Stats | |
| HP | HP |
| Attack | ATK |
| Defence | DEF |
| Special Atk. | SPCA |
| Special Def. | SPCD |
| Speed | SPD |
| Total | TOTAL |
Information
Dusknoir is a Ghost type Pokemon.
Dusknoir's body is mostly black, with two almond shaped eye-like markings and a yellow horizontal zigzag line on this Pokémon's torso which can open like a mouth (creating the illusion of a face) and fire powerful attacks. Dusknoir now has fully developed arms. Two yellow bands are near its black wrists and its gray hands are similar to Dusclops's. Dusknoir has a gray, cylinder-shaped head with another yellow band near the top and a single black glaring eye with a yellow iris and a red pupil. The tattered fringes of Dusknoir's lapels converge into a shawl collar on its upper chest. Dusknoir has a ghostly tail rather than feet, reminiscent of a genie, or a stylized 'cartoonish' depiction of a ghost. Dusknoir has a yellow antenna on top of its head in which allows this Pokémon to receive transmissions from the spirit world, which tell it to bring people there.
Dusknoir evolves from Dusclops starting at level 49.
Pokédex Entry
It is said to take lost spirits into its pliant body and guide them home.
| Type | Height | Weight |
|---|---|---|
| Gripper Pokémon | 2.2m | 106.6kg |
Location
| Locations | Method |
|---|---|
| - | Evolves from Dusclops |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | Fire Punch | A fiery punch. May cause a burn. | 75 | 100% | 15 (max 24) | ||
| 1 | Ice Punch | An icy punch. May cause freezing. | 75 | 100% | 15 (max 24) | ||
| 1 | Thunder Punch | An electric punch. It may paralyze. | 75 | 100% | 15 (max 24) | ||
| 1 | Bind | Binds the target for 4-5 turns. | 15 | 85% | 20 (max 32) | ||
| 1 | Leer | Reduces the foe's Defense. | - | 100% | 30 (max 48) | ||
| 1 | Disable | Disables the foe's most recent move. | - | 100% | 20 (max 32) | ||
| 1 | Night Shade | The user's level equals damage HP. | Varies | 100% | 15 (max 24) | ||
| 1 | Gravity | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | - | -% | 5 (max 8) | ||
| 6 | Disable | Disables the foe's most recent move. | - | 100% | 20 (max 32) | ||
| 9 | Foresight | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | - | -% | 40 (max 64) | ||
| 14 | Astonish | An attack using a startling shout. It also may make the foe flinch. | 30 | 100% | 15 (max 24) | ||
| 17 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | - | 100% | 10 (max 16) | ||
| 22 | Shadow Sneak | The user extends its shadow and attacks the foe from behind. This move always goes first. | 40 | 100% | 30 (max 48) | ||
| 25 | Pursuit | Heavily strikes switching Pokémon. | 40 | 100% | 20 (max 32) | ||
| 30 | Curse | Works differently for ghost-types. | - | -% | 10 (max 16) | ||
| 33 | Will-O-Wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | - | 75% | 15 (max 24) | ||
| 37 | Shadow Punch | An unavoidable punch that is thrown from shadows. | 60 | -% | 20 (max 32) | ||
| 42 | Hex | This relentless attack does massive damage to a target affected by status problems. | 50 | 100% | 10 (max 16) | ||
| 49 | Mean Look | Prevents fleeing or switching. | - | -% | 5 (max 8) | ||
| 58 | Payback | The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. | 50 | 100% | 10 (max 16) | ||
| 61 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | 100 | 100% | 10 (max 16) |