Mods/Silver's Soul/Pokédex/Dusknoir

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Dusknoir
Dusknoir.png
Number: #196

Type: GhostType.pngNoneType.png
356MS.png<---- Home ---->198MS.png

Abilities
None None
Stats
HP HP
Attack ATK
Defence DEF
Special Atk. SPCA
Special Def. SPCD
Speed SPD
Total TOTAL

Information

Dusknoir is a Ghost type Pokemon.

Dusknoir's body is mostly black, with two almond shaped eye-like markings and a yellow horizontal zigzag line on this Pokémon's torso which can open like a mouth (creating the illusion of a face) and fire powerful attacks. Dusknoir now has fully developed arms. Two yellow bands are near its black wrists and its gray hands are similar to Dusclops's. Dusknoir has a gray, cylinder-shaped head with another yellow band near the top and a single black glaring eye with a yellow iris and a red pupil. The tattered fringes of Dusknoir's lapels converge into a shawl collar on its upper chest. Dusknoir has a ghostly tail rather than feet, reminiscent of a genie, or a stylized 'cartoonish' depiction of a ghost. Dusknoir has a yellow antenna on top of its head in which allows this Pokémon to receive transmissions from the spirit world, which tell it to bring people there.

Dusknoir evolves from Dusclops starting at level 49.

Pokédex Entry

It is said to take lost spirits into its pliant body and guide them home.

Type Height Weight
Gripper Pokémon 2.2m 106.6kg

Location

Locations Method
- Evolves from Dusclops

Moves

Lv. Move Type Cat. Description Power Acc. PP
1 Fire Punch Type Fire.png PhysicalMove.png A fiery punch. May cause a burn. 75 100% 15 (max 24)
1 Ice Punch Type Ice.png PhysicalMove.png An icy punch. May cause freezing. 75 100% 15 (max 24)
1 Thunder Punch Type Electric.png PhysicalMove.png An electric punch. It may paralyze. 75 100% 15 (max 24)
1 Bind Type Normal.png PhysicalMove.png Binds the target for 4-5 turns. 15 85% 20 (max 32)
1 Leer Type Normal.png OtherMove.png Reduces the foe's Defense. - 100% 30 (max 48)
1 Disable Type Normal.png OtherMove.png Disables the foe's most recent move. - 100% 20 (max 32)
1 Night Shade Type Ghost.png SpecialMove.png The user's level equals damage HP. Varies 100% 15 (max 24)
1 Gravity Type Psychic.png OtherMove.png Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. - -% 5 (max 8)
6 Disable Type Normal.png OtherMove.png Disables the foe's most recent move. - 100% 20 (max 32)
9 Foresight Type Normal.png OtherMove.png Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. - -% 40 (max 64)
14 Astonish Type Ghost.png PhysicalMove.png An attack using a startling shout. It also may make the foe flinch. 30 100% 15 (max 24)
17 Confuse Ray Type Ghost.png OtherMove.png The target is exposed to a sinister ray that triggers confusion. - 100% 10 (max 16)
22 Shadow Sneak Type Ghost.png PhysicalMove.png The user extends its shadow and attacks the foe from behind. This move always goes first. 40 100% 30 (max 48)
25 Pursuit Type Dark.png PhysicalMove.png Heavily strikes switching Pokémon. 40 100% 20 (max 32)
30 Curse Type Ghost.png OtherMove.png Works differently for ghost-types. - -% 10 (max 16)
33 Will-O-Wisp Type Fire.png OtherMove.png The user shoots a sinister, bluish-white flame at the target to inflict a burn. - 75% 15 (max 24)
37 Shadow Punch Type Ghost.png PhysicalMove.png An unavoidable punch that is thrown from shadows. 60 -% 20 (max 32)
42 Hex Type Ghost.png SpecialMove.png This relentless attack does massive damage to a target affected by status problems. 50 100% 10 (max 16)
49 Mean Look Type Normal.png OtherMove.png Prevents fleeing or switching. - -% 5 (max 8)
58 Payback Type Dark.png PhysicalMove.png The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. 50 100% 10 (max 16)
61 Future Sight Type Psychic.png SpecialMove.png Two turns after this move is used, a hunk of psychic energy attacks the target. 100 100% 10 (max 16)