Mods/Silver's Soul/Pokédex/Dusclops

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Number: #195

Type: GhostType.pngNoneType.png
Evolution: Dusknoir
355MS.png<---- Home ---->477MS.png

None None
Attack ATK
Defence DEF
Special Atk. SPCA
Special Def. SPCD
Speed SPD


Dusclops is a Ghost type Pokemon.

Dusclops has a roundish body with two stubby legs. It has single red eye, three tooth-like appendages similar to its pre-evolution, and its hands appear to be directly attached to its body. It has two tan appendages coming out of its shoulders.

Dusclops evolves from Duskull starting at level 27 and evolves into Dusknoir starting at level 49.

Pokédex Entry

It seeks drifting will-o'-the-wisps and sucks them into its empty body. What happens inside is a mystery.

Type Height Weight
Beckon Pokémon 1.6m 30.6kg



Locations Method
- Evolves from Duskull


Lv. Move Type Cat. Description Power Acc. PP
1 Fire Punch Type Fire.png PhysicalMove.png A fiery punch. May cause a burn. 75 100% 15 (max 24)
1 Ice Punch Type Ice.png PhysicalMove.png An icy punch. May cause freezing. 75 100% 15 (max 24)
1 Thunder Punch Type Electric.png PhysicalMove.png An electric punch. It may paralyze. 75 100% 15 (max 24)
1 Bind Type Normal.png PhysicalMove.png Binds the target for 4-5 turns. 15 85% 20 (max 32)
1 Leer Type Normal.png OtherMove.png Reduces the foe's Defense. - 100% 30 (max 48)
1 Disable Type Normal.png OtherMove.png Disables the foe's most recent move. - 100% 20 (max 32)
1 Night Shade Type Ghost.png SpecialMove.png The user's level equals damage HP. Varies 100% 15 (max 24)
1 Gravity Type Psychic.png OtherMove.png Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. - -% 5 (max 8)
6 Disable Type Normal.png OtherMove.png Disables the foe's most recent move. - 100% 20 (max 32)
9 Foresight Type Normal.png OtherMove.png Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. - -% 40 (max 64)
14 Astonish Type Ghost.png PhysicalMove.png An attack using a startling shout. It also may make the foe flinch. 30 100% 15 (max 24)
17 Confuse Ray Type Ghost.png OtherMove.png The target is exposed to a sinister ray that triggers confusion. - 100% 10 (max 16)
22 Shadow Sneak Type Ghost.png PhysicalMove.png The user extends its shadow and attacks the foe from behind. This move always goes first. 40 100% 30 (max 48)
25 Pursuit Type Dark.png PhysicalMove.png Heavily strikes switching Pokémon. 40 100% 20 (max 32)
30 Curse Type Ghost.png OtherMove.png Works differently for ghost-types. - -% 10 (max 16)
33 Will-O-Wisp Type Fire.png OtherMove.png The user shoots a sinister, bluish-white flame at the target to inflict a burn. - 75% 15 (max 24)
37 Shadow Punch Type Ghost.png PhysicalMove.png An unavoidable punch that is thrown from shadows. 60 -% 20 (max 32)
42 Hex Type Ghost.png SpecialMove.png This relentless attack does massive damage to a target affected by status problems. 50 100% 10 (max 16)
49 Mean Look Type Normal.png OtherMove.png Prevents fleeing or switching. - -% 5 (max 8)
58 Payback Type Dark.png PhysicalMove.png The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. 50 100% 10 (max 16)
61 Future Sight Type Psychic.png SpecialMove.png Two turns after this move is used, a hunk of psychic energy attacks the target. 100 100% 10 (max 16)