Mods/Silver's Soul/Pokédex/Dusclops
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Dusclops
| |
| Number: #195 | |
| Abilities | |
| None | None |
| Stats | |
| HP | HP |
| Attack | ATK |
| Defence | DEF |
| Special Atk. | SPCA |
| Special Def. | SPCD |
| Speed | SPD |
| Total | TOTAL |
Information
Dusclops is a Ghost type Pokemon.
Dusclops has a roundish body with two stubby legs. It has single red eye, three tooth-like appendages similar to its pre-evolution, and its hands appear to be directly attached to its body. It has two tan appendages coming out of its shoulders.
Dusclops evolves from Duskull starting at level 27 and evolves into Dusknoir starting at level 49.
Pokédex Entry
It seeks drifting will-o'-the-wisps and sucks them into its empty body. What happens inside is a mystery.
| Type | Height | Weight |
|---|---|---|
| Beckon Pokémon | 1.6m | 30.6kg |
Location
Wild
| Locations | Method |
|---|---|
| - | Evolves from Duskull |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| 1 | Fire Punch | A fiery punch. May cause a burn. | 75 | 100% | 15 (max 24) | ||
| 1 | Ice Punch | An icy punch. May cause freezing. | 75 | 100% | 15 (max 24) | ||
| 1 | Thunder Punch | An electric punch. It may paralyze. | 75 | 100% | 15 (max 24) | ||
| 1 | Bind | Binds the target for 4-5 turns. | 15 | 85% | 20 (max 32) | ||
| 1 | Leer | Reduces the foe's Defense. | - | 100% | 30 (max 48) | ||
| 1 | Disable | Disables the foe's most recent move. | - | 100% | 20 (max 32) | ||
| 1 | Night Shade | The user's level equals damage HP. | Varies | 100% | 15 (max 24) | ||
| 1 | Gravity | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | - | -% | 5 (max 8) | ||
| 6 | Disable | Disables the foe's most recent move. | - | 100% | 20 (max 32) | ||
| 9 | Foresight | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | - | -% | 40 (max 64) | ||
| 14 | Astonish | An attack using a startling shout. It also may make the foe flinch. | 30 | 100% | 15 (max 24) | ||
| 17 | Confuse Ray | The target is exposed to a sinister ray that triggers confusion. | - | 100% | 10 (max 16) | ||
| 22 | Shadow Sneak | The user extends its shadow and attacks the foe from behind. This move always goes first. | 40 | 100% | 30 (max 48) | ||
| 25 | Pursuit | Heavily strikes switching Pokémon. | 40 | 100% | 20 (max 32) | ||
| 30 | Curse | Works differently for ghost-types. | - | -% | 10 (max 16) | ||
| 33 | Will-O-Wisp | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | - | 75% | 15 (max 24) | ||
| 37 | Shadow Punch | An unavoidable punch that is thrown from shadows. | 60 | -% | 20 (max 32) | ||
| 42 | Hex | This relentless attack does massive damage to a target affected by status problems. | 50 | 100% | 10 (max 16) | ||
| 49 | Mean Look | Prevents fleeing or switching. | - | -% | 5 (max 8) | ||
| 58 | Payback | The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. | 50 | 100% | 10 (max 16) | ||
| 61 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | 100 | 100% | 10 (max 16) |