Hariyama

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Information

Hariyama is a Fighting type Pokémon.

Hariyama evolves from Makuhita starting at level 24.


Hariyama is a large, hulking, and mostly gray bipedal Pokémon that is modeled after sumo wrestlers. It has very large orange hands with three fingers. On its head, it has a pointed triangular crest and V-shaped marking of dark blue that runs across the tops of its eyes. This marking becomes a long blue ponytail in the back. On the sides of its head are round, stubby ears with visible holes in them. It has an orange, semicircular pattern on its abdomen. It has yellow skirt-like extensions on its waist and large, thick, dark blue legs with orange, two-toed feet. Its body is mostly muscle instead of fat. When its body tenses, its muscles become as hard as stone. Its powerful arms can send a truck flying and break a telephone pole in two. It stomps on the ground to build power. Its signature move is Smelling Salts, and Arm Thrust is a former signature move. It likes to match power with big-bodied Pokémon. It is known to to stand on train tracks and stop trains with its thrusts. It lives in mountainous areas.

Pokédex Entry

It loves challenging others to tests of strength. It has the power to stop a train with a slap.

Species Height Weight
Arm Thrust Pokémon 2.3 m 253.8 Kg



Locations / How to obtain

Edit
Region Location Method
Kanto Millennial Star Tower Tower Floor


Hariyama
Hariyama.png
National Dex: #297
Kanto Dex: #171
Type: Fighting
Evolution:
Makuhita
296MS.png
Hariyama
297MS.png
296MS.png
Home
298MS.png
Makuhita Azurill
Ability
Thick Fat Guts
Sheer Force
Hidden Ability
Stats
HP
144
Attack
120
Defense
60
Special Atk.
40
Special Def.
60
Speed
50
Total
474

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Brine Water Special Smart If the target's HP is down to about half, this attack will hit with double the power. 10 (Max: 16) 65 100 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Focus Energy Normal Status Cool The user takes a deep breath and focuses so that critical hits land more easily. 30 (Max: 48) 0 0 Yes
- Sand-Attack Ground Status Cute Sand is hurled in the target's face, reducing its accuracy. 15 (Max: 24) 0 100 Yes
- Arm Thrust Fighting Physical Cool The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. 20 (Max: 32) 15 100 Yes
4 Sand-Attack Ground Status Cute Sand is hurled in the target's face, reducing its accuracy. 15 (Max: 24) 0 100 Yes
7 Arm Thrust Fighting Physical Cool The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. 20 (Max: 32) 15 100 Yes
10 Vital Throw Fighting Physical Cool The user attacks last. In return, this throw move is guaranteed not to miss. Has a priority of -1 10 (Max: 16) 70 0 Yes
13 Fake Out Normal Physical Cute An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. 10 (Max: 16) 40 100 Yes
16 Whirlwind Normal Status Smart The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
19 Knock Off Dark Physical Smart The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. 25 (Max: 40) 65 100 Yes
22 Smelling Salt Normal Physical Smart This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. 10 (Max: 16) 70 100 Yes
27 Belly Drum Normal Status Cute The user maximizes its Attack stat in exchange for HP equal to half its max HP. 10 (Max: 16) 0 0 Yes
32 Force Palm Fighting Physical Cool The target is attacked with a shock wave. This may also leave the target with paralysis. 10 (Max: 16) 60 100 Yes
37 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
42 Wake-Up Slap Fighting Physical Smart This attack inflicts big damage on a sleeping target. It also wakes the target up, however. 10 (Max: 16) 70 100 Yes
47 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
52 Close Combat Fighting Physical Smart The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. 5 (Max: 8) 120 100 Yes
57 Reversal Fighting Physical Cool An all-out attack that becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
62 Heavy Slam Steel Physical Cool The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. 10 (Max: 16) 0 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 33 Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 48 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 76 Metronome Normal Status Cute The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 93 Bulk Up Fighting Status Beauty The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. 20 (Max: 32) 0 100 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 113 Brine Water Special Smart If the target's HP is down to about half, this attack will hit with double the power. 10 (Max: 16) 65 100 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 135 Poison Jab Poison Physical Smart The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. 20 (Max: 32) 80 100 Yes
TM 145 Smack Down Rock Physical Tough The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. 15 (Max: 24) 50 100 Yes
TM 148 Low Sweep Fighting Physical Smart The user makes a swift attack on the target's legs, which lowers the target's Speed stat. 20 (Max: 32) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 03 Surf Water Special Beauty It swamps the area around the user with a giant wave. It can also be used for crossing water. 15 (Max: 24) 90 100 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 06 Whirlpool Water Special Beauty Traps foes in a violent swirling whirlpool for four to five turns. 15 (Max: 24) 35 85 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Bullet Punch Steel Physical Smart The user strikes the target with tough punches as fast as bullets. This move always goes first. 30 (Max: 48) 40 100 Yes
Chip Away Normal Physical Tough Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. 20 (Max: 32) 70 100 Yes
Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
Cross Chop Fighting Physical Cool The user delivers a double chop with its forearms crossed. Critical hits land more easily. 5 (Max: 8) 100 80 Yes
Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
Feint Normal Physical Beauty An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. Has a priority of +2 10 (Max: 16) 30 100 Yes
Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
Foresight Normal Status Smart Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes
Helping Hand Normal Status Smart The user assists an ally by boosting the power of that ally's attack. Has a priority of +5 20 (Max: 32) 0 0 No
Revenge Fighting Physical Tough An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. 10 (Max: 16) 60 100 Yes
Wake-Up Slap Fighting Physical Smart This attack inflicts big damage on a sleeping target. It also wakes the target up, however. 10 (Max: 16) 70 100 Yes
Wide Guard Rock Status Tough - Blank Description - 10 (Max: 16) 0 0 No


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.