| Version
|
Release date
|
Summary
|
| 0.18_1
|
26.12.2012
|
New features:
Bugfixes:
- Removed NPCs are still present but invisible
|
| 0.18
|
25.12.2012
|
New features/changes:
- trainer battle enhancements
- Joey vs. Joey event on Route 30
- Rival battle + name rival
- Story for: New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31
- New Attack notification
- Enhanced trading screen for market
- The environment isn’t that dark anymore when it’s raining at night
- new Pokémon: Bellsprout, Hoothoot
- new moves: Growth, Vine Whip, Bubble
- new trainers in: Route 30, Route 31, Sprout Tower
- new battle environment: Sprout Tower
- rearrangement of the choose able skins.
Bugfixes:
- fixed not getting Pokédex
- fixed Hoppip’s evolution
- fixed fullscreen games to crash while battle initialization
- fixed stat modifier bug
- fixed houses/links in: Violet City, Route 32, Azalea Town
- fixed missing stairs in Union cave
- fixed NPCs not facing the correct direction in conversations sometimes
- fixed crash bug in the inventory in battles
|
| 0.17
|
18.12.2012
|
New features/changes:
- You can stop evolutions
- rename Pokémon
- new Pokémon: Hoppip
- Achievements
- Auto camera align while talking
- finished Kurts Apricorn interface
- new map: Sprout Tower
- Sudowoodo on Route 36
- Mystery egg and Pokédex
- Trainer battles
- Youngster Joey on Route 30
Bugfixes:
- Camera and scriptblocks bugs fixed
- fixed: do not obtain the Mystery Egg/Pokédex
- fixed: sounds don’t mute when pressing the M key.
- fixed: music keeps getting quieter when pressing escape key twice.
- fixed: no sound for healing machine in Prof. Elms lab.
- fixed: almost no female Pokémon.
|
| 0.16
|
11.12.2012
|
New features/changes:
- new maps: Route 46, Route 37, Gate between Route 29 and 46, Mr. Pokémons house, Violet Gym, Violet Center, Violet Mart
- Kakuna + Rattata can evolve now.
- Weather enhancements + new particle animations (see screenshot above)
- Wild Pokémon on Route 30
- battle music, gym music, cave music, new sounds
- repel items
- see hold items in storage system
- get transported to latest Pokécenter after being defeated (violet center is not working with this mechanic)
- status fall/rise animations in battles
- lots and lots of fixes (eg battle enter crash, plant apricorn crash, glitch out of map, loose Pokémon when shutting down PC and a lot more.)
|
| 0.15
|
27.11.2012
|
New features/changes:
- Pokémon catching completed
- Union cave map
- New Pokémon switch menu in battle
- Removed camera shaking in third person mode
- Removed ability to surf without a Pokémon knowing the move “Surf” in the party
- Battle menu is aligned correctly in full screen mode
- Fixed a bug with DirectX
- Some texture loading/drawing improvements
|
| 0.14
|
20.11.2012
|
New features/changes:
- catch Pokémon (not finished though)
- animated Pokémon sprites
- redid damage calculation
Bugfixes:
- co-op battle player entity fix
- fixed a bug with only one fainted Pokémon causes player to black out.
|
| 0.13
|
13.11.2012
|
New features/changes:
- Union cave
- Battle animations
- new battle dialogues
- new battle animations
- exp exchange when using more than one Pokémon in battle
- black out when every Pokémon is fainted
- The player gets transparent when running against an object in the world while in third person mode.
|
| 0.12
|
06.11.2012
|
New features:
- Azalea Town
- Apricorn items
- Apricorn trees
- Kurt (crafts Apricorns to Pokéballs)
- Launcher integration
- Icon for the window
Bugfixes:
Changes:
- increased render distance
- decreased snow height in battles
- added shader for darker nights
- better texture loader
|
| 0.11
|
30.10.2012
|
New features/changes:
- Evolve Pokémon!
- Switch Pokémon in battles
- Antidote item
- PP loose in battle
- removed flickering while moving the 3rd person camera
- removed ghost NPCs
- changed version number system (0.010a -> 0.11)
- a few tweaks to the battle system.
|
| 0.010a
|
23.10.2012
|
New features:
- 3rd person mode (switch with [F5])
- skin changing + skin sync via co-op
- you can choose your skin while creating a new game.
- new render distance setting: extreme (level 4); increases distance from 35 to 50!
- co-op commands (/weather, /give, /tp, /disconnect, /wear)
- tweaked movement
- level up + item use in battle
- TM/HM integration
- exp gain + HP drain animation in battles
- IsDark option for darker levels (you’ll have to use Flash to make them bright again)
- Hilbert and Hilda skins
- you can let Pokémon free
- finished: darkcave.dat, route32.dat
- added signs and a NPC to Route 30
- new maps: Route 36, Route 33
Bugfixes:
- Pokémon don’t tilt up and down in use item screen
- wrong textures at water edge corners
- crash bug in inventory
- Trainercard showing weird image -> shows the current skin now.
- Step-Inside-Corner model has wrong texture coordinates
Changes:
- hold items are shown in save screen
- changed bag order and item categories
- berries grow only one berry when you plant them in snow. They grow more than normal, when planted while rain.
- added blue shading for shadows at night
- overhauled Pokémon storage system
- changed a few scripts and texts
- new wild Pokémon encounter formula
- engine improvements (runs faster than before)
- mouse will stay in window while battle is initializing
- roofs for houses in New Bark Town.
|
| 0.09a
|
16.10.2012
|
New features:
- shadows (currently used at Sproud Tower and the bridge on Route 32)
- items are now useable + you can give them to Pokémon so they can hold them.
- new menus for item using.
- overhauled battle system: it is as far developed as it was before, but I want to finish it in the next three weeks! Yeay :D
- battle camera controls: use arrow keys to look around
Bugfixes:
- crash bug in co-op
- a lot of smaller bugs
- you can open the connection menu and connect again even if you are already connected.
- weather is not visible in battle
- mouse it not fixed in the window while in a battle
Changes:
- changed fonts to pixel fonts.
|
| 0.08a
|
09.10.2012
|
New features:
- FPS debug profiler [F3]
- shader for objects (this is not used right now, can be used in the future to make shadows or color different objects)
- new maps: Route 32, Dark Cave, Last house in New Bark Town
Bugfixes:
- game crashes when using Space/Enter on Load Game/Continue without having save states.
- FPS drops while snow
Changes:
- Rewrote the weather code including the additional snow layer, which performs better now.
- weather changes less often
- snow is visible in fast graphics mode.
|
| 0.07a
|
02.10.2012
|
New Features:
- Weather (rain + snow)
- underwater environment
- general overhaul of the whole environment code
- graphics setting in the options menu
- trade menu to buy/sell items
- NPC in the market
- new house + NPCs in New Bark Town
- Lavender Town
Bugfixes:
- You cannot play together with different versions of the game now (e.g. 0.06a -/- 0.07a)
- added Tackle move for Pokémon appearing on Route 31 to prevent crashes.
- display bugs in the chat
- fixed screenshots not working in fullscreen
- removed invisible network player entity when not playing online
- fixed inside corner model displaying wrong textures
- warp command in scripts
Changes:
- Added CapsLock support for chat, also redid the arrangement of trigger keys: Alt -> Shift/CapsLock -> Normal
- game messages hide while taking a screenshot (you cannot capture them anymore)
- changed debug screen
|