Version history

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Revision as of 07:55, 26 December 2012 by Nilllzz (talk | contribs)
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Version Release date Summary
0.18_1 26.12.2012 New features:
  • Pokémon cries

Bugfixes:

  • Removed NPCs are still present but invisible
0.18 25.12.2012 New features/changes:
  • trainer battle enhancements
  • Joey vs. Joey event on Route 30
  • Rival battle + name rival
  • Story for: New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31
  • New Attack notification
  • Enhanced trading screen for market
  • The environment isn’t that dark anymore when it’s raining at night
  • new Pokémon: Bellsprout, Hoothoot
  • new moves: Growth, Vine Whip, Bubble
  • new trainers in: Route 30, Route 31, Sprout Tower
  • new battle environment: Sprout Tower

Bugfixes:

  • fixed not getting Pokédex
  • fixed Hoppip’s evolution
  • fixed fullscreen games to crash while battle initialization
  • fixed stat modifier bug
  • fixed houses/links in: Violet City, Route 32, Azalea Town
  • fixed missing stairs in Union cave
  • fixed NPCs not facing the correct direction in conversations sometimes
  • fixed crash bug in the inventory in battles
0.17 18.12.2012 New features/changes:
  • You can stop evolutions
  • rename Pokémon
  • new Pokémon: Hoppip
  • Achievements
  • Auto camera align while talking
  • finished Kurts Apricorn interface
  • new map: Sprout Tower
  • Sudowoodo on Route 36
  • Mystery egg and Pokédex
  • Trainer battles
  • Youngster Joey on Route 30

Bugfixes:

  • Camera and scriptblocks bugs fixed
  • fixed: do not obtain the Mystery Egg/Pokédex
  • fixed: sounds don’t mute when pressing the M key.
  • fixed: music keeps getting quieter when pressing escape key twice.
  • fixed: no sound for healing machine in Prof. Elms lab.
  • fixed: almost no female Pokémon.
0.16 11.12.2012 New features/changes:
  • new maps: Route 46, Route 37, Gate between Route 29 and 46, Mr. Pokémons house, Violet Gym, Violet Center, Violet Mart
  • Kakuna + Rattata can evolve now.
  • Weather enhancements + new particle animations (see screenshot above)
  • Wild Pokémon on Route 30
  • battle music, gym music, cave music, new sounds
  • repel items
  • see hold items in storage system
  • get transported to latest Pokécenter after being defeated (violet center is not working with this mechanic)
  • status fall/rise animations in battles
  • lots and lots of fixes (eg battle enter crash, plant apricorn crash, glitch out of map, loose Pokémon when shutting down PC and a lot more.)
0.15 27.11.2012 New features/changes:
  • Pokémon catching completed
  • Union cave map
  • New Pokémon switch menu in battle
  • Removed camera shaking in third person mode
  • Removed ability to surf without a Pokémon knowing the move “Surf” in the party
  • Battle menu is aligned correctly in full screen mode
  • Fixed a bug with DirectX
  • Some texture loading/drawing improvements
0.14 20.11.2012 New features/changes:
  • catch Pokémon (not finished though)
  • animated Pokémon sprites
  • redid damage calculation

Bugfixes:

  • co-op battle player entity fix
  • fixed a bug with only one fainted Pokémon causes player to black out.
0.13 13.11.2012 New features/changes:
  • Union cave
  • Battle animations
  • new battle dialogues
  • new battle animations
  • exp exchange when using more than one Pokémon in battle
  • black out when every Pokémon is fainted
  • The player gets transparent when running against an object in the world while in third person mode.
0.12 06.11.2012 New features:
  • Azalea Town
  • Apricorn items
  • Apricorn trees
  • Kurt (crafts Apricorns to Pokéballs)
  • Launcher integration
  • Icon for the window

Bugfixes:

  • shader bug

Changes:

  • increased render distance
  • decreased snow height in battles
  • added shader for darker nights
  • better texture loader
0.11 30.10.2012 New features/changes:
  • Evolve Pokémon!
  • Switch Pokémon in battles
  • Antidote item
  • PP loose in battle
  • removed flickering while moving the 3rd person camera
  • removed ghost NPCs
  • changed version number system (0.010a -> 0.11)
  • a few tweaks to the battle system.
0.010a 23.10.2012 New features:
  • 3rd person mode (switch with [F5])
  • skin changing + skin sync via co-op
  • you can choose your skin while creating a new game.
  • new render distance setting: extreme (level 4); increases distance from 35 to 50!
  • co-op commands (/weather, /give, /tp, /disconnect, /wear)
  • tweaked movement
  • level up + item use in battle
  • TM/HM integration
  • exp gain + HP drain animation in battles
  • IsDark option for darker levels (you’ll have to use Flash to make them bright again)
  • Hilbert and Hilda skins
  • you can let Pokémon free
  • finished: darkcave.dat, route32.dat
  • added signs and a NPC to Route 30
  • new maps: Route 36, Route 33

Bugfixes:

  • Pokémon don’t tilt up and down in use item screen
  • wrong textures at water edge corners
  • crash bug in inventory
  • Trainercard showing weird image -> shows the current skin now.
  • Step-Inside-Corner model has wrong texture coordinates

Changes:

  • hold items are shown in save screen
  • changed bag order and item categories
  • berries grow only one berry when you plant them in snow. They grow more than normal, when planted while rain.
  • added blue shading for shadows at night
  • overhauled Pokémon storage system
  • changed a few scripts and texts
  • new wild Pokémon encounter formula
  • engine improvements (runs faster than before)
  • mouse will stay in window while battle is initializing
  • roofs for houses in New Bark Town.