Difference between revisions of "Moves"

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This page contains a list of all moves available sorted by ID.
This page contains a list of all moves available sorted by ID.


== 172 available moves ==
== 483 available moves ==


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Revision as of 15:58, 9 May 2014

This page contains a list of all moves available sorted by ID.

483 available moves

ID Name Type Cat Description Power Acc. PP
1 Pound Type Normal.png PhysicalMove.png Pounds with forelegs or tail. 40 100% 35 (max 56)
2 Karate Chop Type Fighting.png PhysicalMove.png Has a high critical hit ratio. 50 100% 25 (max 40)
3 Double Slap Type Normal.png PhysicalMove.png The target is slapped repeatedly, back and forth, two to five times in a row. 15 85% 10 (max 16)
4 Comet Punch Type Normal.png PhysicalMove.png The target is hit with a flurry of punches that strike two to five times in a row. 18 85% 15 (max 24)
5 Mega Punch Type Normal.png PhysicalMove.png A powerful punch thrown very hard. 80 85% 20 (max 32)
6 Pay Day Type Normal.png PhysicalMove.png Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 40 100% 20 (max 32)
7 Fire Punch Type Fire.png PhysicalMove.png A fiery punch. May cause a burn. 75 100% 15 (max 24)
8 Ice Punch Type Ice.png PhysicalMove.png An icy punch. May cause freezing. 75 100% 15 (max 24)
9 Thunder Punch Type Electric.png PhysicalMove.png An electric punch. It may paralyze. 75 100% 15 (max 24)
10 Scratch Type Normal.png PhysicalMove.png Scratches with sharp claws. 40 100% 35 (max 56)
11 ViceGrip Type Normal.png PhysicalMove.png Grips with powerful pincers. 55 100% 30 (max 48)
12 Guillotine Type Normal.png PhysicalMove.png A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. - 12% 5 (max 8)
13 Razor Wind Type Normal.png SpecialMove.png A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. 80 100% 10 (max 16)
14 Sword Dance Type Normal.png OtherMove.png A dance that increases Attack. - -% 30 (max 48)
15 Cut Type Normal.png PhysicalMove.png Cuts using claws, scythes, etc. 50 95% 30 (max 48)
16 Gust Type Flying.png SpecialMove.png Whips up a strong gust of wind. 40 100% 35 (max 56)
17 Wing Attack Type Flying.png PhysicalMove.png Strikes the target with wings. 60 100% 35 (max 56)
19 Fly Type Flying.png PhysicalMove.png The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. 90 95% 15 (max 24)
20 Bind Type Normal.png PhysicalMove.png Binds the target for 4-5 turns. 15 85% 20 (max 32)}}
21 Slam Type Normal.png PhysicalMove.png Slams the foe with a tail, vine, etc. 80 75% 20 (max 32)
22 Vine Whip Type Grass.png PhysicalMove.png Whips the foe with slender vines. 35 100% 15 (max 24)
23 Stomp Type Normal.png PhysicalMove.png Stomps the enemy with a big foot. May cause flinching. 65 100% 20 (max 32)
24 Double Kick Type Fighting.png PhysicalMove.png The target is quickly kicked twice in succession using both feet. 30 100% 30 (max 48)
25 Mega Kick Type Normal.png PhysicalMove.png A powerful kicking attack. 120 75% 5 (max 8)
26 Jump Kick Type Fighting.png PhysicalMove.png The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. 100 95% 10 (max 16)
27 Rolling Kick Type Fighting.png PhysicalMove.png A fast, spinning kick. It may make the foe flinch. 60 85% 15 (max 24)
28 Sand Attack Type Ground.png OtherMove.png Reduces accuracy by throwing sand. - 100% 15 (max 24)
29 Headbutt Type Normal.png PhysicalMove.png The user sticks its head out and rams straight forward. It may make the foe flinch. 70 100% 15 (max 24)
30 Horn Attack Type Normal.png PhysicalMove.png An attack using a horn to jab. 65 100% 25 (max 40)
31 Fury Attack Type Normal.png PhysicalMove.png The target is jabbed repeatedly with a horn or beak two to five times in a row. 15 85% 20 (max 32)
32 Horn Drill Type Normal.png PhysicalMove.png The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. - 12% 5 (max 8)
33 Tackle Type Normal.png PhysicalMove.png A full-body charge attack. 35 100% 35 (max 56)
34 Body Slam Type Normal.png PhysicalMove.png An attack that may cause paralysis. 85 100% 15 (max 24)
35 Wrap Type Normal.png PhysicalMove.png Squeezes the foe for 4-5 turns. 15 90% 20 (max 32)
36 Take Down Type Normal.png PhysicalMove.png A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 90 85% 20 (max 32)
37 Trash Type Normal.png PhysicalMove.png A rampage of 2 to 3 turns that confuses the user. 120 100% 10 (max 16)
38 Double Edge Type Normal.png PhysicalMove.png A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 120 100% 15 (max 24)
39 Tail Whip Type Normal.png OtherMove.png Lowers the foe's Defense. - 100% 30 (max 48)
40 Poison Sting Type Poison.png PhysicalMove.png An attack that may poison the target. 15 100% 35 (max 56)
41 Twineedle Type Bug.png PhysicalMove.png The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. 25 100% 20 (max 32)
42 Pin Missile Type Bug.png PhysicalMove.png Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. 14 85% 20 (max 32)
43 Leer Type Normal.png OtherMove.png Reduces the foe's Defense. - 100% 30 (max 48)
44 Bite Type Dark.png PhysicalMove.png An attack that may cause flinching. 60 100% 25 (max 40)
45 Growl Type Normal.png OtherMove.png Reduces the foe's Attack. - 100% 40 (max 64)
47 Sing Type Normal.png OtherMove.png May cause the foe to fall asleep. - 55% 15 (max 24)
48 Supersonic Type Normal.png OtherMove.png Sound waves that cause confusion. - 55% 20 (max 32)
49 SonicBoom Type Normal.png SpecialMove.png Always inflicts 20HP damage. 20 HP 90% 20 (max 32)
51 Acid Type Poison.png SpecialMove.png An attack that may lower Defense. 40 100% 30 (max 48)
52 Ember Type Fire.png SpecialMove.png An attack that may inflict a burn. 40 100% 25 (max 40)
53 Flamethrower Type Fire.png SpecialMove.png A powerful fire attack that may inflict a burn. 95 100% 15 (max 24)
54 Mist Type Ice.png OtherMove.png Prevents stat reduction. - -% 30 (max 48)
55 Water Gun Type Water.png SpecialMove.png Squirts water to attack. 40 100% 25 (max 40)
56 Hydro Pump Type Water.png SpecialMove.png A powerful water- type attack. 120 80% 5 (max 8)
57 Surf Type Water.png SpecialMove.png Creates a huge wave, then crashes it down on the foe. 95 100% 15 (max 24)
58 Ice Beam Type Ice.png SpecialMove.png Blasts the foe with an icy beam that may freeze it. 95 100% 10 (max 16)
59 Blizzard Type Ice.png SpecialMove.png An attack that may freeze the foe. 120 70% 5 (max 8)
60 Psybeam Type Psychic.png SpecialMove.png A peculiar ray is shot at the foe. It may leave the foe confused. 65 100% 20 (max 32)
61 BubbleBeam Type Water.png SpecialMove.png An attack that may lower Speed. 65 100% 20 (max 32)
62 Aurora Beam Type Ice.png SpecialMove.png An attack that may lower Attack. 65 100% 20 (max 32)
63 Hyper Beam Type Normal.png SpecialMove.png The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 150 90% 5 (max 8)
64 Peck Type Flying.png PhysicalMove.png Jabs the foe with a beak, etc. 35 100% 35 (max 56)
65 Drill Peck Type Flying.png PhysicalMove.png A strong, spinning-peck attack. 80 100% 20 (max 32)
66 Submission Type Fighting.png PhysicalMove.png The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 80 80% 25 (max 40)
67 Low Kick Type Fighting.png PhysicalMove.png A kick that inflicts more damage on heavier foes. Varies 100% 20 (max 32)
68 Counter Type Fighting.png PhysicalMove.png A retaliation move that counters any physical attack, inflicting double the damage taken. - 100% 20 (max 32)
69 Seicmic Toss Type Fighting.png PhysicalMove.png The user's level equals damage HP. Varies 100% 20 (max 32)
70 Strength Type Normal.png PhysicalMove.png A powerful physical attack. 80 100% 15 (max 24)
71 Absorb Type Grass.png SpecialMove.png A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. 20 100% 25 (max 40)
72 Mega Drain Type Grass.png SpecialMove.png A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 40 100% 15 (max 24)
73 Leech Seed Type Grass.png OtherMove.png Steals HP from the foe on every turn. - 90% 10 (max 16)
74 Growth Type Normal.png OtherMove.png Raises the Spcl. Atk rating. - -% 40 (max 64)
75 Razor Leaf Type Grass.png PhysicalMove.png Cuts the enemy with leaves. High Critical-hit ratio. 55 95% 25 (max 40)
76 Solar Beam Type Grass.png SpecialMove.png A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. 120 100% 10 (max 16)
77 Poison Powder Type Poison.png OtherMove.png Scatters a toxic powder that may poison the foe. - 75% 35 (max 56)
78 Stun Spore Type Grass.png OtherMove.png A move that may paralyze the foe. - 75% 30 (max 48)
79 Sleep Powder Type Grass.png OtherMove.png May cause the foe to fall asleep. - 75% 15 (max 24)
80 Petal Dance Type Grass.png SpecialMove.png The user attacks with petals for two to three turns, then gets confused. 120 100% 10 (max 16)
81 String Shot Type Bug.png OtherMove.png A move that lowers the foe's Speed. - 95% 40 (max 64)
82 Dragon Rage Type Dragon.png SpecialMove.png Always inflicts 40HP damage. 40 HP 100% 10 (max 16)
83 Fire Spin Type Fire.png SpecialMove.png The target becomes trapped within a fierce vortex of fire that rages for four to five turns. 35 85% 15 (max 24)
84 Thunder Shock Type Electric.png SpecialMove.png An attack that may cause paralysis. 40 100% 30 (max 48)
85 Thunderbolt Type Electric.png SpecialMove.png An attack that may cause paralysis. 95 100% 15 (max 24)
86 Thunder Wave Type Electric.png OtherMove.png A move that may cause paralysis. - 100% 20 (max 32)
87 Thunder Type Electric.png SpecialMove.png An attack that may cause paralysis. 120 70% 10 (max 16)
88 Rock Throw Type Rock.png PhysicalMove.png Drops rocks on the enemy. 50 90% 15 (max 24)
89 Earthquake Type Ground.png PhysicalMove.png Tough but useless vs. flying foes. 100 100% 10 (max 16)
90 Fissure Type Ground.png PhysicalMove.png The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. - 12% 5 (max 8)
91 Dig Type Ground.png PhysicalMove.png Digs underground the 1st turn, then strikes next turn 80 100% 10 (max 16)
92 Toxic Type Poison.png OtherMove.png A move that leaves the target badly poisoned. Its poison damage worsens every turn. - 90% 10 (max 16)
93 Confusion Type Psychic.png SpecialMove.png The foe is hit by a weak telekinetic force. It may also leave the foe confused. 50 100% 25 (max 40)
94 Psychic Type Psychic.png SpecialMove.png An attack that may lower Spcl. Def. 90 100% 10 (max 16)
95 Hypnosis Type Psychic.png OtherMove.png May put the foe to sleep. - 60% 20 (max 32)
96 Meditate Type Psychic.png OtherMove.png Raises the user's Attack. - -% 40 (max 64)
97 Agility Type Psychic.png OtherMove.png Sharply increases the user's Speed. - -% 30 (max 48)
98 Quick Attack Type Normal.png PhysicalMove.png An extremely fast attack that always strikes first. 40 100% 30 (max 48)
99 Rage Type Normal.png PhysicalMove.png An attack that becomes stronger each time the user is hit in battle. 20 100% 20 (max 32)
101 Night Shade Type Ghost.png SpecialMove.png The user's level equals damage HP. Varies 100% 15 (max 24)
103 Screech Type Normal.png OtherMove.png Emits a screech to sharply reduce the foe’s Defense. - 85% 40 (max 64)
104 Double Team Type Normal.png OtherMove.png Heightens evasiveness. - -% 15 (max 24)
105 Recover Type Normal.png OtherMove.png Restores HP by 1/2 the max HP. - -% 10 (max 16)
106 Harden Type Normal.png OtherMove.png Raises the user's Defense. - -% 30 (max 48)
107 Minimize Type Normal.png OtherMove.png Heightens evasiveness. - -% 20 (max 32)
108 Smoke Screen Type Normal.png OtherMove.png Lowers the foe's Accuracy. - 100% 20 (max 32)
109 Confuse Ray Type Ghost.png OtherMove.png The target is exposed to a sinister ray that triggers confusion. - 100% 10 (max 16)
110 Withdraw Type Water.png OtherMove.png The user withdraws its body into its hard shell, raising its Defense stat. - -% 40 (max 64)
111 Defense Curl Type Normal.png OtherMove.png Heightens the user's Defense. - -% 40 (max 64)
112 Barrier Type Psychic.png OtherMove.png The user throws up a sturdy wall that sharply raises its Defense stat. - -% 30 (max 48)
113 Light Screen Type Psychic.png OtherMove.png A wall of light cuts damage from Sp. Atk attacks for five turns. - -% 30 (max 48)
114 Haze Type Ice.png OtherMove.png Eliminates all stat changes. - -% 30 (max 48)
115 Reflect Type Psychic.png OtherMove.png A wall of light cuts damage from physical attacks for five turns. - -% 20 (max 32)
116 Focus Energy Type Normal.png OtherMove.png Raises the critical hit ratio. - -% 30 (max 48)
117 Bide Type Normal.png PhysicalMove.png The user endures attacks for two turns, then strikes back to cause double the damage taken. Varies -% 10 (max 16)
118 Metronome Type Normal.png OtherMove.png The user waggles a finger and stimulates its brain into randomly using nearly any move. - -% 10 (max 16)
119 Mirror Move Type Flying.png OtherMove.png Counters the foe’s attack with the same move. - -% 20 (max 32)
120 Selfdestruct Type Normal.png PhysicalMove.png The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. 200 100% 5 (max 8)
121 Egg Bomb Type Normal.png PhysicalMove.png Eggs are hurled at the foe. 100 75% 10 (max 16)
122 Lick Type Ghost.png PhysicalMove.png Licks with a long tongue to injure. May also paralyze. 20 100% 30 (max 48)
123 Smog Type Poison.png SpecialMove.png An attack that may poison the foe. 20 70% 20 (max 32)
124 Sludge Type Poison.png SpecialMove.png An attack that may poison the foe. 65 100% 20 (max 32)
125 Bone Club Type Ground.png PhysicalMove.png Clubs the foe with a bone. May cause flinching. 65 85% 20 (max 32)
126 Fire Blast Type Fire.png SpecialMove.png An attack that may cause a burn. 120 85% 5 (max 8)
127 Waterfall Type Water.png PhysicalMove.png An aquatic charge attack. May cause flinching. 80 100% 15 (max 24)
128 Clamp Type Water.png PhysicalMove.png The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. 35 85% 10 (max 16)
129 Swift Type Normal.png SpecialMove.png Sprays star-shaped rays that never miss. 60 -% 20 (max 32)
130 Skull Bash Type Normal.png PhysicalMove.png The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 100 100% 15 (max 24)
131 Spike Cannon Type Normal.png PhysicalMove.png Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. 20 100% 15 (max 24)
132 Constrict Type Normal.png PhysicalMove.png Constricts to inflict pain. May lower Speed. 10 100% 35 (max 56)
133 Amnesia Type Psychic.png OtherMove.png Sharply raises the user's Sp. Def. - -% 20 (max 32)
134 Kinesis Type Psychic.png OtherMove.png Distracts the foe. May lower accuracy. - 80% 15 (max 24)
135 Softboiled Type Normal.png OtherMove.png Restores HP by 1/2 the user's max HP. - -% 10 (max 16)
136 Hi Jump Kick Type Fighting.png PhysicalMove.png The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. 130 90% 10 (max 16)
137 Glare Type Normal.png OtherMove.png A move that may cause paralysis. - 90% 30 (max 48)
138 Dream Eater Type Psychic.png SpecialMove.png The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 100 100% 20 (max 32)
139 Poison Gas Type Poison.png OtherMove.png Envelops the foe in a toxic gas that may poison. - 80% 40 (max 64)
140 Barrage Type Normal.png PhysicalMove.png Round objects are hurled at the target to strike two to five times in a row. 15 85% 20 (max 32)
141 Leech Life Type Bug.png PhysicalMove.png The user drains the target's blood. The user's HP is restored by half the damage taken by the target. 20 100% 15 (max 24)
142 Lovely Kiss Type Normal.png OtherMove.png May cause the foe to fall asleep. - 75% 10 (max 16)
143 Sky Attack Type Flying.png PhysicalMove.png A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch. 140 90% 5 (max 8)
145 Bubble Type Water.png SpecialMove.png An attack that may reduce Speed. 20 100% 30 (max 48)
146 Dizzy Punch Type Normal.png PhysicalMove.png An attack that may cause confusion. 70 100% 10 (max 16)
147 Spore Type Grass.png OtherMove.png A move that induces sleep. - 100% 15 (max 24)
148 Flash Type Electric.png SpecialMove.png Blinds the foe to reduce accuracy. 35 100% 20 (max 32)
149 Psywave Type Psychic.png SpecialMove.png An attack with variable power. Varies 80% 15 (max 24)
150 Splash Type Normal.png OtherMove.png Has no effect whatsoever. 0 -% 40 (max 64)
151 Acid Armor Type Poison.png OtherMove.png Sharply raises the user's Defense. - -% 40 (max 64)
152 Crabhammer Type Water.png PhysicalMove.png Hammers with a pincer. Has a high critical-hit ratio. 90 90% 10 (max 16)
153 Explosion Type Normal.png PhysicalMove.png The user explodes to inflict damage on those around it. The user faints upon using this move. 250 100% 5 (max 8)
154 Fury Swipes Type Normal.png PhysicalMove.png The target is raked with sharp claws or scythes for two to five times in quick succession. 18 80% 15 (max 24)
155 Bonemerang Type Ground.png PhysicalMove.png The user throws the bone it holds. The bone loops to hit the target twice, coming and going. 50 90% 10 (max 16)
157 Rock Slide Type Rock.png PhysicalMove.png Large boulders are hurled. May cause flinching. 70 90% 10 (max 16)
158 Hyper Fang Type Normal.png PhysicalMove.png The foe is attacked with sharp fangs. It may make the foe flinch. 80 90% 15 (max 24)
159 Sharpen Type Normal.png OtherMove.png Reduces the polygon count and raises Attack. - -% 30 (max 48)
160 Conversion Type Normal.png OtherMove.png The user changes its type to become the same type as one of its moves. - -% 30 (max 48)
161 Tri Attack Type Normal.png SpecialMove.png Fires three beams. May cause BRN, FRZ, or PAR. 80 100% 10 (max 16)
162 Super Fang Type Normal.png PhysicalMove.png Cuts the foe's HP by 1/2. Varies 90% 10 (max 16)
163 Slash Type Normal.png PhysicalMove.png Slashes with claws, etc. Has a high critical-hit ratio. 70 100% 20 (max 32)
165 Struggle Type Normal.png PhysicalMove.png Used only if all PP are exhausted. 50 -% - (max -)
169 Spider Web Type Bug.png OtherMove.png The user ensnares the target with thin, gooey silk so it can't flee from battle. - -% 10 (max 16)
172 Flame Wheel Type Fire.png PhysicalMove.png The user makes a fiery charge at the foe. It may cause a burn. 60 100% 25 (max 40)
175 Flail Type Normal.png PhysicalMove.png Stronger if the user's HP is low. Varies 100% 15 (max 24)
177 Aeroblast Type Flying.png SpecialMove.png A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. 100 95% 5 (max 8)
178 Cotton Spore Type Grass.png OtherMove.png Sharply reduces the foe's Speed. - 100% 40 (max 64)
179 Reversal Type Fighting.png PhysicalMove.png An all-out attack that becomes more powerful the less HP the user has. Varies 100% 15 (max 24)
181 Powder Snow Type Ice.png SpecialMove.png An attack that may cause freezing. 40 100% 25 (max 40)
183 Mach Punch Type Fighting.png PhysicalMove.png The user throws a punch at blinding speed. It is certain to strike first. 40 100% 30 (max 48)
184 Scary Face Type Normal.png OtherMove.png Frightens with a scary face to sharply reduce Speed. - 100% 10 (max 16)
185 Faint Attack Type Dark.png PhysicalMove.png Draws the foe close, then strikes without fail. 60 -% 20 (max 32)
188 Sludge Bomb Type Poison.png SpecialMove.png Sludge is hurled to inflict damage. May also poison. 90 100% 10 (max 16)
189 Mud Slap Type Ground.png SpecialMove.png The user hurls mud in the foe’s face to inflict damage and lower its accuracy. 20 100% 10 (max 16)
205 Rollout Type Rock.png PhysicalMove.png The user continually rolls into the target over five turns. It becomes stronger each time it hits. 30 90% 20 (max 32)
208 Milk Drink Type Normal.png OtherMove.png The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. - -% 10 (max 16)
210 Fury Cutter Type Bug.png PhysicalMove.png The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 95% 20 (max 32)
211 Steel Wing Type Steel.png PhysicalMove.png The target is hit with wings of steel. It may also raise the user's Defense stat. 70 90% 25 (max 40)
222 Magnitude Type Ground.png PhysicalMove.png A ground attack with random power. Varies 100% 30 (max 48)
225 Dragon Breath Type Dragon.png SpecialMove.png The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. 60 100% 20 (max 32)
231 Iron Tail Type Steel.png PhysicalMove.png The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 100 75% 15 (max 24)
232 Metal Claw Type Steel.png PhysicalMove.png The target is raked with steel claws. It may also raise the user's Attack stat. 50 95% 35 (max 56)
235 Synthesis Type Grass.png OtherMove.png Restores the user’s HP. The amount of HP regained varies with the Weather. - -% 5 (max 8)
237 Hidden Power Type Normal.png OtherMove.png A unique attack that varies in type and intensity depending on the Pokémon using it. Varies 100% 15 (max 24)
239 Twister Type Dragon.png SpecialMove.png A vicious twister attacks the foe. It may make the foe flinch. 40 100% 20 (max 32)
242 Crunch Type Dark.png PhysicalMove.png Crunches with sharp fangs. May lower Defense. 80 100% 15 (max 24)
246 Ancient Power Type Rock.png SpecialMove.png The user attacks with a prehistoric power. It may also raise all the user's stats at once. 60 100% 5 (max 8)
253 Uproar Type Normal.png SpecialMove.png Causes an uproar for 3 turns and prevents sleep. 90 100% 10 (max 16)
268 Charge Type Electric.png OtherMove.png Charges power to boost the electric move used next. - -% 20 (max 32)
337 Dragon Claw Type Dragon.png PhysicalMove.png The user slashes the target with huge, sharp claws. 80 100% 15 (max 24)
345 Magical Leaf Type Grass.png SpecialMove.png The user scatters curious leaves that chase the foe. This attack will not miss. 60 -% 20 (max 32)
350 Rock Blast Type Rock.png PhysicalMove.png The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. 25 90% 10 (max 16)
352 Water Pulse Type Water.png SpecialMove.png Attacks with ultrasonic waves. May confuse the foe. 60 100% 20 (max 32)
369 U-Turn Type Bug.png PhysicalMove.png Powerful bug Move 70 100% 20 (max 32)
401 Aqua Tail Type Water.png PhysicalMove.png The user attacks by swinging its tail as if it were a vicious wave in a raging storm. 90 90% 10 (max 16)
423 Ice Fang Type Ice.png PhysicalMove.png The user bites with cold-infused fangs. It may also make the foe flinch or freeze. 65 95% 15 (max 24)
436 Lava Plume Type Fire.png SpecialMove.png An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. 80 100% 15 (max 24)
488 Flame Charge Type Fire.png PhysicalMove.png The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. 50 100% 20 (max 32)
560 Ride Type Fighting.png PhysicalMove.png The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 60 100% 20 (max 32)

Version History

Version Changes
0.01a
  • Fire Punch Added
0.07a
  • Tackle Added
0.13
  • Animation to Fire Punch and Tackle
  • Added Growl, Scratch and ember
0.15
  • Animation to Growl and Ember
0.18
  • Added Growth, Vine Whip and Bubble
0.19
  • Added Water Gun, Bite, Tail Whip, Defense Curl, Pound, Cut and Harden
  • Reworked Moveset
0.20
  • More than 100 new moves (Complete list here)
  • Complete Pokémons moveset
  • Added type ineffectivenesses
  • Added Status ailments
0.21
0.23
0.24
  • Added Rollout
0.25
  • Added Hidden Power
0.31.1
  • Added Fly, Surf, Strength
0.32.1
  • Waterfall Added