Difference between revisions of "Version history"

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''Navigation: '''Version history''' {{!}} [[Future versions]]''
The version history contains the older versions of the game and what they added in terms of content and bugfixes.
All changelogs are directly copied from [http://www.nilllzz.tumblr.com/ nilllzz' Blog].
== Alpha versions ==
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 13: Line 5:
! Summary
! Summary
|-
|-
|  
| 0.18_1
=== 0.18_1 ===
| 26.12.2012
| 26.12.2012
| '''New features:'''
| '''New features:'''
Line 21: Line 12:
* Removed NPCs are still present but invisible
* Removed NPCs are still present but invisible
|-
|-
|  
| 0.18
=== 0.18 ===
| 25.12.2012
| 25.12.2012
| '''New features/changes:'''
| '''New features/changes:'''
Line 47: Line 37:
*fixed crash bug in the inventory in battles
*fixed crash bug in the inventory in battles
|-
|-
|  
| 0.17
=== 0.17 ===
| 18.12.2012
| 18.12.2012
| '''New features/changes:'''
| '''New features/changes:'''
Line 70: Line 59:
*fixed: almost no female Pokémon.
*fixed: almost no female Pokémon.
|-
|-
|  
| 0.16
=== 0.16 ===
| 11.12.2012
| 11.12.2012
| '''New features/changes:'''
| '''New features/changes:'''
*new maps: [[Route 46]], [[Route 37]], [[Gate]] between [[Route 29]] and 46, Mr. Pokémons house, Violet Gym, Violet Center, Violet Mart
*new maps: Route 46, Route 37, Gate between Route 29 and 46, Mr. Pokémons house, Violet Gym, Violet Center, Violet Mart
*[[Kakuna]] + [[Rattata]] can evolve now.
*[[Kakuna]] + [[Rattata]] can evolve now.
*Weather enhancements + new particle animations (see screenshot above)
*Weather enhancements + new particle animations (see screenshot above)
*Wild Pokémon on [[Route 30]]
*Wild Pokémon on Route 30
*battle music, gym music, cave music, new sounds
*battle music, gym music, cave music, new sounds
*[[Items|repel]] items
*repel items
*see hold items in storage system
*see hold items in storage system
*get transported to latest Pokécenter after being defeated (violet center is not working with this mechanic)
*get transported to latest Pokécenter after being defeated (violet center is not working with this mechanic)
Line 85: Line 73:
*lots and lots of fixes (eg battle enter crash, plant apricorn crash, glitch out of map, loose Pokémon when shutting down PC and a lot more.)
*lots and lots of fixes (eg battle enter crash, plant apricorn crash, glitch out of map, loose Pokémon when shutting down PC and a lot more.)
|-
|-
|  
| 0.15
=== 0.15 ===
| 27.11.2012
| 27.11.2012
| '''New features/changes:'''
| '''New features/changes:'''
Line 98: Line 85:
*Some texture loading/drawing improvements
*Some texture loading/drawing improvements
|-
|-
|  
| 0.14
=== 0.14 ===
| 20.11.2012
| 20.11.2012
| '''New features/changes:'''
| '''New features/changes:'''
Line 109: Line 95:
*fixed a bug with only one fainted Pokémon causes player to black out.  
*fixed a bug with only one fainted Pokémon causes player to black out.  
|-
|-
|  
| 0.13
=== 0.13 ===
| 13.11.2012
| 13.11.2012
| '''New features/changes:'''
| '''New features/changes:'''
Line 121: Line 106:
*The player gets transparent when running against an object in the world while in third person mode.
*The player gets transparent when running against an object in the world while in third person mode.
|-
|-
|  
| 0.12
=== 0.12 ===
| 06.11.2012
| 06.11.2012
| '''New features:'''
| '''New features:'''
Line 139: Line 123:
*better texture loader
*better texture loader
|-
|-
|  
| 0.11
=== 0.11 ===
| 30.10.2012
| 30.10.2012
| '''New features/changes:'''
| '''New features/changes:'''
Line 152: Line 135:
*a few tweaks to the battle system.
*a few tweaks to the battle system.
|-
|-
|  
| 0.010a
=== 0.010a ===
| 23.10.2012
| 23.10.2012
| '''New features:'''
| '''New features:'''
Line 189: Line 171:
*roofs for houses in New Bark Town.
*roofs for houses in New Bark Town.
|-
|-
|  
| 0.09a
=== 0.09a ===
| 16.10.2012
| 16.10.2012
| '''New features:'''
| '''New features:'''
Line 207: Line 188:
*changed fonts to pixel fonts.
*changed fonts to pixel fonts.
|-
|-
|  
| 0.08a
=== 0.08a ===
| 09.10.2012
| 09.10.2012
| '''New features:'''
| '''New features:'''
Line 222: Line 202:
*snow is visible in fast graphics mode.
*snow is visible in fast graphics mode.
|-
|-
|  
| 0.07a
=== 0.07a ===
| 02.10.2012
| 02.10.2012
| '''New Features:'''
| '''New Features:'''
Line 246: Line 225:
*game messages hide while taking a screenshot (you cannot capture them anymore)
*game messages hide while taking a screenshot (you cannot capture them anymore)
*changed debug screen
*changed debug screen
|-
|
=== 0.06a ===
| 25.09.2012
| '''New features:'''
*co-op mode
*new co-op GUI
*changed the multiplayer script in the PokéCenter and added the possibility to connect via the PC in your room.
*new co-op textures and objects
*chat
*connection activity panel / [Tab] menu to show connected player
*entities counter in debug screen
*market map
'''Bugfixes:'''
*display bug in the load menu
*3 berry planting related bugs
'''Changes:'''
*separated GUI visibility [F1] and debug visibility [F3].
*changed the colors from the text in the load menu
*added healing machines for the PokéCenter and Elms Lab
*redone the spawning algorithm (not encounter rate)
|-
|
=== 0.05a ===
| 18.09.2012
| '''New features:'''
*Designed your home (kitchen + living room)
*mother event + rival in New Bark Town
*Render distance setting.
*Added scripts for furniture in your room
*Tweaked the objects in your room (+ added a secret)
*Added a very early version of the battle system
*Save the “Show Debug Screen” setting
*Town map
'''Bugfixes:'''
*Ceiling in gate map
*some performance drops
'''Changes:'''
*scroll bar and index save in option screen
*new logo
*tweaked the maps in the main menu
*changed the amount of potions of the aide from 5 to 1
|-
|
=== 0.04a ===
| 11.09.2012
| '''New features:'''
*Your room (yourroom.dat) with furniture
*overworld of Violet City (without NPCs and sign texts)
*added potion
*the gate map between Route31 and Violet City
*turning signs for every mart, gym and PokéCenter.
'''Bugfixes:'''
*The game doesn’t create the folder Save and the file Options.dat.
*item displaying bug in the inventory
*{{key|M}} mutes music while entering the name
*some entities in the game got wrong rotation detection
*you can click anywhere on the pause screen to trigger the currently selected button
'''Changes:'''
*standard volume changed to 50%
*game saves mute option every time you change it
*a few changes are done to the display functions to improve the performance
*changed Prof. Elms NPC sprite
*get potions before leaving prof elms lab
*put potions on Route 29 and removed MoonStone from Route 31.
*the textbox can be proceeded by pressing Space / Enter
|-
|
=== 0.03a ===
| 04.09.2012
| '''New features:'''
*background music in almost all places in the world.
*Elms lab
*start Pokémon event
*old guide gent
*mute music anywhere using the {{key|M}} key.
'''Bugfixes:'''
*Sky doesn’t use FOV setting from the option menu.
*wrong decimal number rounding
'''Changes:'''
*Hide cross hair while hiding the debug monitor
*market in pokecenter (work in progress)
'''Internal:'''
*new textures: Textures\lab, Textures\NPC\12, Textures\NPC\5
*added AML tag: “visible” (optional) for ENT data type
*new NPC type: Pokéball
*new songs: Songs\barktown, Songs\center, Songs\cherrygrove, Songs\elmslab, Songs\RouteMusic0, Songs\RouteMusic1, Songs\title
|-
|
=== 0.02a ===
| 28.08.2012
| '''New features:'''
*new map: cherrygrove_center.dat
*scriptblocks (invisible)
*detailed info in the load menu
*status view in battle
*you can create a new game
*improved camera: you can move during “free camera mode” (available pressing C)
*Options screen, options are: FOV, text speed and mouse speed
*crosshair
*Pokémon PC storage system
'''Bugfixes:'''
*battle restarts after pressing escape twice
*running bug fix in battle
*textbox shows up after quitting to the main menu while the textbox is visible
*a few camera related bugs
*steps can be jumped over from the wrong direction under certain circumstances.
*Jigglypuff is #40 in the Pokédex
*game does not reset temp variables after loading another save state (like cursor positions in menus)
'''Changes:'''
*slide improvements in every map file
*reworked route sign
*save camera rotation
*new background levels in the main menu panorama view
*slowed down standard camera movement speed
*dialogues can be proceeded with Enter / Spacebar
*changed colors in load menu
*if the Pokédex is empty, it doesn’t show up any entries
*texts in dialogues can be skipped by pressing Enter/Space/Left mouse
*removed white frame around buttons and menus
*location names are saved
*made changes in ChooseBox dialogues
*made your house not a dead end
'''Internal:'''
*new textures: Textures\NPC\49, Textures\Center, GUI\Intro\intro, GUI\Overworld\Particles, GUI\Menus\Box
*reworked script system completely
*changed error message
*new folder called “Scripts”.
|}
|}

Revision as of 00:29, 28 December 2012

Version Release date Summary
0.18_1 26.12.2012 New features:
  • Pokémon cries

Bugfixes:

  • Removed NPCs are still present but invisible
0.18 25.12.2012 New features/changes:
  • trainer battle enhancements
  • Joey vs. Joey event on Route 30
  • Rival battle + name rival
  • Story for: New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31
  • New Attack notification
  • Enhanced trading screen for market
  • The environment isn’t that dark anymore when it’s raining at night
  • new Pokémon: Bellsprout, Hoothoot
  • new moves: Growth, Vine Whip, Bubble
  • new trainers in: Route 30, Route 31, Sprout Tower
  • new battle environment: Sprout Tower
  • rearrangement of the choose able skins.

Bugfixes:

  • fixed not getting Pokédex
  • fixed Hoppip’s evolution
  • fixed fullscreen games to crash while battle initialization
  • fixed stat modifier bug
  • fixed houses/links in: Violet City, Route 32, Azalea Town
  • fixed missing stairs in Union cave
  • fixed NPCs not facing the correct direction in conversations sometimes
  • fixed crash bug in the inventory in battles
0.17 18.12.2012 New features/changes:
  • You can stop evolutions
  • rename Pokémon
  • new Pokémon: Hoppip
  • Achievements
  • Auto camera align while talking
  • finished Kurts Apricorn interface
  • new map: Sprout Tower
  • Sudowoodo on Route 36
  • Mystery egg and Pokédex
  • Trainer battles
  • Youngster Joey on Route 30

Bugfixes:

  • Camera and scriptblocks bugs fixed
  • fixed: do not obtain the Mystery Egg/Pokédex
  • fixed: sounds don’t mute when pressing the M key.
  • fixed: music keeps getting quieter when pressing escape key twice.
  • fixed: no sound for healing machine in Prof. Elms lab.
  • fixed: almost no female Pokémon.
0.16 11.12.2012 New features/changes:
  • new maps: Route 46, Route 37, Gate between Route 29 and 46, Mr. Pokémons house, Violet Gym, Violet Center, Violet Mart
  • Kakuna + Rattata can evolve now.
  • Weather enhancements + new particle animations (see screenshot above)
  • Wild Pokémon on Route 30
  • battle music, gym music, cave music, new sounds
  • repel items
  • see hold items in storage system
  • get transported to latest Pokécenter after being defeated (violet center is not working with this mechanic)
  • status fall/rise animations in battles
  • lots and lots of fixes (eg battle enter crash, plant apricorn crash, glitch out of map, loose Pokémon when shutting down PC and a lot more.)
0.15 27.11.2012 New features/changes:
  • Pokémon catching completed
  • Union cave map
  • New Pokémon switch menu in battle
  • Removed camera shaking in third person mode
  • Removed ability to surf without a Pokémon knowing the move “Surf” in the party
  • Battle menu is aligned correctly in full screen mode
  • Fixed a bug with DirectX
  • Some texture loading/drawing improvements
0.14 20.11.2012 New features/changes:
  • catch Pokémon (not finished though)
  • animated Pokémon sprites
  • redid damage calculation

Bugfixes:

  • co-op battle player entity fix
  • fixed a bug with only one fainted Pokémon causes player to black out.
0.13 13.11.2012 New features/changes:
  • Union cave
  • Battle animations
  • new battle dialogues
  • new battle animations
  • exp exchange when using more than one Pokémon in battle
  • black out when every Pokémon is fainted
  • The player gets transparent when running against an object in the world while in third person mode.
0.12 06.11.2012 New features:
  • Azalea Town
  • Apricorn items
  • Apricorn trees
  • Kurt (crafts Apricorns to Pokéballs)
  • Launcher integration
  • Icon for the window

Bugfixes:

  • shader bug

Changes:

  • increased render distance
  • decreased snow height in battles
  • added shader for darker nights
  • better texture loader
0.11 30.10.2012 New features/changes:
  • Evolve Pokémon!
  • Switch Pokémon in battles
  • Antidote item
  • PP loose in battle
  • removed flickering while moving the 3rd person camera
  • removed ghost NPCs
  • changed version number system (0.010a -> 0.11)
  • a few tweaks to the battle system.
0.010a 23.10.2012 New features:
  • 3rd person mode (switch with [F5])
  • skin changing + skin sync via co-op
  • you can choose your skin while creating a new game.
  • new render distance setting: extreme (level 4); increases distance from 35 to 50!
  • co-op commands (/weather, /give, /tp, /disconnect, /wear)
  • tweaked movement
  • level up + item use in battle
  • TM/HM integration
  • exp gain + HP drain animation in battles
  • IsDark option for darker levels (you’ll have to use Flash to make them bright again)
  • Hilbert and Hilda skins
  • you can let Pokémon free
  • finished: darkcave.dat, route32.dat
  • added signs and a NPC to Route 30
  • new maps: Route 36, Route 33

Bugfixes:

  • Pokémon don’t tilt up and down in use item screen
  • wrong textures at water edge corners
  • crash bug in inventory
  • Trainercard showing weird image -> shows the current skin now.
  • Step-Inside-Corner model has wrong texture coordinates

Changes:

  • hold items are shown in save screen
  • changed bag order and item categories
  • berries grow only one berry when you plant them in snow. They grow more than normal, when planted while rain.
  • added blue shading for shadows at night
  • overhauled Pokémon storage system
  • changed a few scripts and texts
  • new wild Pokémon encounter formula
  • engine improvements (runs faster than before)
  • mouse will stay in window while battle is initializing
  • roofs for houses in New Bark Town.
0.09a 16.10.2012 New features:
  • shadows (currently used at Sproud Tower and the bridge on Route 32)
  • items are now useable + you can give them to Pokémon so they can hold them.
  • new menus for item using.
  • overhauled battle system: it is as far developed as it was before, but I want to finish it in the next three weeks! Yeay :D
  • battle camera controls: use arrow keys to look around

Bugfixes:

  • crash bug in co-op
  • a lot of smaller bugs
  • you can open the connection menu and connect again even if you are already connected.
  • weather is not visible in battle
  • mouse it not fixed in the window while in a battle

Changes:

  • changed fonts to pixel fonts.
0.08a 09.10.2012 New features:
  • FPS debug profiler [F3]
  • shader for objects (this is not used right now, can be used in the future to make shadows or color different objects)
  • new maps: Route 32, Dark Cave, Last house in New Bark Town

Bugfixes:

  • game crashes when using Space/Enter on Load Game/Continue without having save states.
  • FPS drops while snow

Changes:

  • Rewrote the weather code including the additional snow layer, which performs better now.
  • weather changes less often
  • snow is visible in fast graphics mode.
0.07a 02.10.2012 New Features:
  • Weather (rain + snow)
  • underwater environment
  • general overhaul of the whole environment code
  • graphics setting in the options menu
  • trade menu to buy/sell items
  • NPC in the market
  • new house + NPCs in New Bark Town
  • Lavender Town

Bugfixes:

  • You cannot play together with different versions of the game now (e.g. 0.06a -/- 0.07a)
  • added Tackle move for Pokémon appearing on Route 31 to prevent crashes.
  • display bugs in the chat
  • fixed screenshots not working in fullscreen
  • removed invisible network player entity when not playing online
  • fixed inside corner model displaying wrong textures
  • warp command in scripts

Changes:

  • Added CapsLock support for chat, also redid the arrangement of trigger keys: Alt -> Shift/CapsLock -> Normal
  • game messages hide while taking a screenshot (you cannot capture them anymore)
  • changed debug screen