Revision as of 17:26, 14 May 2014
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Information
Stantler is a Normal type Pokémon.
Stantler are antlered Pokémon that are similar to real-life reindeer or caribou. These Pokémon are quadrupedal, with each leg ending in a black hoof. The pelt of a Stantler is a tan color with a cream-colored belly and a few cream-colored spots on the back. They have large, brown noses and a pair of pale cream-colored antlers, each with a black orb in the center. There is confusion whether the tail of a Stantler is cream or brown, since the artwork has differed this way between generations. However, the official artwork from Pokémon HeartGold and SoulSilver depicts Stantler with a brown tail, the same brown as its pelt.
Pokédex Entry
The curved antlers subtly change the flow of air to create a strange space where reality is distorted.
| Type
|
Height
|
Weight
|
| Big Horn Pokémon
|
1.4m
|
71.2kg
|
Location
Moves
| Lv.
|
Move
|
Type
|
Cat.
|
Description
|
Power
|
Acc.
|
PP
|
| -
|
Tackle
|
|
|
A full-body charge attack.
|
35
|
100%
|
35 (max 56)
|
| 3
|
Leer
|
|
|
Reduces the foe's Defense.
|
-
|
100%
|
30 (max 48)
|
| 7
|
Astonish
|
|
|
An attack using a startling shout. It also may make the foe flinch.
|
30
|
100%
|
15 (max 24)
|
| 10
|
Hypnosis
|
|
|
May put the foe to sleep.
|
-
|
60%
|
20 (max 32)
|
| 13
|
Stomp
|
|
|
Stomps the enemy with a big foot. May cause flinching.
|
65
|
100%
|
20 (max 32)
|
| 16
|
Sand Attack
|
|
|
Reduces accuracy by throwing sand.
|
-
|
100%
|
15 (max 24)
|
| 21
|
Take Down
|
|
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
|
90
|
85%
|
20 (max 32)
|
| 23
|
Confuse Ray
|
|
|
The target is exposed to a sinister ray that triggers confusion.
|
-
|
100%
|
10 (max 16)
|
| 27
|
Calm Mind
|
|
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
-
|
-%
|
20 (max 32)
|
| 33
|
Role Play
|
|
|
The user mimics the target completely, copying the target's natural Ability.
|
-
|
-%
|
10 (max 16)
|
| 38
|
Zen Headbutt
|
|
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
|
80
|
90%
|
15 (max 24)
|
| 43
|
Jump Kick
|
|
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
100
|
95%
|
10 (max 16)
|
| 49
|
Imprison
|
|
|
If the opponents know any move also known by the user, the opponents are prevented from using it.
|
-
|
-%
|
10 (max 16)
|
| 53
|
Captivate
|
|
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
|
-
|
100%
|
20 (max 32)
|
| 55
|
Me First
|
|
|
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
|
-
|
-%
|
20 (max 32)
|