Difference between revisions of "Primeape"
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{{PokemonBox|057|Fighting|||Mankey|Growlithe|072|083|65|105|60|60|70|95}} | {{PokemonBox|057|Fighting|||Mankey|Growlithe|072|083|65|105|60|60|70|95}} | ||
Revision as of 05:26, 24 May 2013
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Primeape
| |
| Number: #057 | |
| Abilities | |
| Vital Spirit | Anger Point |
| Stats | |
| HP | 65 |
| Attack | 105 |
| Defense | 60 |
| Special Atk. | 60 |
| Special Def. | 70 |
| Speed | 95 |
| Total | 455 |
Information
Primeape is a Fighting type Pokémon.
Primeape has a round body covered in whitish, messy fur. Primeape's ears are triangular with pink insides, its arms and legs are colored brown and the tail it had as a Mankey has disappeared, despite its body style saying that it still retains it. Primeape has metal shackles on its wrists and ankles; this is probably indicative of a method of training with weights. The forepaws seem to resemble boxing gloves, alluding to its nature as a Fighting-type Pokémon. Primeape has a stress mark on the left side of its forehead.
Primeape evolves from Mankey starting at level 28.
Pokédex Entry
If approached while asleep it may awaken and angrily give chase in a groggy state of semi-sleep.
| Type | Height | Weight |
|---|---|---|
| Pig Monkey Pokémon | 1.0m | 32.0kg |
Location
Wild
| Locations | Method |
|---|---|
| - | Evolve from Mankey |
Trainer
| Location | Level | Trainer |
|---|---|---|
| Cianwood Gym | Lv. 29 | Chuck |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Fling | The user flings its held item at the foe to attack. Its power and effects depend on the item. | Varies | 100% | 10 (max 16) | ||
| - | Leer | Reduces the foe's Defense. | - | 100% | 30 (max 48) | ||
| - | Low Kick | A kick that inflicts more damage on heavier foes. | Varies | 100% | 20 (max 32) | ||
| - | Scratch | Scratches with sharp claws. | 40 | 100% | 35 (max 56) | ||
| - | Focus Energy | Raises the critical hit ratio. | - | -% | 30 (max 48) | ||
| 9 | Fury Swipes | The target is raked with sharp claws or scythes for two to five times in quick succession. | 18 | 80% | 15 (max 24) | ||
| 13 | Karate Chop | Has a high critical hit ratio. | 50 | 100% | 25 (max 40) | ||
| 17 | Seicmic Toss | The user's level equals damage HP. | Varies | 100% | 20 (max 32) | ||
| 21 | Screech | Emits a screech to sharply reduce the foe’s Defense. | - | 85% | 40 (max 64) | ||
| 25 | Assurance | If the target has already taken some damage in the same turn, this attack's power is doubled. | 50 | 100% | 10 (max 16) | ||
| 28 | Rage | An attack that becomes stronger each time the user is hit in battle. | 20 | 100% | 20 (max 32) | ||
| 35 | Swagger | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | - | 90% | 15 (max 24) | ||
| 41 | Cross Chop | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | 100 | 80% | 5 (max 8) | ||
| 47 | Trash | A rampage of 2 to 3 turns that confuses the user. | 120 | 100% | 10 (max 16) | ||
| 53 | Punishment | This attack's power increases the more the target has powered up with stat changes. | Varies | 100% | 5 (max 8) | ||
| 59 | Close Combat | The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | 120 | 100% | 5 (max 8) | ||
| 63 | Final Gambit | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. | - | 100% | 5 (max 8) |
