Difference between revisions of "Raticate"

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m (Fantasticx.1991 moved page Pokémon List/Raticate to Raticate over redirect)
m (Mess Editing using Pokémon Wiki Editor wiki API.)
Line 1: Line 1:
{{UpToDate|0.35}}
{{PokémonV2| Version = 0.52| Evolution style =
{{PokemonBox|020|Normal|||Rattata|Spearow|050|062|55|81|60|50|70|97}}
<!--
Define the Pokémon National ID.
-->
| ID = 1


== Information ==
<!--
{{T|Raticate|Normal||}}
Define the Pokémon Type.
-->
| Type 1 = Grass
| Type 2 = Poison


Raticate are much larger than Rattata, are mostly tawny in color with a lighter-colored underside, and although they are still classified as quadrupedal Raticate typically walk on two legs. Like Rattata, Raticate’s most prominent feature is its very large incisor teeth that grow quickly. Three rows of whiskers extend from its muzzle, which it uses to maintain balance. They also possess webbed feet, which can enable them to swim. Raticate has a much more rat-like tail than Rattata, being long, scaled, and bare, and its ears are more ragged in shape.
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =


It can be obtained by allowing [[Rattata]] to evolve at level 20.
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =


<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =


== Pokédex Entry ==
<!--
Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them.
Define the Evolution Condition for each stage in the same family.
{{Datatable|Mouse|0.7|18.5}}


== Locations ==
Syntax:
{{Location8|Route 26|Grass|Route 27|Grass|Route 38|Grass|Route 39|Grass|Route 43|Grass|Route 47|Grass|Union Cave|Cave Floor|Burned Tower|Building Floor|Mt. Mortar|Cave Floor}}
Level: {{PokémonV2/EC|Level|Level=##}}
<br />
Friendship: {{PokémonV2/EC|Friendship}}
== Special Appearances ==
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Raticate is one of the [[Pokemon]] used by [[Team Rocket#Executive Petrel|Executive Petrel]] in the [[Team Rocket HQ]].
Move: {{PokémonV2/EC|Move|Move=##}}
{{TUT}}
Area: {{PokémonV2/EC|Area|Area=##}}
{{TU|Team Rocket HQ|24|Executive Petrel|[[Team Rocket#Executive Petrel|Executive Petrel]]}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
|}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =


== Moves ==
| EC 3 =  
{{Pokemove}}
| EC 4 =
{{Mop|-|14}}
{{Mop|-|33}}
{{Mop|-|39}}
{{Mop|-|98}}
{{Mop|-|116}}
{{Mop|4|98}}
{{Mop|7|116}}
{{Mop|10|44}}
{{Mop|13|228}}
{{Mop|16|158}}
{{Mop|19|389}}
{{Mop|20|184}}
{{Mop|24|242}}
{{Mop|29|372}}
{{Mop|34|162}}
{{Mop|39|38}}
{{Mop|44|283}}
|}


== Version history ==
| EC 5 =  
| EC 6 =  


{| class="wikitable"
| EC 7 =
|-
| EC 8 =
! Version
 
! Changes
| EC 9 =
|-
| EC 10 =
| 0.01a
 
| Introduced
| EC 11 =
|-
| EC 12 =
| 0.016
 
| Available In-Game
| EC 13 =
|-
| EC 14 =
| 0.19
 
|  
| EC 15 =
* Cannot learn Growl any more
| EC 16 =
* Learns Bite and Tail Whip
 
|-
<!--
| 0.20
Define the Evolution Condition category in general.
| Complete new moveset
-->
|}
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|65}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|34}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 45
| Attack = 49
| Defense = 49
| Special Atk = 65
| Special Def = 65
| Speed = 45
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.
| Species = Seed Pokémon
| Height = 0.7
| Weight = 6.9
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|33}}
{{MoveV2|3|45}}
{{MoveV2|7|73}}
{{MoveV2|9|22}}
{{MoveV2|13|77}}
{{MoveV2|13|79}}
{{MoveV2|15|36}}
{{MoveV2|19|75}}
{{MoveV2|21|230}}
{{MoveV2|25|74}}
{{MoveV2|27|38}}
{{MoveV2|31|388}}
{{MoveV2|33|235}}
{{MoveV2|37|402}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 12|230}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 19|202}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 22|76}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 36|188}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 49|210}}
{{MoveV2|TM 53|14}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 68|72}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 94|331}}
{{MoveV2|TM 96|113}}
{{MoveV2|TM 97|219}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 111|412}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 136|447}}
{{MoveV2|TM 143|474}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 167|267}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 05|148}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||133}}
{{MoveV2||204}}
{{MoveV2||174}}
{{MoveV2||203}}
{{MoveV2||202}}
{{MoveV2||320}}
{{MoveV2||275}}
{{MoveV2||437}}
{{MoveV2||345}}
{{MoveV2||267}}
{{MoveV2||80}}
{{MoveV2||438}}
{{MoveV2||130}}
{{MoveV2||124}}
{{MoveV2||580}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 2
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Grass
| Type 2 = Poison
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|65}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|34}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 60
| Attack = 62
| Defense = 63
| Special Atk = 80
| Special Def = 80
| Speed = 60
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = Exposure to sunlight adds to its strength. Sunlight also makes the bud on its back grow larger.
| Species = Seed Pokémon
| Height = 1
| Weight = 13
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|33}}
{{MoveV2|-|45}}
{{MoveV2|-|73}}
{{MoveV2|3|45}}
{{MoveV2|7|73}}
{{MoveV2|9|22}}
{{MoveV2|13|77}}
{{MoveV2|13|79}}
{{MoveV2|15|36}}
{{MoveV2|20|75}}
{{MoveV2|23|230}}
{{MoveV2|28|74}}
{{MoveV2|31|38}}
{{MoveV2|36|388}}
{{MoveV2|39|235}}
{{MoveV2|44|76}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 12|230}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 19|202}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 22|76}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 36|188}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 49|210}}
{{MoveV2|TM 53|14}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 68|72}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 94|331}}
{{MoveV2|TM 96|113}}
{{MoveV2|TM 97|219}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 111|412}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 136|447}}
{{MoveV2|TM 143|474}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 167|267}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 05|148}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||133}}
{{MoveV2||204}}
{{MoveV2||174}}
{{MoveV2||203}}
{{MoveV2||202}}
{{MoveV2||320}}
{{MoveV2||275}}
{{MoveV2||437}}
{{MoveV2||345}}
{{MoveV2||267}}
{{MoveV2||80}}
{{MoveV2||438}}
{{MoveV2||130}}
{{MoveV2||124}}
{{MoveV2||580}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 3
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Grass
| Type 2 = Poison
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|65}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|34}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 80
| Attack = 82
| Defense = 83
| Special Atk = 100
| Special Def = 100
| Speed = 80
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.
| Species = Seed Pokémon
| Height = 2
| Weight = 100
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|22}}
{{MoveV2|-|33}}
{{MoveV2|-|45}}
{{MoveV2|-|73}}
{{MoveV2|3|45}}
{{MoveV2|7|73}}
{{MoveV2|9|22}}
{{MoveV2|13|77}}
{{MoveV2|13|79}}
{{MoveV2|15|36}}
{{MoveV2|20|75}}
{{MoveV2|23|230}}
{{MoveV2|28|74}}
{{MoveV2|31|38}}
{{MoveV2|32|80}}
{{MoveV2|39|388}}
{{MoveV2|45|235}}
{{MoveV2|50|572}}
{{MoveV2|53|76}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 5|46}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 12|230}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 19|202}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 22|76}}
{{MoveV2|TM 26|89}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 36|188}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 49|210}}
{{MoveV2|TM 53|14}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 68|72}}
{{MoveV2|TM 71|90}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 94|331}}
{{MoveV2|TM 96|113}}
{{MoveV2|TM 97|219}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 111|412}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 136|447}}
{{MoveV2|TM 143|474}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 160|523}}
{{MoveV2|TM 167|267}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 05|148}}
{{MoveV2|HM 08|431}}
{{MoveV2|HM 09|560}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||133}}
{{MoveV2||204}}
{{MoveV2||174}}
{{MoveV2||203}}
{{MoveV2||202}}
{{MoveV2||320}}
{{MoveV2||275}}
{{MoveV2||437}}
{{MoveV2||345}}
{{MoveV2||267}}
{{MoveV2||80}}
{{MoveV2||438}}
{{MoveV2||130}}
{{MoveV2||124}}
{{MoveV2||580}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 4
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Fire
| Type 2 =
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|66}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|94}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 39
| Attack = 52
| Defense = 43
| Special Atk = 60
| Special Def = 50
| Speed = 65
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.
| Species = Lizard Pokémon
| Height = 0.6
| Weight = 8.5
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|45}}
{{MoveV2|-|289}}
{{MoveV2|7|52}}
{{MoveV2|10|108}}
{{MoveV2|16|82}}
{{MoveV2|19|184}}
{{MoveV2|25|424}}
{{MoveV2|28|481}}
{{MoveV2|34|163}}
{{MoveV2|37|53}}
{{MoveV2|43|83}}
{{MoveV2|46|517}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 5|46}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 24|225}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 38|126}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 41|9}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 48|7}}
{{MoveV2|TM 49|210}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 53|14}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 69|82}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 85|157}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 89|337}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 100|53}}
{{MoveV2|TM 101|317}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 108|315}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 118|261}}
{{MoveV2|TM 121|421}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 141|468}}
{{MoveV2|TM 147|488}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 154|510}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 04|70}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||314}}
{{MoveV2||246}}
{{MoveV2||187}}
{{MoveV2||44}}
{{MoveV2||68}}
{{MoveV2||242}}
{{MoveV2||349}}
{{MoveV2||406}}
{{MoveV2||407}}
{{MoveV2||394}}
{{MoveV2||264}}
{{MoveV2||232}}
{{MoveV2||200}}
{{MoveV2||14}}
{{MoveV2||251}}
{{MoveV2||157}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 5
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Fire
| Type 2 =
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|66}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|94}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 58
| Attack = 64
| Defense = 58
| Special Atk = 80
| Special Def = 65
| Speed = 80
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It is very hotheaded by nature so it constantly seeks opponents. It calms down only when it wins.
| Species = Flame Pokémon
| Height = 1.1
| Weight = 19
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|45}}
{{MoveV2|-|52}}
{{MoveV2|-|289}}
{{MoveV2|7|52}}
{{MoveV2|10|108}}
{{MoveV2|17|82}}
{{MoveV2|21|184}}
{{MoveV2|28|424}}
{{MoveV2|32|481}}
{{MoveV2|39|163}}
{{MoveV2|43|53}}
{{MoveV2|50|83}}
{{MoveV2|54|517}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 5|46}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 24|225}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 38|126}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 41|9}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 48|7}}
{{MoveV2|TM 49|210}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 53|14}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 69|82}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 85|157}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 89|337}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 100|53}}
{{MoveV2|TM 101|317}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 108|315}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 118|261}}
{{MoveV2|TM 121|421}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 141|468}}
{{MoveV2|TM 147|488}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 154|510}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 04|70}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||314}}
{{MoveV2||246}}
{{MoveV2||187}}
{{MoveV2||44}}
{{MoveV2||68}}
{{MoveV2||242}}
{{MoveV2||349}}
{{MoveV2||406}}
{{MoveV2||407}}
{{MoveV2||394}}
{{MoveV2||264}}
{{MoveV2||232}}
{{MoveV2||200}}
{{MoveV2||14}}
{{MoveV2||251}}
{{MoveV2||157}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 6
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Fire
| Type 2 = Flying
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|66}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|94}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 78
| Attack = 84
| Defense = 78
| Special Atk = 109
| Special Def = 85
| Speed = 100
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = If Charizard becomes furious the flame at the tip of its tail flares up in a light blue shade.
| Species = Flame Pokémon
| Height = 1.7
| Weight = 90.5
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|10}}
{{MoveV2|-|45}}
{{MoveV2|-|52}}
{{MoveV2|-|257}}
{{MoveV2|-|289}}
{{MoveV2|-|337}}
{{MoveV2|-|394}}
{{MoveV2|-|403}}
{{MoveV2|-|421}}
{{MoveV2|7|52}}
{{MoveV2|10|108}}
{{MoveV2|17|82}}
{{MoveV2|21|184}}
{{MoveV2|28|424}}
{{MoveV2|32|481}}
{{MoveV2|36|17}}
{{MoveV2|41|163}}
{{MoveV2|47|53}}
{{MoveV2|56|83}}
{{MoveV2|62|517}}
{{MoveV2|71|257}}
{{MoveV2|77|394}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 5|46}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 22|76}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 24|225}}
{{MoveV2|TM 26|89}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 38|126}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 41|9}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 47|211}}
{{MoveV2|TM 48|7}}
{{MoveV2|TM 49|210}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 53|14}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 69|82}}
{{MoveV2|TM 71|90}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 85|157}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 89|337}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 100|53}}
{{MoveV2|TM 101|317}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 108|315}}
{{MoveV2|TM 109|355}}
{{MoveV2|TM 110|411}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 116|406}}
{{MoveV2|TM 118|261}}
{{MoveV2|TM 121|421}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 126|432}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 141|468}}
{{MoveV2|TM 147|488}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 150|497}}
{{MoveV2|TM 153|507}}
{{MoveV2|TM 154|510}}
{{MoveV2|TM 160|523}}
{{MoveV2|TM 162|525}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 02|19}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 09|560}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||314}}
{{MoveV2||246}}
{{MoveV2||187}}
{{MoveV2||44}}
{{MoveV2||68}}
{{MoveV2||242}}
{{MoveV2||349}}
{{MoveV2||406}}
{{MoveV2||407}}
{{MoveV2||394}}
{{MoveV2||264}}
{{MoveV2||232}}
{{MoveV2||200}}
{{MoveV2||14}}
{{MoveV2||251}}
{{MoveV2||157}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 7
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Water
| Type 2 =
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|67}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|44}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 44
| Attack = 48
| Defense = 65
| Special Atk = 50
| Special Def = 64
| Speed = 43
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
| Species = Tiny Turtle Pokémon
| Height = 0.5
| Weight = 9
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|33}}
{{MoveV2|4|39}}
{{MoveV2|7|55}}
{{MoveV2|10|110}}
{{MoveV2|13|145}}
{{MoveV2|16|44}}
{{MoveV2|19|229}}
{{MoveV2|22|182}}
{{MoveV2|25|352}}
{{MoveV2|28|401}}
{{MoveV2|31|130}}
{{MoveV2|34|334}}
{{MoveV2|37|240}}
{{MoveV2|40|56}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 4|205}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 14|59}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 16|196}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 33|8}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 60|61}}
{{MoveV2|TM 61|55}}
{{MoveV2|TM 62|58}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 90|352}}
{{MoveV2|TM 92|258}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 101|317}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 113|362}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 129|360}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 152|503}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 03|57}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 06|250}}
{{MoveV2|HM 07|127}}
{{MoveV2|HM 10|291}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||453}}
{{MoveV2||392}}
{{MoveV2||396}}
{{MoveV2||362}}
{{MoveV2||406}}
{{MoveV2||252}}
{{MoveV2||175}}
{{MoveV2||193}}
{{MoveV2||114}}
{{MoveV2||243}}
{{MoveV2||54}}
{{MoveV2||300}}
{{MoveV2||330}}
{{MoveV2||287}}
{{MoveV2||323}}
{{MoveV2||281}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 8
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Water
| Type 2 =
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|67}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|44}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 59
| Attack = 63
| Defense = 80
| Special Atk = 65
| Special Def = 80
| Speed = 58
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It is a well-established symbol of longevity. If its shell has algae on it, that WARTORTLE is very old.
| Species = Turtle Pokémon
| Height = 1
| Weight = 22.5
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|33}}
{{MoveV2|-|39}}
{{MoveV2|-|55}}
{{MoveV2|4|39}}
{{MoveV2|7|55}}
{{MoveV2|10|110}}
{{MoveV2|13|145}}
{{MoveV2|16|44}}
{{MoveV2|20|229}}
{{MoveV2|24|182}}
{{MoveV2|28|352}}
{{MoveV2|32|401}}
{{MoveV2|36|130}}
{{MoveV2|40|334}}
{{MoveV2|44|240}}
{{MoveV2|48|56}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 4|205}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 14|59}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 16|196}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 33|8}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 60|61}}
{{MoveV2|TM 61|55}}
{{MoveV2|TM 62|58}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 90|352}}
{{MoveV2|TM 92|258}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 101|317}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 113|362}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 129|360}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 152|503}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 03|57}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 06|250}}
{{MoveV2|HM 07|127}}
{{MoveV2|HM 10|291}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||453}}
{{MoveV2||392}}
{{MoveV2||396}}
{{MoveV2||362}}
{{MoveV2||406}}
{{MoveV2||252}}
{{MoveV2||175}}
{{MoveV2||193}}
{{MoveV2||114}}
{{MoveV2||243}}
{{MoveV2||54}}
{{MoveV2||300}}
{{MoveV2||330}}
{{MoveV2||287}}
{{MoveV2||323}}
{{MoveV2||281}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 9
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Water
| Type 2 =
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|67}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|44}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 79
| Attack = 83
| Defense = 100
| Special Atk = 85
| Special Def = 105
| Speed = 78
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.
| Species = Shellfish Pokémon
| Height = 1.6
| Weight = 85.5
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|33}}
{{MoveV2|-|39}}
{{MoveV2|-|55}}
{{MoveV2|-|110}}
{{MoveV2|-|430}}
{{MoveV2|4|39}}
{{MoveV2|7|55}}
{{MoveV2|10|110}}
{{MoveV2|13|145}}
{{MoveV2|16|44}}
{{MoveV2|20|229}}
{{MoveV2|24|182}}
{{MoveV2|28|352}}
{{MoveV2|32|401}}
{{MoveV2|39|130}}
{{MoveV2|46|334}}
{{MoveV2|53|240}}
{{MoveV2|60|56}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 4|205}}
{{MoveV2|TM 5|46}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 14|59}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 16|196}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 26|89}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 33|8}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 60|61}}
{{MoveV2|TM 61|55}}
{{MoveV2|TM 62|58}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 71|90}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 85|157}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 90|352}}
{{MoveV2|TM 92|258}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 101|317}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 110|411}}
{{MoveV2|TM 113|362}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 128|419}}
{{MoveV2|TM 129|360}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 132|399}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 139|430}}
{{MoveV2|TM 145|479}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 152|503}}
{{MoveV2|TM 160|523}}
{{MoveV2|TM 162|525}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 03|57}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 06|250}}
{{MoveV2|HM 07|127}}
{{MoveV2|HM 08|431}}
{{MoveV2|HM 09|560}}
{{MoveV2|HM 10|291}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||453}}
{{MoveV2||392}}
{{MoveV2||396}}
{{MoveV2||362}}
{{MoveV2||406}}
{{MoveV2||252}}
{{MoveV2||175}}
{{MoveV2||193}}
{{MoveV2||114}}
{{MoveV2||243}}
{{MoveV2||54}}
{{MoveV2||300}}
{{MoveV2||330}}
{{MoveV2||287}}
{{MoveV2||323}}
{{MoveV2||281}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 10
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Bug
| Type 2 =
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|19}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|50}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 45
| Attack = 30
| Defense = 35
| Special Atk = 20
| Special Def = 20
| Speed = 45
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = For protection, it releases a horrible stench from the antennae on its head to drive away enemies.
| Species = Worm Pokémon
| Height = 0.3
| Weight = 2.9
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|81}}
{{MoveV2|-|33}}
{{MoveV2|15|450}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 11
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Bug
| Type 2 =
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|61}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|61}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 50
| Attack = 20
| Defense = 55
| Special Atk = 25
| Special Def = 25
| Speed = 30
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = Inside the shell, it is soft and weak as it prepares to evolve. It stays motionless in the shell.
| Species = Cocoon Pokémon
| Height = 0.7
| Weight = 9.9
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|106}}
{{MoveV2|7|106}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 12
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Bug
| Type 2 = Flying
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|14}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|110}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 60
| Attack = 45
| Defense = 50
| Special Atk = 90
| Special Def = 80
| Speed = 70
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It collects honey every day. It rubs honey onto the hairs on its legs to carry it back to its nest.
| Species = Butterfly Pokémon
| Height = 1.1
| Weight = 32
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|93}}
{{MoveV2|10|93}}
{{MoveV2|12|77}}
{{MoveV2|12|79}}
{{MoveV2|12|78}}
{{MoveV2|16|16}}
{{MoveV2|18|48}}
{{MoveV2|22|18}}
{{MoveV2|24|60}}
{{MoveV2|28|318}}
{{MoveV2|30|366}}
{{MoveV2|34|476}}
{{MoveV2|36|219}}
{{MoveV2|40|445}}
{{MoveV2|42|405}}
{{MoveV2|46|483}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 9|244}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 12|230}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 19|202}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 22|76}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 29|94}}
{{MoveV2|TM 30|247}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 42|138}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 50|171}}
{{MoveV2|TM 52|13}}
{{MoveV2|TM 54|18}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 68|72}}
{{MoveV2|TM 72|100}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 83|149}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 97|219}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 106|285}}
{{MoveV2|TM 109|355}}
{{MoveV2|TM 111|412}}
{{MoveV2|TM 119|318}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 126|432}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 138|369}}
{{MoveV2|TM 143|474}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 156|512}}
{{MoveV2|TM 159|522}}
{{MoveV2|TM 166|611}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 05|148}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 13
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Bug
| Type 2 = Poison
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|19}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|50}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 40
| Attack = 35
| Defense = 30
| Special Atk = 20
| Special Def = 20
| Speed = 50
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = Its poison stinger is very powerful. Its bright-colored body is intended to warn off its enemies.
| Species = Hairy Bug Pokémon
| Height = 0.3
| Weight = 3.2
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|40}}
{{MoveV2|-|81}}
{{MoveV2|15|450}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 14
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Bug
| Type 2 = Poison
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|61}}
| Ability 2 =
| Hidden Ability =
<!--
Define the Pokémon Basic Stats.
-->
| HP = 45
| Attack = 25
| Defense = 50
| Special Atk = 25
| Special Def = 25
| Speed = 35
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = Although it is a cocoon, it can move a little. It can extend its poison barb if it is attacked.
| Species = Cocoon Pokémon
| Height = 0.6
| Weight = 10
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|106}}
{{MoveV2|7|106}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 15
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Bug
| Type 2 = Poison
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|68}}
| Ability 2 =
| Hidden Ability = {{AbilityV2|Name|97}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 65
| Attack = 90
| Defense = 40
| Special Atk = 45
| Special Def = 80
| Speed = 75
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It can take down any opponent with its powerful poison stingers. It sometimes attacks in swarms.
| Species = Poison Bee Pokémon
| Height = 1
| Weight = 29.5
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|31}}
{{MoveV2|10|31}}
{{MoveV2|13|116}}
{{MoveV2|16|41}}
{{MoveV2|19|99}}
{{MoveV2|22|228}}
{{MoveV2|25|390}}
{{MoveV2|28|42}}
{{MoveV2|31|97}}
{{MoveV2|34|372}}
{{MoveV2|37|398}}
{{MoveV2|40|283}}
{{MoveV2|45|565}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 12|230}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 19|202}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 22|76}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 36|188}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 49|210}}
{{MoveV2|TM 52|13}}
{{MoveV2|TM 53|14}}
{{MoveV2|TM 54|18}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 68|72}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 109|355}}
{{MoveV2|TM 112|206}}
{{MoveV2|TM 119|318}}
{{MoveV2|TM 122|371}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 126|432}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 133|404}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 135|398}}
{{MoveV2|TM 138|369}}
{{MoveV2|TM 143|474}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 156|512}}
{{MoveV2|TM 159|522}}
{{MoveV2|TM 166|611}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 05|148}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 16
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Normal
| Type 2 = Flying
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|51}}
| Ability 2 = {{AbilityV2|Name|77}}
| Hidden Ability = {{AbilityV2|Name|145}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 40
| Attack = 45
| Defense = 40
| Special Atk = 35
| Special Def = 35
| Speed = 56
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It usually hides in tall grass. Because it dislikes fighting, it protects itself by kicking up sand.
| Species = Tiny Bird Pokémon
| Height = 0.3
| Weight = 1.8
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|33}}
{{MoveV2|5|28}}
{{MoveV2|9|16}}
{{MoveV2|13|98}}
{{MoveV2|17|18}}
{{MoveV2|21|239}}
{{MoveV2|25|297}}
{{MoveV2|29|97}}
{{MoveV2|33|17}}
{{MoveV2|37|355}}
{{MoveV2|41|366}}
{{MoveV2|45|119}}
{{MoveV2|49|403}}
{{MoveV2|53|542}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 47|211}}
{{MoveV2|TM 52|13}}
{{MoveV2|TM 54|18}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 81|143}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 109|355}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 126|432}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 137|365}}
{{MoveV2|TM 138|369}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 02|19}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||314}}
{{MoveV2||403}}
{{MoveV2||413}}
{{MoveV2||432}}
{{MoveV2||185}}
{{MoveV2||193}}
{{MoveV2||228}}
{{MoveV2||211}}
{{MoveV2||253}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 17
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Normal
| Type 2 = Flying
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|51}}
| Ability 2 = {{AbilityV2|Name|77}}
| Hidden Ability = {{AbilityV2|Name|145}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 63
| Attack = 60
| Defense = 55
| Special Atk = 50
| Special Def = 50
| Speed = 71
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It has outstanding vision. However high it flies, it is able to distinguish the movements of its prey.
| Species = Bird Pokémon
| Height = 1.1
| Weight = 30
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|16}}
{{MoveV2|-|28}}
{{MoveV2|-|33}}
{{MoveV2|5|28}}
{{MoveV2|9|16}}
{{MoveV2|13|98}}
{{MoveV2|17|18}}
{{MoveV2|22|239}}
{{MoveV2|27|297}}
{{MoveV2|32|97}}
{{MoveV2|37|17}}
{{MoveV2|42|355}}
{{MoveV2|47|366}}
{{MoveV2|52|119}}
{{MoveV2|57|403}}
{{MoveV2|62|542}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 47|211}}
{{MoveV2|TM 52|13}}
{{MoveV2|TM 54|18}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 81|143}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 109|355}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 126|432}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 137|365}}
{{MoveV2|TM 138|369}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 02|19}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||314}}
{{MoveV2||403}}
{{MoveV2||413}}
{{MoveV2||432}}
{{MoveV2||185}}
{{MoveV2||193}}
{{MoveV2||228}}
{{MoveV2||211}}
{{MoveV2||253}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 18
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Normal
| Type 2 = Flying
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|51}}
| Ability 2 = {{AbilityV2|Name|77}}
| Hidden Ability = {{AbilityV2|Name|145}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 83
| Attack = 80
| Defense = 75
| Special Atk = 70
| Special Def = 70
| Speed = 101
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = Its well-developed chest muscles make it strong enough to whip up a gusty windstorm with just a few flaps.
| Species = Bird Pokémon
| Height = 1.5
| Weight = 39.5
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|16}}
{{MoveV2|-|28}}
{{MoveV2|-|33}}
{{MoveV2|-|98}}
{{MoveV2|-|542}}
{{MoveV2|5|28}}
{{MoveV2|9|16}}
{{MoveV2|13|98}}
{{MoveV2|17|18}}
{{MoveV2|22|239}}
{{MoveV2|27|297}}
{{MoveV2|32|97}}
{{MoveV2|38|17}}
{{MoveV2|44|355}}
{{MoveV2|50|366}}
{{MoveV2|56|119}}
{{MoveV2|62|403}}
{{MoveV2|68|542}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 47|211}}
{{MoveV2|TM 52|13}}
{{MoveV2|TM 54|18}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 81|143}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 102|332}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 109|355}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 126|432}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 137|365}}
{{MoveV2|TM 138|369}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 02|19}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||314}}
{{MoveV2||403}}
{{MoveV2||413}}
{{MoveV2||432}}
{{MoveV2||185}}
{{MoveV2||193}}
{{MoveV2||228}}
{{MoveV2||211}}
{{MoveV2||253}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 19
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Normal
| Type 2 =
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|50}}
| Ability 2 = {{AbilityV2|Name|62}}
| Hidden Ability = {{AbilityV2|Name|55}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 30
| Attack = 56
| Defense = 35
| Special Atk = 25
| Special Def = 35
| Speed = 72
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = It eats anything. Wherever food is available, it will settle down and produce offspring continuously.
| Species = Mouse Pokémon
| Height = 0.3
| Weight = 3.5
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|33}}
{{MoveV2|-|39}}
{{MoveV2|4|98}}
{{MoveV2|7|116}}
{{MoveV2|10|44}}
{{MoveV2|13|228}}
{{MoveV2|16|158}}
{{MoveV2|19|389}}
{{MoveV2|22|242}}
{{MoveV2|25|372}}
{{MoveV2|28|162}}
{{MoveV2|31|38}}
{{MoveV2|34|283}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 14|59}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 16|196}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 25|87}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 30|247}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 60|61}}
{{MoveV2|TM 61|55}}
{{MoveV2|TM 62|58}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 70|85}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 82|86}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 95|269}}
{{MoveV2|TM 99|351}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 115|451}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 136|447}}
{{MoveV2|TM 137|365}}
{{MoveV2|TM 138|369}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 164|528}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||207}}
{{MoveV2||44}}
{{MoveV2||68}}
{{MoveV2||515}}
{{MoveV2||172}}
{{MoveV2||154}}
{{MoveV2||387}}
{{MoveV2||382}}
{{MoveV2||279}}
{{MoveV2||179}}
{{MoveV2||103}}
{{MoveV2||253}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}
{{PokémonV2| Version = 0.52| Evolution style =
<!--
Define the Pokémon National ID.
-->
| ID = 20
 
<!--
Define the Pokémon Type.
-->
| Type 1 = Normal
| Type 2 =
 
<!--
Define how many different evolution branch/lines are there.
-->
| Number of DE =
 
<!--
Define how much Evolution Done in each branch.
-->
| Number of ED =
 
<!--
Define how much Evolution Left for each branch.
-->
| Number of EL =
 
<!--
Define the Evolution Condition for each stage in the same family.
 
Syntax:
Level: {{PokémonV2/EC|Level|Level=##}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
-->
| EC 1 =
| EC 2 =
 
| EC 3 =
| EC 4 =
 
| EC 5 =
| EC 6 =
 
| EC 7 =
| EC 8 =
 
| EC 9 =
| EC 10 =
 
| EC 11 =
| EC 12 =
 
| EC 13 =
| EC 14 =
 
| EC 15 =
| EC 16 =
 
<!--
Define the Evolution Condition category in general.
-->
| ECC 1 =
| ECC 2 =
 
| ECC 3 =
| ECC 4 =
 
| ECC 5 =
| ECC 6 =
 
| ECC 7 =
| ECC 8 =
 
| ECC 9 =
| ECC 10 =
 
| ECC 11 =
| ECC 12 =
 
| ECC 13 =
| ECC 14 =
 
| ECC 15 =
| ECC 16 =
 
<!--
Define the Evolution Pokémon ID for each stage in the same family.
** Press Show preview button on the bottom to check if the automated data is correct or not. **
If the automated data is wrong, please manually type the National ID for each Pokémon.
 
Please do not insert extra zeros in front. Just the integer value will do.
-->
| EID 1 =
| EID 2 =
| EID 3 =
 
| EID 4 =
| EID 5 =
| EID 6 =
 
| EID 7 =
| EID 8 =
| EID 9 =
 
| EID 10 =
| EID 11 =
| EID 12 =
 
| EID 13 =
| EID 14 =
| EID 15 =
 
| EID 16 =
| EID 17 =
| EID 18 =
 
| EID 19 =
| EID 20 =
| EID 21 =
 
| EID 22 =
| EID 23 =
| EID 24 =
 
<!--
Define the current evolution branch/line for the pokémon.
This is to define which branch/line to get data for the category.
-->
| Current EB =
 
<!--
Define how many different forms for this Pokémon.
Please Include the original form as well.
-->
| Number of DF =
 
<!--
Define the Pokémon Form Name for the Pokémon.
-->
| FID 1 =
| FID 2 =
| FID 3 =
| FID 4 =
| FID 5 =
| FID 6 =
| FID 7 =
| FID 8 =
| FID 9 =
 
<!--
Define the Forms Condition for the Pokémon.
-->
| FC 1 =
| FC 2 =
| FC 3 =
| FC 4 =
| FC 5 =
| FC 6 =
| FC 7 =
| FC 8 =
 
<!--
Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
-->
| Ability 1 = {{AbilityV2|Name|50}}
| Ability 2 = {{AbilityV2|Name|62}}
| Hidden Ability = {{AbilityV2|Name|55}}
<!--
Define the Pokémon Basic Stats.
-->
| HP = 55
| Attack = 81
| Defense = 60
| Special Atk = 50
| Special Def = 70
| Speed = 97
 
| HP1 =
| Attack1 =
| Defense1 =
| Special Atk1 =
| Special Def1 =
| Speed1 =
 
<!--
Define Additional Info about that Pokémon
-->
| Info =
 
<!--
Define Pokédex Entry about that Pokémon
-->
| Pokédex Entry = Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them.
| Species = Mouse Pokémon
| Height = 0.7
| Weight = 18.5
 
<!--
Define Special Appearances.
-->
| Special Appearances =
 
<!--
Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
For Breeding Pokémon only:
Syntax: Locations = {{LocationV2|Breed||<Pokémon Name>}}
For Places:
Syntax: Locations = {{LocationV2||<Places>|<Method>}}
For trading:
Syntax: Locations = {{LocationV2|Trade||}}
-->
| Locations =
 
<!--
Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
-->
| Moves =
{{MoveV2|-|14}}
{{MoveV2|-|33}}
{{MoveV2|-|39}}
{{MoveV2|-|98}}
{{MoveV2|-|116}}
{{MoveV2|4|98}}
{{MoveV2|7|116}}
{{MoveV2|10|44}}
{{MoveV2|13|228}}
{{MoveV2|16|158}}
{{MoveV2|19|389}}
{{MoveV2|20|184}}
{{MoveV2|24|242}}
{{MoveV2|29|372}}
{{MoveV2|34|162}}
{{MoveV2|39|38}}
{{MoveV2|44|283}}
 
<!--
Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
-->
| TM/HM Moves =
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 14|59}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 16|196}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 23|231}}
{{MoveV2|TM 25|87}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 30|247}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 39|129}}
{{MoveV2|TM 40|111}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 60|61}}
{{MoveV2|TM 61|55}}
{{MoveV2|TM 62|58}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 70|85}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 82|86}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 95|269}}
{{MoveV2|TM 99|351}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 115|451}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 136|447}}
{{MoveV2|TM 137|365}}
{{MoveV2|TM 138|369}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 164|528}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 01|15}}
{{MoveV2|HM 04|70}}
 
<!--
Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Breeding Moves =
{{MoveV2||207}}
{{MoveV2||44}}
{{MoveV2||68}}
{{MoveV2||515}}
{{MoveV2||172}}
{{MoveV2||154}}
{{MoveV2||387}}
{{MoveV2||382}}
{{MoveV2||279}}
{{MoveV2||179}}
{{MoveV2||103}}
{{MoveV2||253}}
 
<!--
Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Revision as of 17:14, 13 November 2014


Error: The page name does not match the current National ID.

Information

Bulbasaur is a Grass and Poison type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex Entry

The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.

Species Height Weight
Seed Pokémon 0.7 m 6.9 Kg


Locations / How to obtain

Edit
Region Location Method


Bulbasaur
Bulbasaur.png
National Dex: #001
Type: Grass Poison
Evolution:
Expression error: Unexpected = operator.
Home
002MS.png
Enamorus Ivysaur
Ability
Overgrow
Chlorophyll
Hidden Ability
Stats
HP
45
Attack
49
Defense
49
Special Atk.
65
Special Def.
65
Speed
45
Total
318

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
3 Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
7 Leech Seed Grass Status Smart A seed is planted on the target. It steals some HP from the target every turn. 10 (Max: 16) 0 90 Yes
9 Vine Whip Grass Physical Cool The target is struck with slender, whiplike vines to inflict damage. 25 (Max: 40) 45 100 Yes
13 Poison Powder Poison Status Smart The user scatters a cloud of poisonous dust on the target. It may poison the target. 35 (Max: 56) 0 75 Yes
13 Sleep Powder Grass Status Smart The user scatters a big cloud of sleep-inducing dust around the target. 15 (Max: 24) 0 75 Yes
15 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
19 Razor Leaf Grass Physical Cool Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. 25 (Max: 40) 55 95 Yes
21 Sweet Scent Normal Status Cute A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. 20 (Max: 32) 0 100 Yes
25 Growth Normal Status Beauty The user's body grows all at once, raising the Attack and Sp. Atk stats. 40 (Max: 64) 0 0 Yes
27 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
31 Worry Seed Grass Status Beauty A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. 10 (Max: 16) 0 10 No
33 Synthesis Grass Status Smart The user restores its own HP. The amount of HP regained varies with the weather. 5 (Max: 8) 0 0 Yes
37 Seed Bomb Grass Physical Smart The user slams a barrage of hard-shelled seeds on the target from above. 15 (Max: 24) 80 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 12 Sweet Scent Normal Status Cute A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. 20 (Max: 32) 0 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 19 Giga Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 22 Solar Beam Grass Special Cool A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. 10 (Max: 16) 120 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 36 Sludge Bomb Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 10 (Max: 16) 90 100 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 49 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
TM 53 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 68 Mega Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 15 (Max: 24) 40 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 94 Bullet Seed Grass Physical Cool The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. 30 (Max: 48) 10 100 Yes
TM 96 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
TM 97 Safeguard Normal Status Beauty The user creates a protective field that prevents status problems for five turns. 25 (Max: 40) 0 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 111 Energy Ball Grass Special Beauty The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 143 Venoshock Poison Special Smart The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. 10 (Max: 16) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 167 Nature Power Normal Status Beauty An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (Max: 32) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Amnesia Psychic Status Cute The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
Charm Fairy Status Cute The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. 20 (Max: 32) 0 100 Yes
Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
Giga Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
Grass Whistle Grass Status Cute The user plays a pleasant melody that lulls the target into a deep sleep. 15 (Max: 24) 0 55 Yes
Ingrain Grass Status Smart The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. 20 (Max: 32) 0 0 Yes
Leaf Storm Grass Special Smart The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. 5 (Max: 8) 130 90 Yes
Magical Leaf Grass Special Beauty The user scatters curious leaves that chase the target. This attack never misses. 20 (Max: 32) 60 0 Yes
Nature Power Normal Status Beauty An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (Max: 32) 0 0 Yes
Petal Dance Grass Special Beauty The user attacks the target by scattering petals for two to three turns. The user then becomes confused. 10 (Max: 16) 120 100 Yes
Power Whip Grass Physical Beauty The user violently whirls its vines or tentacles to harshly lash the target. 10 (Max: 16) 120 85 Yes
Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
Sludge Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 20 (Max: 32) 65 100 Yes
Grassy Terrain Grass Status Beauty The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. 10 (Max: 16) 0 0 No


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.



Error: The page name does not match the current National ID.

Information

Ivysaur is a Grass and Poison type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex Entry

Exposure to sunlight adds to its strength. Sunlight also makes the bud on its back grow larger.

Species Height Weight
Seed Pokémon 1 m 13 Kg


Locations / How to obtain

Edit
Region Location Method


Ivysaur
Ivysaur.png
National Dex: #002
Type: Grass Poison
Evolution:
Expression error: Unexpected = operator.
001MS.png
Home
003MS.png
Bulbasaur Venusaur
Ability
Overgrow
Chlorophyll
Hidden Ability
Stats
HP
60
Attack
62
Defense
63
Special Atk.
80
Special Def.
80
Speed
60
Total
405

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
- Leech Seed Grass Status Smart A seed is planted on the target. It steals some HP from the target every turn. 10 (Max: 16) 0 90 Yes
3 Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
7 Leech Seed Grass Status Smart A seed is planted on the target. It steals some HP from the target every turn. 10 (Max: 16) 0 90 Yes
9 Vine Whip Grass Physical Cool The target is struck with slender, whiplike vines to inflict damage. 25 (Max: 40) 45 100 Yes
13 Poison Powder Poison Status Smart The user scatters a cloud of poisonous dust on the target. It may poison the target. 35 (Max: 56) 0 75 Yes
13 Sleep Powder Grass Status Smart The user scatters a big cloud of sleep-inducing dust around the target. 15 (Max: 24) 0 75 Yes
15 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
20 Razor Leaf Grass Physical Cool Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. 25 (Max: 40) 55 95 Yes
23 Sweet Scent Normal Status Cute A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. 20 (Max: 32) 0 100 Yes
28 Growth Normal Status Beauty The user's body grows all at once, raising the Attack and Sp. Atk stats. 40 (Max: 64) 0 0 Yes
31 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
36 Worry Seed Grass Status Beauty A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. 10 (Max: 16) 0 10 No
39 Synthesis Grass Status Smart The user restores its own HP. The amount of HP regained varies with the weather. 5 (Max: 8) 0 0 Yes
44 Solar Beam Grass Special Cool A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. 10 (Max: 16) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 12 Sweet Scent Normal Status Cute A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. 20 (Max: 32) 0 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 19 Giga Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 22 Solar Beam Grass Special Cool A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. 10 (Max: 16) 120 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 36 Sludge Bomb Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 10 (Max: 16) 90 100 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 49 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
TM 53 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 68 Mega Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 15 (Max: 24) 40 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 94 Bullet Seed Grass Physical Cool The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. 30 (Max: 48) 10 100 Yes
TM 96 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
TM 97 Safeguard Normal Status Beauty The user creates a protective field that prevents status problems for five turns. 25 (Max: 40) 0 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 111 Energy Ball Grass Special Beauty The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 143 Venoshock Poison Special Smart The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. 10 (Max: 16) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 167 Nature Power Normal Status Beauty An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (Max: 32) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Amnesia Psychic Status Cute The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
Charm Fairy Status Cute The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. 20 (Max: 32) 0 100 Yes
Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
Giga Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
Grass Whistle Grass Status Cute The user plays a pleasant melody that lulls the target into a deep sleep. 15 (Max: 24) 0 55 Yes
Ingrain Grass Status Smart The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. 20 (Max: 32) 0 0 Yes
Leaf Storm Grass Special Smart The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. 5 (Max: 8) 130 90 Yes
Magical Leaf Grass Special Beauty The user scatters curious leaves that chase the target. This attack never misses. 20 (Max: 32) 60 0 Yes
Nature Power Normal Status Beauty An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (Max: 32) 0 0 Yes
Petal Dance Grass Special Beauty The user attacks the target by scattering petals for two to three turns. The user then becomes confused. 10 (Max: 16) 120 100 Yes
Power Whip Grass Physical Beauty The user violently whirls its vines or tentacles to harshly lash the target. 10 (Max: 16) 120 85 Yes
Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
Sludge Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 20 (Max: 32) 65 100 Yes
Grassy Terrain Grass Status Beauty The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. 10 (Max: 16) 0 0 No


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.



Error: The page name does not match the current National ID.

Information

Venusaur is a Grass and Poison type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex Entry

By spreading the broad petals of its flower and catching the sun's rays, it fills its body with power.

Species Height Weight
Seed Pokémon 2 m 100 Kg


Locations / How to obtain

Edit
Region Location Method


Venusaur
Venusaur.png
National Dex: #003
Type: Grass Poison
Evolution:
Expression error: Unexpected = operator.
002MS.png
Home
004MS.png
Ivysaur Charmander
Ability
Overgrow
Chlorophyll
Hidden Ability
Stats
HP
80
Attack
82
Defense
83
Special Atk.
100
Special Def.
100
Speed
80
Total
525

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Vine Whip Grass Physical Cool The target is struck with slender, whiplike vines to inflict damage. 25 (Max: 40) 45 100 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
- Leech Seed Grass Status Smart A seed is planted on the target. It steals some HP from the target every turn. 10 (Max: 16) 0 90 Yes
3 Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
7 Leech Seed Grass Status Smart A seed is planted on the target. It steals some HP from the target every turn. 10 (Max: 16) 0 90 Yes
9 Vine Whip Grass Physical Cool The target is struck with slender, whiplike vines to inflict damage. 25 (Max: 40) 45 100 Yes
13 Poison Powder Poison Status Smart The user scatters a cloud of poisonous dust on the target. It may poison the target. 35 (Max: 56) 0 75 Yes
13 Sleep Powder Grass Status Smart The user scatters a big cloud of sleep-inducing dust around the target. 15 (Max: 24) 0 75 Yes
15 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
20 Razor Leaf Grass Physical Cool Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. 25 (Max: 40) 55 95 Yes
23 Sweet Scent Normal Status Cute A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. 20 (Max: 32) 0 100 Yes
28 Growth Normal Status Beauty The user's body grows all at once, raising the Attack and Sp. Atk stats. 40 (Max: 64) 0 0 Yes
31 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
32 Petal Dance Grass Special Beauty The user attacks the target by scattering petals for two to three turns. The user then becomes confused. 10 (Max: 16) 120 100 Yes
39 Worry Seed Grass Status Beauty A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. 10 (Max: 16) 0 10 No
45 Synthesis Grass Status Smart The user restores its own HP. The amount of HP regained varies with the weather. 5 (Max: 8) 0 0 Yes
50 Petal Blizzard Grass Physical Tough The user sets off an earthquake that strikes those around it. 15 (Max: 24) 90 100 Yes
53 Solar Beam Grass Special Cool A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. 10 (Max: 16) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 12 Sweet Scent Normal Status Cute A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. 20 (Max: 32) 0 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 19 Giga Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 22 Solar Beam Grass Special Cool A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. 10 (Max: 16) 120 100 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 36 Sludge Bomb Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 10 (Max: 16) 90 100 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 49 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
TM 53 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 68 Mega Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 15 (Max: 24) 40 100 Yes
TM 71 Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 94 Bullet Seed Grass Physical Cool The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. 30 (Max: 48) 10 100 Yes
TM 96 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
TM 97 Safeguard Normal Status Beauty The user creates a protective field that prevents status problems for five turns. 25 (Max: 40) 0 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 111 Energy Ball Grass Special Beauty The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 143 Venoshock Poison Special Smart The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. 10 (Max: 16) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 167 Nature Power Normal Status Beauty An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (Max: 32) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Amnesia Psychic Status Cute The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
Charm Fairy Status Cute The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. 20 (Max: 32) 0 100 Yes
Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
Giga Drain Grass Special Smart A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
Grass Whistle Grass Status Cute The user plays a pleasant melody that lulls the target into a deep sleep. 15 (Max: 24) 0 55 Yes
Ingrain Grass Status Smart The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. 20 (Max: 32) 0 0 Yes
Leaf Storm Grass Special Smart The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. 5 (Max: 8) 130 90 Yes
Magical Leaf Grass Special Beauty The user scatters curious leaves that chase the target. This attack never misses. 20 (Max: 32) 60 0 Yes
Nature Power Normal Status Beauty An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (Max: 32) 0 0 Yes
Petal Dance Grass Special Beauty The user attacks the target by scattering petals for two to three turns. The user then becomes confused. 10 (Max: 16) 120 100 Yes
Power Whip Grass Physical Beauty The user violently whirls its vines or tentacles to harshly lash the target. 10 (Max: 16) 120 85 Yes
Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
Sludge Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 20 (Max: 32) 65 100 Yes
Grassy Terrain Grass Status Beauty The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. 10 (Max: 16) 0 0 No


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.



Error: The page name does not match the current National ID.

Information

Charmander is a Fire type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex Entry

The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.

Species Height Weight
Lizard Pokémon 0.6 m 8.5 Kg


Locations / How to obtain

Edit
Region Location Method


Charmander
Charmander.png
National Dex: #004
Type: Fire
Evolution:
Expression error: Unexpected = operator.
003MS.png
Home
005MS.png
Venusaur Charmeleon
Ability
Blaze
Solar Power
Hidden Ability
Stats
HP
39
Attack
52
Defense
43
Special Atk.
60
Special Def.
50
Speed
65
Total
309

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
- Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
7 Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
10 Smoke Screen Normal Status Smart The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. 20 (Max: 32) 0 100 Yes
16 Dragon Rage Dragon Special Cool This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. 10 (Max: 16) 0 100 Yes
19 Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
25 Fire Fang Fire Physical Beauty The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. 15 (Max: 24) 65 95 Yes
28 Flame Burst Fire Special Beauty The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. 15 (Max: 24) 70 100 Yes
34 Slash Normal Physical Cool The target is attacked with a slash of claws or blades. Critical hits land more easily. 20 (Max: 32) 70 100 Yes
37 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
43 Fire Spin Fire Special Beauty The target becomes trapped within a fierce vortex of fire that rages for four to five turns. 15 (Max: 24) 35 85 Yes
46 Inferno Fire Special Beauty The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. 5 (Max: 8) 100 50 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 24 Dragon Breath Dragon Special Cool The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. 20 (Max: 32) 60 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 38 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 48 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
TM 49 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 53 Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 69 Dragon Rage Dragon Special Cool This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. 10 (Max: 16) 0 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 89 Dragon Claw Dragon Physical Cool The user slashes the target with huge, sharp claws. 15 (Max: 24) 80 100 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 100 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 108 Overheat Fire Special Smart The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. 5 (Max: 8) 130 90 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 118 Will-O-Wisp Fire Status Beauty The user shoots a sinister, bluish-white flame at the target to inflict a burn. 15 (Max: 24) 0 85 Yes
TM 121 Shadow Claw Ghost Physical Cute The user slashes with a sharp claw made from shadows. Critical hits land more easily. 15 (Max: 24) 70 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 141 Hone Claws Dark Status Smart The user sharpens its claws to boost its Attack stat and accuracy. 15 (Max: 24) 0 0 Yes
TM 147 Flame Charge Fire Physical Beauty The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. 20 (Max: 32) 50 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Air Cutter Flying Special Cool The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. 25 (Max: 40) 60 95 Yes
Ancient Power Rock Special Tough The user attacks with a prehistoric power. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
Belly Drum Normal Status Cute The user maximizes its Attack stat in exchange for HP equal to half its max HP. 10 (Max: 16) 0 0 Yes
Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
Dragon Dance Dragon Status Cool The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. 20 (Max: 32) 0 0 Yes
Dragon Pulse Dragon Special Smart The target is attacked with a shock wave generated by the user's gaping mouth. 10 (Max: 16) 85 100 Yes
Dragon Rush Dragon Physical Cool The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. 10 (Max: 16) 100 75 Yes
Flare Blitz Fire Physical Smart The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. 15 (Max: 24) 120 100 Yes
Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
Metal Claw Steel Physical Cool The target is raked with steel claws. It may also raise the user's Attack stat. 35 (Max: 56) 50 95 Yes
Outrage Dragon Physical Cool The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes
Swords Dance Normal Status Beauty A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. 20 (Max: 32) 0 0 Yes
Beat Up Dark Physical Smart The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. 10 (Max: 16) 0 100 Yes
Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.


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