Xerneas

From Pokémon 3D Wiki
Jump to navigation Jump to search
Error: This page may be outdated. Current version: 0.54.2 Expected value: 0.58.1



Information

Xerneas is a Fairy type Pokémon.

It is not known to evolve into or from any other Pokémon.


Xerneas is a quadrupedal stag-like Pokémon with a blue and black coat. Along its back, it has multicolored spots that glow when it is in battle. It has long, gleaming yellow antlers that shine with all of the colors of the spectrum; its antlers resemble the roots of a tree. Its yellow-lined hooves are pointed, and it has a long blue and black tail. When Xerneas is not active, its multicolored antlers stop glowing and turn cyan blue. In the glint of its eyes is the shape of the letter "X", hence the title of the game and when it stands, its body seems to be in the shape of an "X".

Pokédex Entry

Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival.

Species Height Weight
Life Pokémon 3.0 m 215.0 Kg



Locations / How to obtain

Edit
Region Location Method


Xerneas
Xerneas.png
National Dex: #716
Type: Fairy
Evolution:
Not Evolveable
715MS.png
Home
717MS.png
Noivern Yveltal
Ability
Fairy Aura
Stats
HP
126
Attack
131
Defense
95
Special Atk.
131
Special Def.
98
Speed
99
Total
680

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Heal Pulse Psychic Status Beauty The user emits a healing pulse which restores the target's HP by up to half of its max HP. 10 (Max: 16) 0 100 Yes
- Aromatherapy Grass Status Beauty The user releases a soothing scent that heals all status conditions affecting the user's party. 5 (Max: 8) 0 0 Yes
- Ingrain Grass Status Smart The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. 20 (Max: 32) 0 0 Yes
- Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
5 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
10 Aurora Beam Ice Special Beauty The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. 20 (Max: 32) 65 100 Yes
18 Gravity Psychic Status Beauty Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. 5 (Max: 8) 0 0 Yes
26 Geomancy Fairy Status Beauty - Blank Description - 10 (Max: 16) 0 0 No
35 Moonblast Fairy Special Smart Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. 15 (Max: 24) 95 100 Yes
44 Megahorn Bug Physical Cool Using its tough and impressive horn, the user rams into the target with no letup. 10 (Max: 16) 120 85 Yes
51 Night Slash Dark Physical Beauty The user slashes the target the instant an opportunity arises. Critical hits land more easily. 15 (Max: 24) 70 100 Yes
55 Horn Leech Grass Physical Tough The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
59 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
63 Misty Terrain Fairy Status Beauty The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. 10 (Max: 16) 0 0 No
72 Nature Power Normal Status Beauty An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (Max: 32) 0 0 Yes
80 Close Combat Fighting Physical Smart The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. 5 (Max: 8) 120 100 Yes
88 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
93 Outrage Dragon Physical Cool The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 25 Thunder Electric Special Cool A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. 10 (Max: 16) 110 70 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 29 Psychic Psychic Special Smart The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat. 10 (Max: 16) 90 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 56 Horn Drill Normal Physical Cool The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. 5 (Max: 8) 0 0 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 70 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 74 Reflect Psychic Status Smart A wondrous wall is put up to suppress damage from physical attacks for five turns. 20 (Max: 32) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 76 Metronome Normal Status Cute The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 82 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 86 Tri attack Normal Special Beauty The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. 10 (Max: 16) 80 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 91 Calm Mind Psychic Status Smart The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. 20 (Max: 32) 0 100 Yes
TM 92 Hail Ice Status Beauty The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. 10 (Max: 16) 0 0 Yes
TM 96 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 139 Flash Cannon Steel Special Smart The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. 10 (Max: 16) 80 100 Yes
TM 142 Psyshock Psychic Special Beauty The user materializes an odd psychic wave to attack the target. This attack does physical damage. 10 (Max: 16) 80 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 150 Echoed Voice Normal Special Beauty The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. 15 (Max: 24) 40 10 No
TM 167 Nature Power Normal Status Beauty An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (Max: 32) 0 0 Yes
TM 169 Dazzling Gleam Fairy Special Cool The user damages opposing Pokémon by emitting a powerful flash. 10 (Max: 16) 80 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes



Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.