Mods/Silver's Soul/Pokédex/Kadabra
Kadabra
| |
Number: #102 | |
Abilities | |
None | None |
Stats | |
HP | HP |
Attack | ATK |
Defence | DEF |
Special Atk. | SPCA |
Special Def. | SPCD |
Speed | SPD |
Total | TOTAL |
Information
Kadabra is a Psychic Type Pokémon.
A Kadabra is characterized by its human-like body structure and its somewhat fox-like appearance. It has two large ears of the top of either side of its head, a red star-shaped symbol of its forehead (derived from Zener cards), and two somewhat sinister-looking eyes in the middles of its face. Its eyes lead down to its nose and mouth and its relatively large mustache that grows out on the narrower section of its face. On both of its arms, there are brown sections that are located on the shoulder region of its body. Its arms are thin and consist of Kadabra's regular yellow-hued skin. Its hands each have three fingers, of which all each have a large white claw attached. Its torso consists of a brown section of body similar to a fauld and an insect-like abdomen below it, which has three red wavy lines (also derived from the Zener cards). Attached to this abdomen is a huge, thick tail, which is mostly yellow with a band of brown circling it. Its legs are very thin and yellow. Its feet each have three toes: two in the front on each side, and one in the back near the ankle. Each of these toes has a large white claw attached to it. Kadabra wields one spoon, which is used to amplify its telekinetic powers.
It evolves from Abra starting at level 16 and evolves into Alakazam starting at level 38.
Pokédex Entry
It possesses strong spiritual power. The more danger it faces, the stronger its psychic power.
Type | Height | Weight |
---|---|---|
Psi Pokémon | 1.3m | 56.5kg |
Location
Wild
Locations | Method |
---|---|
- | Evolves form Abra |
Route 34 | Grass |
Route 35 | Grass |
Trainers
Location | Level | Trainer |
---|---|---|
Route 36 | LVL 30 | Psychic Mark |
Moves
Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
---|---|---|---|---|---|---|---|
- | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
- | Teleport | A psychic move for fleeing from battle instantly. | - | -% | 20 (max 32) | ||
- | Kinesis | Distracts the foe. May lower accuracy. | - | 80% | 15 (max 24) | ||
16 | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
18 | Disable | Disables the foe's most recent move. | - | 100% | 20 (max 32) | ||
22 | Miracle Eye | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | - | -% | 40 (max 64) | ||
24 | Ally Switch | The user teleports using a strange power and switches its place with one of its allies. | - | -% | 15 (max 24) | ||
28 | Psybeam | A peculiar ray is shot at the foe. It may leave the foe confused. | 65 | 100% | 20 (max 32) | ||
30 | Reflect | A wall of light cuts damage from physical attacks for five turns. | - | -% | 20 (max 32) | ||
34 | Telekinesis | The user makes the target float with its psychic power. The target is easier to hit for three turns. | - | -% | 15 (max 24) | ||
36 | Recover | Restores HP by 1/2 the max HP. | - | -% | 10 (max 16) | ||
40 | Psycho Cut | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 70 | 100% | 20 (max 32) | ||
42 | Role Play | The user mimics the target completely, copying the target's natural Ability. | - | -% | 10 (max 16) | ||
46 | Psychic | An attack that may lower Spcl. Def. | 90 | 100% | 10 (max 16) | ||
48 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | 100 | 100% | 10 (max 16) | ||
52 | Trick | The user catches the target off guard and swaps its held item with its own. | - | 100% | 10 (max 16) |