| TM/HM | Name | Type | Category | Contest | Description | PP | Power | Accuracy | Implemented? | 
| TM 2 | Headbutt | Normal | Physical | Tough | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 15 (Max: 24) | 70 | 100 | Yes | 
| TM 3 | Curse | None | Status | Tough | A move that works differently for the Ghost type than for all other types. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 5 | Roar | Normal | Status | Cool | The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 20 (Max: 32) | 0 | 0 | Yes | 
| TM 6 | Toxic | Poison | Status | Smart | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 10 (Max: 16) | 0 | 90 | Yes | 
| TM 7 | Zap Cannon | Electric | Special | Cool | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 5 (Max: 8) | 120 | 50 | Yes | 
| TM 9 | Psych Up | Normal | Status | Smart | The user hypnotizes itself into copying any stat change made by the target. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 10 | Hidden Power | Normal | Special | Smart | A unique attack that varies in type and intensity depending on the Pokémon using it. | 15 (Max: 24) | 70 | 100 | Yes | 
| TM 11 | Sunny Day | Fire | Status | Beauty | The user intensifies the sun for five turns, powering up Fire-type moves. | 5 (Max: 8) | 0 | 0 | Yes | 
| TM 13 | Snore | Normal | Special | Cute | An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. | 15 (Max: 24) | 50 | 100 | Yes | 
| TM 15 | Hyper Beam | Normal | Special | Cool | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 5 (Max: 8) | 150 | 90 | Yes | 
| TM 16 | Icy Wind | Ice | Special | Beauty | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 15 (Max: 24) | 55 | 95 | Yes | 
| TM 17 | Protect | Normal | Status | Cute | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 18 | Rain Dance | Water | Status | Tough | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 5 (Max: 8) | 0 | 0 | Yes | 
| TM 20 | Endure | Normal | Status | Tough | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 21 | Frustration | Normal | Physical | Cute | A full-power attack that grows more powerful the less the user likes its Trainer. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 23 | Iron Tail | Steel | Physical | Cool | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 15 (Max: 24) | 100 | 75 | Yes | 
| TM 25 | Thunder | Electric | Special | Cool | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 10 (Max: 16) | 110 | 70 | Yes | 
| TM 27 | Return | Normal | Physical | Cute | A full-power attack that grows more powerful the more the user likes its Trainer. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 28 | Dig | Ground | Physical | Smart | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 10 (Max: 16) | 80 | 100 | Yes | 
| TM 30 | Shadow Ball | Ghost | Special | Smart | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 15 (Max: 24) | 80 | 100 | Yes | 
| TM 31 | Mud-Slap | Ground | Special | Cute | The user hurls mud in the target's face to inflict damage and lower its accuracy. | 10 (Max: 16) | 20 | 100 | Yes | 
| TM 32 | Double Team | Normal | Status | Cool | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 15 (Max: 24) | 0 | 0 | Yes | 
| TM 34 | Swagger | Normal | Status | Cute | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 15 (Max: 24) | 0 | 90 | Yes | 
| TM 35 | Sleep Talk | Normal | Status | Cute | While it is asleep, the user randomly uses one of the moves it knows. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 39 | Swift | Normal | Special | Cool | Star-shaped rays are shot at the opposing team. This attack never misses. | 20 (Max: 32) | 60 | 0 | Yes | 
| TM 40 | Defense Curl | Normal | Status | Cute | The user curls up to conceal weak spots and raise its Defense stat. | 40 (Max: 64) | 0 | 0 | Yes | 
| TM 42 | Dream Eater | Psychic | Special | Smart | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 15 (Max: 24) | 100 | 100 | Yes | 
| TM 43 | Detect | Fighting | Status | Cool | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 | 5 (Max: 8) | 0 | 0 | Yes | 
| TM 44 | Rest | Psychic | Status | Cute | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 45 | Attract | Normal | Status | Cute | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 15 (Max: 24) | 0 | 100 | Yes | 
| TM 46 | Thief | Dark | Physical | Tough | The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. | 25 (Max: 40) | 60 | 100 | Yes | 
| TM 50 | Nightmare | Ghost | Status | Smart | A sleeping target sees a nightmare that inflicts some damage every turn. | 15 (Max: 24) | 0 | 100 | Yes | 
| TM 55 | Mega Kick | Normal | Physical | Cool | The target is attacked by a kick launched with muscle-packed power. | 5 (Max: 8) | 120 | 75 | Yes | 
| TM 57 | Body Slam | Normal | Physical | Tough | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 15 (Max: 24) | 85 | 100 | Yes | 
| TM 58 | Take Down | Normal | Physical | Tough | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 20 (Max: 32) | 90 | 85 | Yes | 
| TM 59 | Double-Edge | Normal | Physical | Tough | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 15 (Max: 24) | 120 | 100 | Yes | 
| TM 60 | Bubble Beam | Water | Special | Beauty | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 20 (Max: 32) | 65 | 100 | Yes | 
| TM 61 | Water Gun | Water | Special | Cute | The target is blasted with a forceful shot of water. | 25 (Max: 40) | 40 | 100 | Yes | 
| TM 63 | Pay Day | Normal | Physical | Smart | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 20 (Max: 32) | 40 | 100 | Yes | 
| TM 67 | Rage | Normal | Physical | Tough | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 20 (Max: 32) | 20 | 100 | Yes | 
| TM 70 | Thunderbolt | Electric | Special | Cool | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 15 (Max: 24) | 90 | 100 | Yes | 
| TM 73 | Mimic | Normal | Status | Cute | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 75 | Bide | Normal | Physical | Tough | The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 79 | Skull Bash | Normal | Physical | Tough | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | 10 (Max: 16) | 130 | 100 | Yes | 
| TM 87 | Substitute | Normal | Status | Smart | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 90 | Water Pulse | Water | Special | Beauty | The user attacks the target with a pulsing blast of water. It may also confuse the target. | 20 (Max: 32) | 60 | 100 | Yes | 
| TM 95 | Taunt | Dark | Status | Smart | The target is taunted into a rage that allows it to use only attack moves for three turns. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 99 | Shock Wave | Electric | Special | Cool | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | 20 (Max: 32) | 60 | 0 | Yes | 
| TM 102 | Aerial Ace | Flying | Special | Cool | The user confounds the target with speed, then slashes. This attack never misses. | 20 (Max: 32) | 60 | 0 | Yes | 
| TM 103 | Torment | Dark | Status | Tough | The user torments and enrages the target, making it incapable of using the same move twice in a row. | 15 (Max: 24) | 0 | 100 | Yes | 
| TM 104 | Facade | Normal | Physical | Cute | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 20 (Max: 32) | 70 | 100 | Yes | 
| TM 105 | Secret Power | Normal | Physical | Smart | The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. | 20 (Max: 32) | 70 | 10 | No | 
| TM 107 | Snatch | Normal | Status | Smart | The user steals the effects of any attempts to use a healing or stat-changing move. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 121 | Shadow Claw | Ghost | Physical | Cute | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 15 (Max: 24) | 70 | 100 | Yes | 
| TM 122 | Payback | Dark | Physical | Cool | If the user moves after the target, this attack's power will be doubled | 10 (Max: 16) | 50 | 100 | Yes | 
| TM 124 | Giga Impact | Normal | Physical | Beauty | The user charges at the target using every bit of its power. The user can't move on the next turn. | 5 (Max: 8) | 150 | 90 | Yes | 
| TM 131 | Captivate | Normal | Status | Cute | If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 132 | Dark Pulse | Dark | Special | Cool | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 15 (Max: 24) | 80 | 100 | Yes | 
| TM 134 | Natural Gift | Normal | Special | Smart | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 15 (Max: 24) | 0 | 100 | Yes | 
| TM 138 | U-turn | Bug | Physical | Cute | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 20 (Max: 32) | 70 | 100 | Yes | 
| TM 141 | Hone Claws | Dark | Status | Smart | The user sharpens its claws to boost its Attack stat and accuracy. | 15 (Max: 24) | 0 | 0 | Yes | 
| TM 149 | Round | Normal | Special | Beauty | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 15 (Max: 24) | 60 | 10 | No | 
| TM 150 | Echoed Voice | Normal | Special | Beauty | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 15 (Max: 24) | 40 | 10 | No | 
| TM 157 | Retaliate | Normal | Physical | Cool | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | 5 (Max: 8) | 70 | 10 | No | 
| TM 163 | Work Up | Normal | Status | Tough | The user is roused, and its Attack and Sp. Atk stats increase. | 30 (Max: 48) | 0 | 0 | Yes | 
| TM 170 | Confide | Normal | Status | Cute | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. | 20 (Max: 32) | 0 | 0 | Yes | 
| HM 01 | Cut | Normal | Physical | Cool | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 30 (Max: 48) | 50 | 95 | Yes | 
| HM 05 | Flash | Electric | Special | Beauty | The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. | 15 (Max: 24) | 60 | 100 | Yes |