Mandibuzz

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Information

Mandibuzz is a Dark and Flying type Pokémon.

Mandibuzz evolves from Vullaby starting at level 54.

Mandibuzz is a birdlike Pokémon that resembles a vulture or buzzard. Her head and neck are featherless and pink, with a gray beak, while her body is covered in dingy brown ruffled feathers. She has slightly squinted eyes with dark eye-shadow and red pupils, and she appears to be grinning mischievously, giving her a sinister look. She has a ponytail-like tuft of feathers atop her head, adorned with a small bone. She has a sandy brown ruff of feathers around her neck, and a skirt made of bones around her waist. Her legs and talons are pinkish with sharp black claws.
Mandibuzz is a female-only species of Pokémon.

Pokédex Entry

They fly in circles around the sky. When they spot prey, they attack and carry it back to their nest with ease.

Species Height Weight
Bone Vulture Pokémon 1.2 m 39.5 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Vullaby


Mandibuzz
Mandibuzz.png
National Dex: #630
Type: Dark Flying
Evolution:
Vullaby
629MS.png
Mandibuzz
630MS.png
629MS.png
Home
631MS.png
Vullaby Heatmor
Ability
Big Pecks Overcoat
Weak Armor
Hidden Ability
Stats
HP
110
Attack
65
Defense
105
Special Atk.
55
Special Def.
95
Speed
80
Total
510

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Mirror Move Flying Status Smart The user counters the target by mimicking the target's last move. 20 (Max: 32) 0 0 Yes
- Brave Bird Flying Physical Cute The user tucks in its wings and charges from a low altitude. The user also takes serious damage. 15 (Max: 24) 120 100 Yes
- Whirlwind Normal Status Smart The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
- Bone Rush Ground Physical Tough The user strikes the target with a hard bone two to five times in a row. 10 (Max: 16) 25 90 Yes
- Gust Flying Special Smart A gust of wind is whipped up by wings and launched at the target to inflict damage. 35 (Max: 56) 40 100 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
- Fury Attack Normal Physical Cool The target is jabbed repeatedly with a horn or beak two to five times in a row. 20 (Max: 32) 15 85 Yes
- Pluck Flying Physical Cute The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
5 Fury Attack Normal Physical Cool The target is jabbed repeatedly with a horn or beak two to five times in a row. 20 (Max: 32) 15 85 Yes
10 Pluck Flying Physical Cute The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
14 Nasty Plot Dark Status Cute The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. 20 (Max: 32) 0 0 Yes
19 Flatter Dark Status Smart Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. 15 (Max: 24) 0 100 Yes
23 Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
28 Punishment Dark Physical Smart This attack's power increases the more the target has powered up with stat changes. 5 (Max: 8) 0 100 Yes
32 Defog Flying Status Beauty A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. 15 (Max: 24) 0 0 Yes
37 Tailwind Flying Status Smart The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. 15 (Max: 24) 0 0 Yes
41 Air Slash Flying Special Cool The user attacks with a blade of air that slices even the sky. It may also make the target flinch. 15 (Max: 24) 75 95 Yes
46 Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
50 Embargo Dark Status Cute This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. 15 (Max: 24) 0 100 Yes
51 Bone Rush Ground Physical Tough The user strikes the target with a hard bone two to five times in a row. 10 (Max: 16) 25 90 Yes
57 Whirlwind Normal Status Smart The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
63 Brave Bird Flying Physical Cute The user tucks in its wings and charges from a low altitude. The user also takes serious damage. 15 (Max: 24) 120 100 Yes
70 Mirror Move Flying Status Smart The user counters the target by mimicking the target's last move. 20 (Max: 32) 0 0 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 47 Steel Wing Steel Physical Cool The target is hit with wings of steel. It may also raise the user's Defense stat. 25 (Max: 40) 70 90 Yes
TM 50 Nightmare Ghost Status Smart A sleeping target sees a nightmare that inflicts some damage every turn. 15 (Max: 24) 0 100 Yes
TM 52 Razor Wind Normal Special Cool A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. 10 (Max: 16) 80 100 Yes
TM 54 Whirlwind Normal Status Smart The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 81 Sky Attack Flying Physical Cool A second-turn attack move where critical hits land more easily. It may also make the target flinch. 5 (Max: 8) 140 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 107 Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
TM 109 Roost Flying Status Cool The user lands and rests its body. It restores the user's HP by up to half of its max HP. 10 (Max: 16) 0 0 Yes
TM 120 Embargo Dark Status Cute This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. 15 (Max: 24) 0 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 126 Defog Flying Status Beauty A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. 15 (Max: 24) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 132 Dark Pulse Dark Special Cool The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. 15 (Max: 24) 80 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 137 Pluck Flying Physical Cute The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (Max: 32) 60 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 165 Snarl Dark Special Cool The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. 10 (Max: 16) 55 95 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 01 Cut Normal Physical Cool The target is cut with a scythe or a claw. It can also be used to cut down thin trees. 30 (Max: 48) 50 95 Yes
HM 02 Fly Flying Physical Smart The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. 15 (Max: 24) 90 95 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Fake Tears Dark Status Smart The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. 20 (Max: 32) 0 100 Yes
Foul Play Dark Physical Smart The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. 15 (Max: 24) 95 10 No
Knock Off Dark Physical Smart The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. 25 (Max: 40) 65 100 Yes
Mean Look Normal Status Beauty The user pins the target with a dark, arresting look. The target becomes unable to flee. 5 (Max: 8) 0 0 Yes
Roost Flying Status Cool The user lands and rests its body. It restores the user's HP by up to half of its max HP. 10 (Max: 16) 0 0 Yes
Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
Steel Wing Steel Physical Cool The target is hit with wings of steel. It may also raise the user's Defense stat. 25 (Max: 40) 70 90 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.