Kecleon

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Information

Kecleon is a Normal type Pokémon.

It is not known to evolve into or from any other Pokémon.

Pokédex Entry

It changes its shading to match its surroundings so it can sneak up on prey. Only its belly patterns stay fixed.

Species Height Weight
Color Swap Pokémon 1 m 22 Kg


Locations / How to obtain

Edit
Region Location Method


Kecleon
National Dex: #352
Type: Normal
Evolution:
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351MS.png
Home
353MS.png
Castform Shuppet
Ability
Color Change
Protean
Hidden Ability
Stats
HP
60
Attack
90
Defense
70
Special Atk.
60
Special Def.
120
Speed
40
Total
440

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Synchronoise Psychic Special Smart Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. 10 (Max: 16) 120 100 No
- Ancient Power Rock Special Tough The user attacks with a prehistoric power. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
- Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
- Tail Whip Normal Status Cute The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (Max: 48) 0 100 Yes
- Astonish Ghost Physical Smart The user attacks the target while shouting in a startling fashion. This may also make the target flinch. 15 (Max: 24) 30 100 Yes
- Lick Ghost Physical Tough The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. 30 (Max: 48) 30 100 Yes
- Scratch Normal Physical Tough Hard, pointed, and sharp claws rake the target to inflict damage. 35 (Max: 56) 40 100 Yes
4 Bind Normal Physical Tough Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. 20 (Max: 32) 15 85 Yes
7 Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
10 Fury Swipes Normal Physical Tough The target is raked with sharp claws or scythes for two to five times in quick succession. 15 (Max: 24) 18 80 Yes
14 Feint Normal Physical Beauty An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. Has a priority of +2 10 (Max: 16) 30 100 Yes
18 Psybeam Psychic Special Beauty The target is attacked with a peculiar ray. It may also cause confusion. 20 (Max: 32) 65 100 Yes
22 Shadow Sneak Ghost Physical Smart The user extends its shadow and attacks the target from behind. This move always goes first. Has a priority of +1 30 (Max: 48) 40 100 Yes
27 Slash Normal Physical Cool The target is attacked with a slash of claws or blades. Critical hits land more easily. 20 (Max: 32) 70 100 Yes
32 Screech Normal Status Smart An earsplitting screech harshly reduces the target's Defense stat. 40 (Max: 64) 0 85 Yes
37 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
43 Sucker Punch Dark Physical Smart This move enables the user to attack first. It fails if the target is not readying an attack, however. 5 (Max: 8) 80 100 Yes
49 Shadow Claw Ghost Physical Cute The user slashes with a sharp claw made from shadows. Critical hits land more easily. 15 (Max: 24) 70 100 Yes
55 Ancient Power Rock Special Tough The user attacks with a prehistoric power. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
58 Synchronoise Psychic Special Smart Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. 10 (Max: 16) 120 100 No


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 7 Zap Cannon Electric Special Cool The user fires an electric blast like a cannon to inflict damage and cause paralysis. 5 (Max: 8) 120 50 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 14 Blizzard Ice Special Beauty A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. 5 (Max: 8) 110 70 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 16 Icy Wind Ice Special Beauty The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. 15 (Max: 24) 55 95 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 22 Solar Beam Grass Special Cool A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. 10 (Max: 16) 120 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 25 Thunder Electric Special Cool A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. 10 (Max: 16) 110 70 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 33 Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 38 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 48 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
TM 49 Fury Cutter Bug Physical Cool The target is slashed with scythes or claws. Its power increases if it hits in succession. 20 (Max: 32) 40 95 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 60 Bubble Beam Water Special Beauty A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. 20 (Max: 32) 65 100 Yes
TM 61 Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
TM 62 Ice Beam Ice Special Beauty The target is struck with an icy-cold beam of energy. It may also freeze the target solid. 10 (Max: 16) 90 100 Yes
TM 63 Pay Day Normal Physical Smart Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (Max: 32) 40 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 70 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 76 Metronome Normal Status Cute The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 82 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 90 Water Pulse Water Special Beauty The user attacks the target with a pulsing blast of water. It may also confuse the target. 20 (Max: 32) 60 100 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 100 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 106 Skill Swap Psychic Status Smart The user employs its psychic power to exchange Abilities with the target. 10 (Max: 16) 0 0 Yes
TM 107 Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 115 Charge Beam Electric Special Beauty The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. 10 (Max: 16) 50 90 Yes
TM 117 Drain Punch Fighting Physical Beauty An energy-draining punch. The user's HP is restored by half the damage taken by the target. 10 (Max: 16) 75 100 Yes
TM 121 Shadow Claw Ghost Physical Cute The user slashes with a sharp claw made from shadows. Critical hits land more easily. 15 (Max: 24) 70 100 Yes
TM 123 Recycle Normal Status Smart The user recycles a held item that has been used in battle so it can be used again. 10 (Max: 16) 0 0 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 130 Stealth Rock Rock Status Cool he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 32 (Max: 51.2) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 140 Trick Room Psychic Status Cute The user creates a bizarre area in which slower Pokémon get to move first for five turns. Has a priority of -7 5 (Max: 8) 0 0 No
TM 141 Hone Claws Dark Status Smart The user sharpens its claws to boost its Attack stat and accuracy. 15 (Max: 24) 0 0 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Camouflage Normal Status Smart The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. 20 (Max: 32) 0 0 No
Disable Normal Status Smart For four turns target from using the move it last used. 20 (Max: 32) 0 10 No
Pound Normal Physical Tough The target is physically pounded with a long tail or a foreleg, etc. 10 (Max: 16) 70 100 Yes
Fake Out Normal Physical Cute An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. 10 (Max: 16) 40 100 Yes
Foul Play Dark Physical Smart The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. 15 (Max: 24) 95 10 No
Magic Coat Psychic Status Beauty A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has a priority of +4 15 (Max: 24) 0 0 Yes
Nasty Plot Dark Status Cute The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. 20 (Max: 32) 0 0 Yes
Recover Normal Status Smart Restoring its own cells, the user restores its own HP by half of its max HP. 10 (Max: 16) 0 0 Yes
Skill Swap Psychic Status Smart The user employs its psychic power to exchange Abilities with the target. 10 (Max: 16) 0 0 Yes
Snatch Normal Status Smart The user steals the effects of any attempts to use a healing or stat-changing move. 10 (Max: 16) 0 0 Yes
Trick Psychic Status Smart The user catches the target off guard and swaps its held item with its own. 10 (Max: 16) 0 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.