Granbull

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Information

Granbull is a Fairy type Pokémon.

Granbull evolves from Snubbull starting at level 23.

Granbull is a large, purple, bipedal bulldog with a pair of imposing, heavy fangs protruding from its lower jaw. The lower jaw is quite developed and, taken together with the fangs, are heavy enough that Granbull must constantly decide between tipping its head back for balance and tilting its head down for decreased energy exertion. Around its neck is a black collar; there are also black wristbands on its front paws.

Pokédex Entry

It is actually timid and easily spooked. If attacked, it flails about to fend off its attacker.

Species Height Weight
Fairy Pokémon 1.4 m 48.7 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Safari Zone [[Savanna]]


Granbull
Granbull.png
National Dex: #210
Kanto Dex: #128
Johto Dex: #144
Type: Fairy
Evolution:
Snubbull
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Granbull
210MS.png
209MS.png
Home
211MS.png
Snubbull Qwilfish
Ability
Intimidate Quick Feet
Rattled
Hidden Ability
Stats
HP
90
Attack
120
Defense
75
Special Atk.
60
Special Def.
60
Speed
45
Total
450

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Outrage Dragon Physical Cool The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes
- Ice Fang Ice Physical Cool The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. 15 (Max: 24) 65 95 Yes
- Fire Fang Fire Physical Beauty The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. 15 (Max: 24) 65 95 Yes
- Thunder Fang Electric Physical Cool The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. 15 (Max: 24) 65 95 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
- Tail Whip Normal Status Cute The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (Max: 48) 0 100 Yes
- Charm Fairy Status Cute The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. 20 (Max: 32) 0 100 Yes
7 Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
13 Lick Ghost Physical Tough The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. 30 (Max: 48) 30 100 Yes
19 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
27 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
35 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
43 Play Rough Fairy Physical Beauty The user plays rough with the target and attacks it. This may also lower the target's Attack stat. 10 (Max: 16) 90 90 Yes
51 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
59 Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
67 Outrage Dragon Physical Cool The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 7 Zap Cannon Electric Special Cool The user fires an electric blast like a cannon to inflict damage and cause paralysis. 5 (Max: 8) 120 50 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 22 Solar Beam Grass Special Cool A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. 10 (Max: 16) 120 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 25 Thunder Electric Special Cool A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. 10 (Max: 16) 110 70 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 33 Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 36 Sludge Bomb Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 10 (Max: 16) 90 100 Yes
TM 38 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 48 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 63 Pay Day Normal Physical Smart Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (Max: 32) 40 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 69 Dragon Rage Dragon Special Cool This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. 10 (Max: 16) 0 100 Yes
TM 70 Thunderbolt Electric Special Cool A strong electric blast is loosed at the target. It may also leave the target with paralysis. 15 (Max: 24) 90 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 74 Reflect Psychic Status Smart A wondrous wall is put up to suppress damage from physical attacks for five turns. 20 (Max: 32) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 76 Metronome Normal Status Cute The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 82 Thunder Wave Electric Status Cool A weak electric charge is launched at the target. It causes paralysis if it hits. 20 (Max: 32) 0 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 90 Water Pulse Water Special Beauty The user attacks the target with a pulsing blast of water. It may also confuse the target. 20 (Max: 32) 60 100 Yes
TM 93 Bulk Up Fighting Status Beauty The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. 20 (Max: 32) 0 100 Yes
TM 95 Taunt Dark Status Smart The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (Max: 32) 0 100 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 99 Shock Wave Electric Special Cool The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. 20 (Max: 32) 60 0 Yes
TM 100 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 103 Torment Dark Status Tough The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (Max: 24) 0 100 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 108 Overheat Fire Special Smart The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. 5 (Max: 8) 130 90 Yes
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 164 Wild Charge Electric Physical Cool The user shrouds itself in electricity and smashes into its target. It also damages the user a little. 15 (Max: 24) 90 100 Yes
TM 165 Snarl Dark Special Cool The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. 10 (Max: 16) 55 95 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 169 Dazzling Gleam Fairy Special Cool The user damages opposing Pokémon by emitting a powerful flash. 10 (Max: 16) 80 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Close Combat Fighting Physical Smart The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. 5 (Max: 8) 120 100 Yes
Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
Fake Tears Dark Status Smart The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. 20 (Max: 32) 0 100 Yes
Faint Attack Dark Physical Smart The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. 20 (Max: 32) 60 0 Yes
Fire Fang Fire Physical Beauty The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. 15 (Max: 24) 65 95 Yes
Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
Heal Bell Normal Status Beauty The user makes a soothing bell chime to heal the status problems of all the party Pokémon. 5 (Max: 8) 0 0 Yes
Ice Fang Ice Physical Cool The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. 15 (Max: 24) 65 95 Yes
Metronome Normal Status Cute The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (Max: 16) 0 0 Yes
Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
Present Normal Physical Cute The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. 15 (Max: 24) 0 90 Yes
Smelling Salt Normal Physical Smart This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. 10 (Max: 16) 70 100 Yes
Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
Thunder Fang Electric Physical Cool The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. 15 (Max: 24) 65 95 Yes
Reflect Psychic Status Smart A wondrous wall is put up to suppress damage from physical attacks for five turns. 20 (Max: 32) 0 0 Yes
Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
Lick Ghost Physical Tough The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. 30 (Max: 48) 30 100 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.