Claydol

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Information

Claydol is a Ground and Psychic type Pokémon.

It is not known to evolve into or from any other Pokémon.


Pokédex Entry

It is said that it originates from clay dolls made by an ancient civilization.

Species Height Weight
Clay Doll Pokémon 1.5 m 108 Kg



Locations / How to obtain

Edit
Region Location Method


Claydol
Claydol.png
National Dex: #344
Type: Ground Psychic
Evolution:
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343MS.png
Home
345MS.png
Baltoy Lileep
Ability
Levitate
Stats
HP
60
Attack
70
Defense
105
Special Atk.
70
Special Def.
120
Speed
75
Total
500

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Teleport Psychic Status Cool Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. 20 (Max: 32) 0 0 Yes
- Harden Normal Status Tough The user stiffens all the muscles in its body to raise its Defense stat. 30 (Max: 48) 0 0 Yes
- Confusion Psychic Special Smart The target is hit by a weak telekinetic force. It may also leave the target confused. 25 (Max: 40) 50 100 Yes
- Rapid Spin Normal Physical Cool A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. 40 (Max: 64) 20 100 Yes
4 Rapid Spin Normal Physical Cool A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. 40 (Max: 64) 20 100 Yes
7 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
10 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
13 Psybeam Psychic Special Beauty The target is attacked with a peculiar ray. It may also cause confusion. 20 (Max: 32) 65 100 Yes
17 Power Trick Psychic Status Cool The user employs its psychic power to switch its Attack with its Defense stat. 10 (Max: 16) 0 0 Yes
21 Ancient Power Rock Special Tough The user attacks with a prehistoric power. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
28 Extrasensory Psychic Special Smart The user attacks with an odd, unseeable power. This may also make the target flinch. 20 (Max: 32) 80 100 Yes
31 Cosmic Power Psychic Status Cool The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. 20 (Max: 32) 0 0 Yes
34 Guard Split Psychic Status Smart - Blank Description - 10 (Max: 16) 0 0 No
34 Power Split Psychic Status Smart - Blank Description - 10 (Max: 16) 0 0 No
36 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
40 Earth Power Ground Special Smart The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
47 Sandstorm Rock Status Tough A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. 10 (Max: 16) 0 0 Yes
54 Heal Block Psychic Status Cute For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. 15 (Max: 24) 0 0 Yes
61 Explosion Normal Physical Beauty The user explodes to inflict damage on those around it. The user faints upon using this move. 5 (Max: 8) 250 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 9 Psych Up Normal Status Smart The user hypnotizes itself into copying any stat change made by the target. 10 (Max: 16) 0 0 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 22 Solar Beam Grass Special Cool A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. 10 (Max: 16) 120 100 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 29 Psychic Psychic Special Smart The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat. 10 (Max: 16) 90 100 Yes
TM 30 Shadow Ball Ghost Special Smart The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. 15 (Max: 24) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 37 Sandstorm Rock Status Tough A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. 10 (Max: 16) 0 0 Yes
TM 42 Dream Eater Psychic Special Smart The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. 15 (Max: 24) 100 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 56 Horn Drill Normal Physical Cool The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. 5 (Max: 8) 0 0 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 62 Ice Beam Ice Special Beauty The target is struck with an icy-cold beam of energy. It may also freeze the target solid. 10 (Max: 16) 90 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 71 Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes
TM 72 Teleport Psychic Status Cool Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. 20 (Max: 32) 0 0 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 74 Reflect Psychic Status Smart A wondrous wall is put up to suppress damage from physical attacks for five turns. 20 (Max: 32) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 77 Selfdestruct Normal Physical Beauty The user attacks everything around it by causing an explosion. The user faints upon using this move. 5 (Max: 8) 200 100 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 83 Psywave Psychic Special Smart The target is attacked with an odd psychic wave. The attack varies in intensity. 15 (Max: 24) 0 100 Yes
TM 84 Explosion Normal Physical Beauty The user explodes to inflict damage on those around it. The user faints upon using this move. 5 (Max: 8) 250 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 86 Tri attack Normal Special Beauty The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. 10 (Max: 16) 80 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 91 Calm Mind Psychic Status Smart The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. 20 (Max: 32) 0 100 Yes
TM 96 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 106 Skill Swap Psychic Status Smart The user employs its psychic power to exchange Abilities with the target. 10 (Max: 16) 0 0 Yes
TM 115 Charge Beam Electric Special Beauty The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. 10 (Max: 16) 50 90 Yes
TM 123 Recycle Normal Status Smart The user recycles a held item that has been used in battle so it can be used again. 10 (Max: 16) 0 0 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 125 Rock Polish Rock Status Tough The user polishes its body to reduce drag. This can sharply raise the Speed stat. 20 (Max: 32) 0 0 Yes
TM 127 Stone Edge Rock Physical Tough The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. 5 (Max: 8) 100 80 Yes
TM 129 Gyro Ball Steel Physical Beauty The user tackles the target with a high-speed spin. The slower the user, the greater the damage. 5 (Max: 8) 0 100 Yes
TM 130 Stealth Rock Rock Status Cool he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 32 (Max: 51.2) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 136 Grass Knot Grass Special Smart The user snares the target with grass and trips it. The heavier the target, the greater the move's power. 20 (Max: 32) 0 100 Yes
TM 140 Trick Room Psychic Status Cute The user creates a bizarre area in which slower Pokémon get to move first for five turns. Has a priority of -7 5 (Max: 8) 0 0 No
TM 142 Psyshock Psychic Special Beauty The user materializes an odd psychic wave to attack the target. This attack does physical damage. 10 (Max: 16) 80 100 Yes
TM 144 Telekinesis Psychic Status Smart The user makes the target float with its psychic power. The target is easier to hit for three turns. 15 (Max: 24) 0 0 No
TM 145 Smack Down Rock Physical Tough The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. 15 (Max: 24) 50 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 151 Ally Switch Psychic Status Smart The user teleports using a strange power and switches places with one of its allies. Has a priority of +1 15 (Max: 24) 0 0 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 169 Dazzling Gleam Fairy Special Cool The user damages opposing Pokémon by emitting a powerful flash. 10 (Max: 16) 80 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes



Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.