| TM/HM | Name | Type | Category | Contest | Description | PP | Power | Accuracy | Implemented? | 
| TM 1 | Dynamic Punch | Fighting | Physical | Cool | The user punches the target with full, concentrated power. It confuses the target if it hits. | 5 (Max: 8) | 100 | 50 | Yes | 
| TM 2 | Headbutt | Normal | Physical | Tough | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 15 (Max: 24) | 70 | 100 | Yes | 
| TM 3 | Curse | None | Status | Tough | A move that works differently for the Ghost type than for all other types. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 5 | Roar | Normal | Status | Cool | The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 20 (Max: 32) | 0 | 0 | Yes | 
| TM 6 | Toxic | Poison | Status | Smart | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 10 (Max: 16) | 0 | 90 | Yes | 
| TM 8 | Rock Smash | Fighting | Physical | Tough | The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 15 (Max: 24) | 40 | 100 | Yes | 
| TM 10 | Hidden Power | Normal | Special | Smart | A unique attack that varies in type and intensity depending on the Pokémon using it. | 15 (Max: 24) | 70 | 100 | Yes | 
| TM 11 | Sunny Day | Fire | Status | Beauty | The user intensifies the sun for five turns, powering up Fire-type moves. | 5 (Max: 8) | 0 | 0 | Yes | 
| TM 13 | Snore | Normal | Special | Cute | An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. | 15 (Max: 24) | 50 | 100 | Yes | 
| TM 15 | Hyper Beam | Normal | Special | Cool | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 5 (Max: 8) | 150 | 90 | Yes | 
| TM 17 | Protect | Normal | Status | Cute | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 20 | Endure | Normal | Status | Tough | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 21 | Frustration | Normal | Physical | Cute | A full-power attack that grows more powerful the less the user likes its Trainer. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 22 | Solar Beam | Grass | Special | Cool | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 10 (Max: 16) | 120 | 100 | Yes | 
| TM 23 | Iron Tail | Steel | Physical | Cool | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | 15 (Max: 24) | 100 | 75 | Yes | 
| TM 24 | Dragon Breath | Dragon | Special | Cool | The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | 20 (Max: 32) | 60 | 100 | Yes | 
| TM 26 | Earthquake | Ground | Physical | Tough | The user sets off an earthquake that strikes those around it. | 10 (Max: 16) | 100 | 100 | Yes | 
| TM 27 | Return | Normal | Physical | Cute | A full-power attack that grows more powerful the more the user likes its Trainer. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 28 | Dig | Ground | Physical | Smart | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 10 (Max: 16) | 80 | 100 | Yes | 
| TM 31 | Mud-Slap | Ground | Special | Cute | The user hurls mud in the target's face to inflict damage and lower its accuracy. | 10 (Max: 16) | 20 | 100 | Yes | 
| TM 32 | Double Team | Normal | Status | Cool | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 15 (Max: 24) | 0 | 0 | Yes | 
| TM 34 | Swagger | Normal | Status | Cute | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 15 (Max: 24) | 0 | 90 | Yes | 
| TM 35 | Sleep Talk | Normal | Status | Cute | While it is asleep, the user randomly uses one of the moves it knows. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 38 | Fire Blast | Fire | Special | Beauty | The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 5 (Max: 8) | 110 | 85 | Yes | 
| TM 39 | Swift | Normal | Special | Cool | Star-shaped rays are shot at the opposing team. This attack never misses. | 20 (Max: 32) | 60 | 0 | Yes | 
| TM 40 | Defense Curl | Normal | Status | Cute | The user curls up to conceal weak spots and raise its Defense stat. | 40 (Max: 64) | 0 | 0 | Yes | 
| TM 41 | Thunder Punch | Electric | Physical | Cool | The target is punched with an electrified fist. It may also leave the target with paralysis. | 15 (Max: 24) | 75 | 100 | Yes | 
| TM 43 | Detect | Fighting | Status | Cool | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 | 5 (Max: 8) | 0 | 0 | Yes | 
| TM 44 | Rest | Psychic | Status | Cute | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 45 | Attract | Normal | Status | Cute | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 15 (Max: 24) | 0 | 100 | Yes | 
| TM 47 | Steel Wing | Steel | Physical | Cool | The target is hit with wings of steel. It may also raise the user's Defense stat. | 25 (Max: 40) | 70 | 90 | Yes | 
| TM 48 | Fire Punch | Fire | Physical | Beauty | The target is punched with a fiery fist. It may also leave the target with a burn. | 15 (Max: 24) | 75 | 100 | Yes | 
| TM 49 | Fury Cutter | Bug | Physical | Cool | The target is slashed with scythes or claws. Its power increases if it hits in succession. | 20 (Max: 32) | 40 | 95 | Yes | 
| TM 51 | Mega Punch | Normal | Physical | Tough | The target is slugged by a punch thrown with muscle-packed power. | 20 (Max: 32) | 80 | 85 | Yes | 
| TM 53 | Swords Dance | Normal | Status | Beauty | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | 20 (Max: 32) | 0 | 0 | Yes | 
| TM 55 | Mega Kick | Normal | Physical | Cool | The target is attacked by a kick launched with muscle-packed power. | 5 (Max: 8) | 120 | 75 | Yes | 
| TM 57 | Body Slam | Normal | Physical | Tough | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 15 (Max: 24) | 85 | 100 | Yes | 
| TM 58 | Take Down | Normal | Physical | Tough | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 20 (Max: 32) | 90 | 85 | Yes | 
| TM 59 | Double-Edge | Normal | Physical | Tough | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 15 (Max: 24) | 120 | 100 | Yes | 
| TM 64 | Submission | Fighting | Physical | Cool | The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | 25 (Max: 40) | 80 | 80 | Yes | 
| TM 65 | Counter | Fighting | Physical | Cool | A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 66 | Seismic Toss | Fighting | Physical | Tough | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 67 | Rage | Normal | Physical | Tough | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 20 (Max: 32) | 20 | 100 | Yes | 
| TM 69 | Dragon Rage | Dragon | Special | Cool | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | 10 (Max: 16) | 0 | 100 | Yes | 
| TM 71 | Fissure | Ground | Physical | Tough | The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | 5 (Max: 8) | 0 | 0 | Yes | 
| TM 73 | Mimic | Normal | Status | Cute | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 75 | Bide | Normal | Physical | Tough | The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 79 | Skull Bash | Normal | Physical | Tough | The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. | 10 (Max: 16) | 130 | 100 | Yes | 
| TM 85 | Rock Slide | Rock | Physical | Tough | Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. | 10 (Max: 16) | 75 | 90 | Yes | 
| TM 87 | Substitute | Normal | Status | Smart | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 88 | Focus Punch | Fighting | Physical | Tough | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 20 (Max: 32) | 150 | 100 | Yes | 
| TM 89 | Dragon Claw | Dragon | Physical | Cool | The user slashes the target with huge, sharp claws. | 15 (Max: 24) | 80 | 100 | Yes | 
| TM 98 | Brick Break | Fighting | Physical | Cool | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 15 (Max: 24) | 75 | 100 | Yes | 
| TM 100 | Flamethrower | Fire | Special | Beauty | The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 15 (Max: 24) | 90 | 100 | Yes | 
| TM 101 | Rock Tomb | Rock | Physical | Smart | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 15 (Max: 24) | 60 | 95 | Yes | 
| TM 102 | Aerial Ace | Flying | Special | Cool | The user confounds the target with speed, then slashes. This attack never misses. | 20 (Max: 32) | 60 | 0 | Yes | 
| TM 104 | Facade | Normal | Physical | Cute | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 20 (Max: 32) | 70 | 100 | Yes | 
| TM 105 | Secret Power | Normal | Physical | Smart | The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. | 20 (Max: 32) | 70 | 10 | No | 
| TM 108 | Overheat | Fire | Special | Smart | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 5 (Max: 8) | 130 | 90 | Yes | 
| TM 109 | Roost | Flying | Status | Cool | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | 10 (Max: 16) | 0 | 0 | Yes | 
| TM 110 | Focus Blast | Fighting | Physical | Smart | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | 5 (Max: 8) | 120 | 100 | Yes | 
| TM 114 | Fling | Dark | Physical | Tough | The user flings its held item at the target to attack. This move's power and effects depend on the item. | 10 (Max: 16) | 0 | 100 | Yes | 
| TM 116 | Dragon Pulse | Dragon | Special | Smart | The target is attacked with a shock wave generated by the user's gaping mouth. | 10 (Max: 16) | 85 | 100 | Yes | 
| TM 118 | Will-O-Wisp | Fire | Status | Beauty | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 15 (Max: 24) | 0 | 85 | Yes | 
| TM 121 | Shadow Claw | Ghost | Physical | Cute | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 15 (Max: 24) | 70 | 100 | Yes | 
| TM 124 | Giga Impact | Normal | Physical | Beauty | The user charges at the target using every bit of its power. The user can't move on the next turn. | 5 (Max: 8) | 150 | 90 | Yes | 
| TM 126 | Defog | Flying | Status | Beauty | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 15 (Max: 24) | 0 | 0 | Yes | 
| TM 131 | Captivate | Normal | Status | Cute | If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 20 (Max: 32) | 0 | 100 | Yes | 
| TM 134 | Natural Gift | Normal | Special | Smart | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 15 (Max: 24) | 0 | 100 | Yes | 
| TM 141 | Hone Claws | Dark | Status | Smart | The user sharpens its claws to boost its Attack stat and accuracy. | 15 (Max: 24) | 0 | 0 | Yes | 
| TM 147 | Flame Charge | Fire | Physical | Beauty | The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | 20 (Max: 32) | 50 | 100 | Yes | 
| TM 149 | Round | Normal | Special | Beauty | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 15 (Max: 24) | 60 | 10 | No | 
| TM 150 | Echoed Voice | Normal | Special | Beauty | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 15 (Max: 24) | 40 | 10 | No | 
| TM 153 | Sky Drop | Flying | Physical | Cool | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | 10 (Max: 16) | 60 | 10 | No | 
| TM 154 | Incinerate | Fire | Special | Beauty | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 15 (Max: 24) | 60 | 10 | No | 
| TM 160 | Bulldoze | Ground | Physical | Tough | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 20 (Max: 32) | 60 | 100 | Yes | 
| TM 162 | Dragon Tail | Dragon | Physical | Cool | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 10 (Max: 16) | 60 | 90 | Yes | 
| TM 168 | Power-Up Punch | Fighting | Physical | Cool | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 20 (Max: 32) | 40 | 100 | Yes | 
| TM 170 | Confide | Normal | Status | Cute | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. | 20 (Max: 32) | 0 | 0 | Yes | 
| HM 01 | Cut | Normal | Physical | Cool | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 30 (Max: 48) | 50 | 95 | Yes | 
| HM 02 | Fly | Flying | Physical | Smart | The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | 15 (Max: 24) | 90 | 95 | Yes | 
| HM 04 | Strength | Normal | Physical | Tough | The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. | 15 (Max: 24) | 80 | 100 | Yes | 
| HM 09 | Ride | Fighting | Physical | Cool | The user runs over the target rapidly. The power rises when the user's accuracy stat is low. | 20 (Max: 32) | 60 | 100 | Yes |