Difference between revisions of "Wooper"

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| ID = 194
| ID = 194
| KantoDex = 044
| JohtoDex = 040
| SeviiDex = 030


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Latest revision as of 06:16, 12 May 2022



Information

Wooper is a Water and Ground type Pokémon.

Wooper evolves into Quagsire starting at level 20.

Wooper is a mostly blue, amphibious Pokémon that resembles an upright, armless axolotl. Wooper's head is large compared to its body, and it has small, round, black eyes. It has purple, branching gills on either side of its head; the males have more branches in its gills than the females. Wooper stands on two small, round feet, and it has a large, thick tail. On its belly are dark blue curved markings.

Pokédex Entry

This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.

Species Height Weight
Water Fish Pokémon 0.4 m 8.5 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Cliff Cave Cave Floor
Sevii Islands Four Island surf
Sevii Islands Icefall Cave surf
Johto Route 32 grass
Johto Ruins of Alph surf / grass
Johto Union Cave surf / Cave floor


Wooper
Wooper.png
National Dex: #194
Kanto Dex: #044
Johto Dex: #040
Sevii Dex: #030
Type: Water Ground
Evolution:
Wooper
194MS.png
Quagsire
195MS.png
193MS.png
Home
195MS.png
Yanma Quagsire
Ability
Damp Water Absorb
Unaware
Hidden Ability
Stats
HP
55
Attack
45
Defense
45
Special Atk.
25
Special Def.
25
Speed
15
Total
210

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
- Tail Whip Normal Status Cute The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (Max: 48) 0 100 Yes
5 Mud Sport Ground Status Cute The user covers itself with mud. This weakens Electric-type moves for five turns. 15 (Max: 24) 0 0 Yes
9 Mud Shot Ground Special Tough The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. 15 (Max: 24) 55 95 Yes
15 Slam Normal Physical Tough The target is slammed with a long tail, vines, etc., to inflict damage. 20 (Max: 32) 80 75 Yes
19 Mud Bomb Ground Special Smart The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. 10 (Max: 16) 65 85 Yes
23 Amnesia Psychic Status Cute The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
29 Yawn Normal Status Cute The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. 10 (Max: 16) 0 0 Yes
33 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
37 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
43 Mist Ice Status Beauty The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. 30 (Max: 48) 0 0 Yes
43 Haze Ice Status Beauty The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. 30 (Max: 48) 0 0 Yes
47 Muddy Water Water Special Tough The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. 10 (Max: 16) 90 85 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 14 Blizzard Ice Special Beauty A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. 5 (Max: 8) 110 70 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 33 Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 36 Sludge Bomb Poison Special Tough Unsanitary sludge is hurled at the target. It may also poison the target. 10 (Max: 16) 90 100 Yes
TM 37 Sandstorm Rock Status Tough A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. 10 (Max: 16) 0 0 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 60 Bubble Beam Water Special Beauty A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. 20 (Max: 32) 65 100 Yes
TM 61 Water Gun Water Special Cute The target is blasted with a forceful shot of water. 25 (Max: 40) 40 100 Yes
TM 62 Ice Beam Ice Special Beauty The target is struck with an icy-cold beam of energy. It may also freeze the target solid. 10 (Max: 16) 90 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 90 Water Pulse Water Special Beauty The user attacks the target with a pulsing blast of water. It may also confuse the target. 20 (Max: 32) 60 100 Yes
TM 92 Hail Ice Status Beauty The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. 10 (Max: 16) 0 0 Yes
TM 97 Safeguard Normal Status Beauty The user creates a protective field that prevents status problems for five turns. 25 (Max: 40) 0 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 146 Sludge Wave Poison Special Cool The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. 10 (Max: 16) 95 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 152 Scald Water Special Cool The user shoots boiling hot water at its target. This may also leave the target with a burn. 15 (Max: 24) 80 100 Yes
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 166 Infestation Bug Special Cute - Blank Description - 20 (Max: 32) 20 100 No
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 03 Surf Water Special Beauty It swamps the area around the user with a giant wave. It can also be used for crossing water. 15 (Max: 24) 90 100 Yes
HM 05 Flash Electric Special Beauty The user flashes a bright light with enormous speed at the target. It cuts the user's accuracy though. 15 (Max: 24) 60 100 Yes
HM 06 Whirlpool Water Special Beauty Traps foes in a violent swirling whirlpool for four to five turns. 15 (Max: 24) 35 85 Yes
HM 07 Waterfall Water Physical Tough The user charges at the target and may make it flinch. It can also be used to climb a waterfall. 15 (Max: 24) 80 100 Yes
HM 10 Dive Water Physical Beauty Diving on the first turn, the user floats up and attacks on the next turn. 10 (Max: 16) 80 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Acid Spray Poison Special Smart The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. 20 (Max: 32) 40 100 Yes
After You Normal Status Cute - Blank Description - 15 (Max: 24) 0 0 No
Ancient Power Rock Special Tough The user attacks with a prehistoric power. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
Double Kick Fighting Physical Cool The target is quickly kicked twice in succession using both feet. 30 (Max: 48) 30 100 Yes
Eerie Impulse Electric Status Cute The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. 15 (Max: 24) 0 100 Yes
Encore Normal Status Cute The user compels the target to keep using only the move it last used for three turns. 5 (Max: 8) 0 100 Yes
Guard Swap Psychic Status Beauty The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. 10 (Max: 16) 0 0 Yes
Mud Sport Ground Status Cute The user covers itself with mud. This weakens Electric-type moves for five turns. 15 (Max: 24) 0 0 Yes
Recover Normal Status Smart Restoring its own cells, the user restores its own HP by half of its max HP. 10 (Max: 16) 0 0 Yes
Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
Spit Up Normal Special Tough The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. 10 (Max: 16) 0 100 Yes
Stockpile Normal Status Tough The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. 20 (Max: 32) 0 0 Yes
Swallow Normal Status Tough The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. 10 (Max: 16) 0 0 Yes
Safeguard Normal Status Beauty The user creates a protective field that prevents status problems for five turns. 25 (Max: 40) 0 0 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.