Difference between revisions of "Machop"

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{{PokemonBox|066|Fighting||Machoke|Alakazam|Machoke|062|099|70|80|50|35|35|35}}
{{PokémonV2| Version = 0.54.2| Evolution style =
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| ID = 66
| KantoDex = 174
| JohtoDex = 181
| SeviiDex = 136


== Information ==
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{{T|Machop|Fighting||}}
Define the Pokémon Type.
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| Type 1 = Fighting
| Type 2 =


Machop are bipedal, tailed creatures that have gray skin, and three brown ridges on top of its head. They have large red eyes, three thin rib-like stripes on the sides of its chest, and small tails. Its feet appear to have no toes.
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Define how many different evolution branch/lines are there.
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| Number of DE = 1


It evolves into {{Pokemon|Machoke}} starting at level 28.
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Define how much Evolution Done in each branch.
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| Number of ED = 0


== Pokédex Entry ==
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Always brimming with power it passes time by lifting boulders. Doing so makes it even stronger.
Define how much Evolution Left for each branch.
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| Number of EL = 2


{{Datatable|Superpower|0.8|19.5}}
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Define the Evolution Condition for each stage in the same family.


== Location ==
Syntax:
=== Wild ===
Level: {{PokémonV2/EC|Level|Level=##}}
{{Location|Mt. Mortar|Cave Floor}}
Friendship: {{PokémonV2/EC|Friendship}}
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}
Move: {{PokémonV2/EC|Move|Move=##}}
Area: {{PokémonV2/EC|Area|Area=##}}
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}
Item: {{PokémonV2/EC|Item|Item=##}}
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}
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| EC 1 = {{PokémonV2/EC|Level|Level=28}}
| EC 2 = when traded


=== Trainer ===
| EC 3 =  
{{TUT}}
| EC 4 =
{{TU|Route 33|LVL 11|Hiker|Anthony}}
|}


== Moves ==
| EC 5 =  
{{Pokemove}}
| EC 6 =
{{Mop|-|43}}
{{Mop|-|67}}
{{Mop|7|116}}
{{Mop|10|2}}
{{Mop|13|490}}
{{Mop|19|193}}
{{Mop|22|69}}
{{Mop|25|279}}
{{Mop|31|233}}
{{Mop|34|66}}
{{Mop|37|358}}
{{Mop|43|238}}
{{Mop|46|184}}
{{Mop|49|223}}
|}


== Version history ==
| EC 7 =  
| EC 8 =  


{| class="wikitable"
| EC 9 =
|-
| EC 10 =
! Version
 
! Changes
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|-
| EC 12 =
| 0.19
 
| Introduced
| EC 13 =
|}
| EC 14 =
 
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| ECC 1 = level
| ECC 2 = trade
 
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Define the current evolution branch/line for the pokémon.
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| Current EB =
 
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Define how many different forms for this Pokémon.
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| FC 1 =
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Define the Pokémon Ability
Syntax: Ability # = {{AbilityV2|Name|<ID>}}
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}.
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| Ability 1 = {{AbilityV2|Name|62}}
| Ability 2 = {{AbilityV2|Name|99}}
| Hidden Ability = {{AbilityV2|Name|80}}
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| HP = 70
| Attack = 80
| Defense = 50
| Special Atk = 35
| Special Def = 35
| Speed = 35
 
| HP1 =
| Attack1 =
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| Info = Machop is a bluish-gray Pokémon with large arm muscles. It has three brown ridges on its head, rib-like protrusions on its sides, has a tail, and resembles a human child.
<!--
Define Pokédex Entry about that Pokémon
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| Pokédex Entry = Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.
| Species = Superpower Pokémon
| Height = 0.8
| Weight = 19.5
 
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| Special Appearances =
 
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Define the Location that you can find this pokémon.
For Evolution Pokémon only:
Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}}
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}}
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Syntax: Locations = {{LocationV2||<Places>|<Method>}}
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Syntax: Locations = {{LocationV2|Trade||}}
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| Locations =
{{LocationV2||Mt. Mortar|Cave Floor}}
{{LocationV2||Mt. Ember|Cave Floor}}
{{LocationV2||Rock Tunnel|Cave Floor}}
{{LocationV2||Cliff Cave|Cave Floor}}
{{LocationV2||Safari Zone|[[Safari Zone#Plateau|Plateau]]}}
{{LocationV2||Goldenrod City|trade}}
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Define the moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<Level>|<ID>}}
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| Moves =
{{MoveV2|-|67}}
{{MoveV2|-|43}}
{{MoveV2|7|116}}
{{MoveV2|10|2}}
{{MoveV2|13|490}}
{{MoveV2|19|193}}
{{MoveV2|22|69}}
{{MoveV2|25|279}}
{{MoveV2|31|233}}
{{MoveV2|34|66}}
{{MoveV2|37|358}}
{{MoveV2|43|238}}
{{MoveV2|46|184}}
{{MoveV2|49|223}}
 
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Define the TM/HM moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2|<TM/HM Number>|<Move ID>}}
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| TM/HM Moves =
{{MoveV2|TM 1|223}}
{{MoveV2|TM 2|29}}
{{MoveV2|TM 3|174}}
{{MoveV2|TM 6|92}}
{{MoveV2|TM 8|249}}
{{MoveV2|TM 10|237}}
{{MoveV2|TM 11|241}}
{{MoveV2|TM 13|173}}
{{MoveV2|TM 15|63}}
{{MoveV2|TM 17|182}}
{{MoveV2|TM 18|240}}
{{MoveV2|TM 20|203}}
{{MoveV2|TM 21|218}}
{{MoveV2|TM 26|89}}
{{MoveV2|TM 27|216}}
{{MoveV2|TM 28|91}}
{{MoveV2|TM 31|189}}
{{MoveV2|TM 32|104}}
{{MoveV2|TM 33|8}}
{{MoveV2|TM 34|207}}
{{MoveV2|TM 35|214}}
{{MoveV2|TM 38|126}}
{{MoveV2|TM 41|9}}
{{MoveV2|TM 43|197}}
{{MoveV2|TM 44|156}}
{{MoveV2|TM 45|213}}
{{MoveV2|TM 46|168}}
{{MoveV2|TM 48|7}}
{{MoveV2|TM 51|5}}
{{MoveV2|TM 55|25}}
{{MoveV2|TM 57|34}}
{{MoveV2|TM 58|36}}
{{MoveV2|TM 59|38}}
{{MoveV2|TM 64|66}}
{{MoveV2|TM 65|68}}
{{MoveV2|TM 66|69}}
{{MoveV2|TM 67|99}}
{{MoveV2|TM 71|90}}
{{MoveV2|TM 73|102}}
{{MoveV2|TM 75|117}}
{{MoveV2|TM 76|118}}
{{MoveV2|TM 79|130}}
{{MoveV2|TM 85|157}}
{{MoveV2|TM 87|164}}
{{MoveV2|TM 88|264}}
{{MoveV2|TM 93|339}}
{{MoveV2|TM 96|113}}
{{MoveV2|TM 98|280}}
{{MoveV2|TM 100|53}}
{{MoveV2|TM 101|317}}
{{MoveV2|TM 104|263}}
{{MoveV2|TM 105|290}}
{{MoveV2|TM 110|411}}
{{MoveV2|TM 114|374}}
{{MoveV2|TM 122|371}}
{{MoveV2|TM 124|416}}
{{MoveV2|TM 131|445}}
{{MoveV2|TM 134|363}}
{{MoveV2|TM 135|398}}
{{MoveV2|TM 145|479}}
{{MoveV2|TM 148|490}}
{{MoveV2|TM 149|496}}
{{MoveV2|TM 154|510}}
{{MoveV2|TM 157|514}}
{{MoveV2|TM 160|523}}
{{MoveV2|TM 163|526}}
{{MoveV2|TM 168|612}}
{{MoveV2|TM 170|590}}
{{MoveV2|HM 04|70}}
{{MoveV2|HM 08|431}}
 
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Define the Breeding moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
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| Breeding Moves =
{{MoveV2||418}}
{{MoveV2||370}}
{{MoveV2||68}}
{{MoveV2||227}}
{{MoveV2||7}}
{{MoveV2||484}}
{{MoveV2||8}}
{{MoveV2||282}}
{{MoveV2||96}}
{{MoveV2||379}}
{{MoveV2||501}}
{{MoveV2||27}}
{{MoveV2||265}}
{{MoveV2||9}}
{{MoveV2||321}}
{{MoveV2||113}}
{{MoveV2||157}}
 
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Define the Tutoring moves that the Pokémon Learn.
Syntax: Moves =  {{MoveV2||<Move ID>}}
-->
| Tutoring Moves =
 
<!--
Define the Version History of the Pokémon.
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}}
-->
| Version History =
{{VersionHistoryV2|0.51.1|Page updated.}}
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}
}}

Latest revision as of 07:46, 10 May 2022



Information

Machop is a Fighting type Pokémon.

Machop evolves into Machoke starting at level 28 and evolves into Machamp when traded.

Machop is a bluish-gray Pokémon with large arm muscles. It has three brown ridges on its head, rib-like protrusions on its sides, has a tail, and resembles a human child.

Pokédex Entry

Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger.

Species Height Weight
Superpower Pokémon 0.8 m 19.5 Kg


Locations / How to obtain

Edit
Region Location Method
Johto Mt. Mortar Cave Floor
Sevii Islands Mt. Ember Cave Floor
Kanto Rock Tunnel Cave Floor
Johto Cliff Cave Cave Floor
Johto Safari Zone [[Plateau]]
Johto Goldenrod City trade


Machop
Machop.png
National Dex: #066
Kanto Dex: #174
Johto Dex: #181
Sevii Dex: #136
Type: Fighting
Evolution:
Machop
066MS.png
Machoke
067MS.png
Machamp
068MS.png
065MS.png
Home
067MS.png
Alakazam Machoke
Ability
Guts No Guard
Steadfast
Hidden Ability
Stats
HP
70
Attack
80
Defense
50
Special Atk.
35
Special Def.
35
Speed
35
Total
305

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Low Kick Fighting Physical Tough A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. 20 (Max: 32) 0 100 Yes
- Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
7 Focus Energy Normal Status Cool The user takes a deep breath and focuses so that critical hits land more easily. 30 (Max: 48) 0 0 Yes
10 Karate Chop Fighting Physical Tough The target is attacked with a sharp chop. Critical hits land more easily. 25 (Max: 40) 50 100 Yes
13 Low Sweep Fighting Physical Smart The user makes a swift attack on the target's legs, which lowers the target's Speed stat. 20 (Max: 32) 65 100 Yes
19 Foresight Normal Status Smart Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes
22 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
25 Revenge Fighting Physical Tough An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. 10 (Max: 16) 60 100 Yes
31 Vital Throw Fighting Physical Cool The user attacks last. In return, this throw move is guaranteed not to miss. Has a priority of -1 10 (Max: 16) 70 0 Yes
34 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
37 Wake-Up Slap Fighting Physical Smart This attack inflicts big damage on a sleeping target. It also wakes the target up, however. 10 (Max: 16) 70 100 Yes
43 Cross Chop Fighting Physical Cool The user delivers a double chop with its forearms crossed. Critical hits land more easily. 5 (Max: 8) 100 80 Yes
46 Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
49 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 1 Dynamic Punch Fighting Physical Cool The user punches the target with full, concentrated power. It confuses the target if it hits. 5 (Max: 8) 100 50 Yes
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 18 Rain Dance Water Status Tough The user summons a heavy rain that falls for five turns, powering up Water-type moves. 5 (Max: 8) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 33 Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 38 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
TM 41 Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 48 Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
TM 51 Mega Punch Normal Physical Tough The target is slugged by a punch thrown with muscle-packed power. 20 (Max: 32) 80 85 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 64 Submission Fighting Physical Cool The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. 25 (Max: 40) 80 80 Yes
TM 65 Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
TM 66 Seismic Toss Fighting Physical Tough The target is thrown using the power of gravity. It inflicts damage equal to the user's level. 20 (Max: 32) 0 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 71 Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 76 Metronome Normal Status Cute The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 85 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 88 Focus Punch Fighting Physical Tough The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. 20 (Max: 32) 150 100 Yes
TM 93 Bulk Up Fighting Status Beauty The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. 20 (Max: 32) 0 100 Yes
TM 96 Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
TM 98 Brick Break Fighting Physical Cool The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (Max: 24) 75 100 Yes
TM 100 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
TM 101 Rock Tomb Rock Physical Smart Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. 15 (Max: 24) 60 95 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 110 Focus Blast Fighting Physical Smart The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. 5 (Max: 8) 120 100 Yes
TM 114 Fling Dark Physical Tough The user flings its held item at the target to attack. This move's power and effects depend on the item. 10 (Max: 16) 0 100 Yes
TM 122 Payback Dark Physical Cool If the user moves after the target, this attack's power will be doubled 10 (Max: 16) 50 100 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 135 Poison Jab Poison Physical Smart The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. 20 (Max: 32) 80 100 Yes
TM 145 Smack Down Rock Physical Tough The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. 15 (Max: 24) 50 100 Yes
TM 148 Low Sweep Fighting Physical Smart The user makes a swift attack on the target's legs, which lowers the target's Speed stat. 20 (Max: 32) 65 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 163 Work Up Normal Status Tough The user is roused, and its Attack and Sp. Atk stats increase. 30 (Max: 48) 0 0 Yes
TM 168 Power-Up Punch Fighting Physical Cool Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. 20 (Max: 32) 40 100 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 08 Rock Climb Normal Physical Cool The user attacks the target by smashing into it with incredible force. This may also confuse the target. 20 (Max: 32) 90 85 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Bullet Punch Steel Physical Smart The user strikes the target with tough punches as fast as bullets. This move always goes first. 30 (Max: 48) 40 100 Yes
Close Combat Fighting Physical Smart The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. 5 (Max: 8) 120 100 Yes
Counter Fighting Physical Cool A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5 20 (Max: 32) 0 100 Yes
Encore Normal Status Cute The user compels the target to keep using only the move it last used for three turns. 5 (Max: 8) 0 100 Yes
Fire Punch Fire Physical Beauty The target is punched with a fiery fist. It may also leave the target with a burn. 15 (Max: 24) 75 100 Yes
Heavy Slam Steel Physical Cool The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. 10 (Max: 16) 0 100 Yes
Ice Punch Ice Physical Beauty The target is punched with an icy fist. It may also leave the target frozen. 15 (Max: 24) 75 100 Yes
Knock Off Dark Physical Smart The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. 25 (Max: 40) 65 100 Yes
Meditate Psychic Status Beauty The user meditates to awaken the power deep within its body and raise its Attack stat. 40 (Max: 64) 0 0 Yes
Power Trick Psychic Status Cool The user employs its psychic power to switch its Attack with its Defense stat. 10 (Max: 16) 0 0 Yes
Quick Guard Fighting Status Cool The user protects itself and its allies from priority moves. Has a priority of +3 15 (Max: 24) 0 0 No
Rolling Kick Fighting Physical Cool The user lashes out with a quick, spinning kick. It may also make the target flinch. 15 (Max: 24) 60 85 Yes
Smelling Salt Normal Physical Smart This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. 10 (Max: 16) 70 100 Yes
Thunder Punch Electric Physical Cool The target is punched with an electrified fist. It may also leave the target with paralysis. 15 (Max: 24) 75 100 Yes
Tickle Normal Status Cute The user tickles the target into laughing, reducing its Attack and Defense stats. 20 (Max: 32) 0 100 Yes
Light Screen Psychic Status Beauty A wondrous wall of light is put up to suppress damage from special attacks for five turns. 30 (Max: 48) 0 0 Yes
Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.