| TM/HM
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
| HM 01
|
Cut
|
Normal
|
Physical
|
Cool
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
30 (Max: 48)
|
50
|
95
|
Yes
|
| TM 5
|
Roar
|
Normal
|
Status
|
Cool
|
The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
| HM 03
|
Surf
|
Water
|
Special
|
Beauty
|
It swamps the area around the user with a giant wave. It can also be used for crossing water.
|
15 (Max: 24)
|
90
|
100
|
Yes
|
| TM 62
|
Ice Beam
|
Ice
|
Special
|
Beauty
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
|
10 (Max: 16)
|
90
|
100
|
Yes
|
| TM 14
|
Blizzard
|
Ice
|
Special
|
Beauty
|
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
|
5 (Max: 8)
|
110
|
70
|
Yes
|
| TM 15
|
Hyper Beam
|
Normal
|
Special
|
Cool
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
| HM 04
|
Strength
|
Normal
|
Physical
|
Tough
|
The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
| TM 70
|
Thunderbolt
|
Electric
|
Special
|
Cool
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
|
15 (Max: 24)
|
90
|
100
|
Yes
|
| TM 82
|
Thunder Wave
|
Electric
|
Status
|
Cool
|
A weak electric charge is launched at the target. It causes paralysis if it hits.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
| TM 25
|
Thunder
|
Electric
|
Special
|
Cool
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
|
10 (Max: 16)
|
110
|
70
|
Yes
|
| TM 28
|
Dig
|
Ground
|
Physical
|
Smart
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
10 (Max: 16)
|
80
|
100
|
Yes
|
| TM 6
|
Toxic
|
Poison
|
Status
|
Smart
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
10 (Max: 16)
|
0
|
90
|
Yes
|
| TM 32
|
Double Team
|
Normal
|
Status
|
Cool
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
15 (Max: 24)
|
0
|
0
|
Yes
|
| TM 44
|
Rest
|
Psychic
|
Status
|
Cute
|
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
| TM 87
|
Substitute
|
Normal
|
Status
|
Smart
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
| TM 46
|
Thief
|
Dark
|
Physical
|
Tough
|
The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item.
|
25 (Max: 40)
|
60
|
100
|
Yes
|
| TM 17
|
Protect
|
Normal
|
Status
|
Cute
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
| TM 20
|
Endure
|
Normal
|
Status
|
Tough
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
| TM 34
|
Swagger
|
Normal
|
Status
|
Cute
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
15 (Max: 24)
|
0
|
90
|
Yes
|
| TM 45
|
Attract
|
Normal
|
Status
|
Cute
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
| TM 35
|
Sleep Talk
|
Normal
|
Status
|
Cute
|
While it is asleep, the user randomly uses one of the moves it knows.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
| TM 27
|
Return
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
| TM 21
|
Frustration
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
| TM 23
|
Iron Tail
|
Steel
|
Physical
|
Cool
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
|
15 (Max: 24)
|
100
|
75
|
Yes
|
| TM 10
|
Hidden Power
|
Normal
|
Special
|
Smart
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
| TM 18
|
Rain Dance
|
Water
|
Status
|
Tough
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
| TM 11
|
Sunny Day
|
Fire
|
Status
|
Beauty
|
The user intensifies the sun for five turns, powering up Fire-type moves.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
| TM 30
|
Shadow Ball
|
Ghost
|
Special
|
Smart
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
| TM 8
|
Rock Smash
|
Fighting
|
Physical
|
Tough
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
|
15 (Max: 24)
|
40
|
100
|
Yes
|
| HM 06
|
Whirlpool
|
Water
|
Special
|
Beauty
|
Traps foes in a violent swirling whirlpool for four to five turns.
|
15 (Max: 24)
|
35
|
85
|
Yes
|
| TM 104
|
Facade
|
Normal
|
Physical
|
Cute
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
20 (Max: 32)
|
70
|
100
|
Yes
|
| TM 105
|
Secret Power
|
Normal
|
Physical
|
Smart
|
The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.
|
20 (Max: 32)
|
70
|
10
|
No
|
| TM 99
|
Shock Wave
|
Electric
|
Special
|
Cool
|
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
|
20 (Max: 32)
|
60
|
0
|
Yes
|
| TM 90
|
Water Pulse
|
Water
|
Special
|
Beauty
|
The user attacks the target with a pulsing blast of water. It may also confuse the target.
|
20 (Max: 32)
|
60
|
100
|
Yes
|
| TM 134
|
Natural Gift
|
Normal
|
Special
|
Smart
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
| TM 114
|
Fling
|
Dark
|
Physical
|
Tough
|
The user flings its held item at the target to attack. This move's power and effects depend on the item.
|
10 (Max: 16)
|
0
|
100
|
Yes
|
| TM 124
|
Giga Impact
|
Normal
|
Physical
|
Beauty
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
| TM 121
|
Shadow Claw
|
Ghost
|
Physical
|
Cute
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
| TM 131
|
Captivate
|
Normal
|
Status
|
Cute
|
If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
| TM 136
|
Grass Knot
|
Grass
|
Special
|
Smart
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
| TM 115
|
Charge Beam
|
Electric
|
Special
|
Beauty
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
|
10 (Max: 16)
|
50
|
90
|
Yes
|
| TM 141
|
Hone Claws
|
Dark
|
Status
|
Smart
|
The user sharpens its claws to boost its Attack stat and accuracy.
|
15 (Max: 24)
|
0
|
0
|
Yes
|
| TM 149
|
Round
|
Normal
|
Special
|
Beauty
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
|
15 (Max: 24)
|
60
|
10
|
No
|
| TM 150
|
Echoed Voice
|
Normal
|
Special
|
Beauty
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
|
15 (Max: 24)
|
40
|
10
|
No
|
| TM 157
|
Retaliate
|
Normal
|
Physical
|
Cool
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
|
5 (Max: 8)
|
70
|
10
|
No
|
| TM 163
|
Work Up
|
Normal
|
Status
|
Tough
|
The user is roused, and its Attack and Sp. Atk stats increase.
|
30 (Max: 48)
|
0
|
0
|
Yes
|