Navigation: Version history | Future versions
Here is a list of potential upcoming features to Pokémon 3D's new versions.
- - finished feature/known fix
| Version
|
Target date
|
Planned content
|
| 0.48
|
XX.05.2014
|
New Features:
- Added Level-up information screen to the battle system. (Source)
- Added new sound effects for Move hits and catching...etc. (Source)
- Added new Icons to the different pockets in the bag. (Source)
- Made the textbox-appearing-animation-speed faster. (Source)
- Added a new Nationalpark battle map. (Source)
- Made the Shop screen controllable with keyboard and controller. (Source)
- Added scroll button to List menus. (Source)
Bug Fixes:
- Fixed Poison Point Activating on a Non-Contact Move. (Source)
- Fixed two Camera Bugs in Team Rocket warehouse.
- Fixed a Crash While Reading The Player's House's Sign. (Source)
- Fixed the game accepting mouse clicks while unfocused. (Source)
- Fixed a bug with the radio tower director. (Source)
- Out of Bounds in the Battle Tower ( Due to camera Bug )
- Changed some wrong TM's (35/43/45)
- Fixed a bug in Glitter Lighthouse . (Source)
- Fixed a typo in one of Oak's dialogues. (Source)
- Fixed a bug that causes the game to go unresponsive. (Source)
- Fixed a bug that Miracle seed has two IDs (109 and 117). (Source)
Dev Features:
- Added a map preview mode for future tools that want to preview a map in the Pokémon3D engine directly (Source)
- (:while), (:endwhile) and (:exitwhile) commands implemented into the #Pokémon3D script system. (Source)
Huge list of Major improvements
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| Huge list of Major improvements
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| 0.XX
|
XX.XX.2014
|
New Features:
- A new map format and entity handling system that will be based on XML
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