Hitmontop

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Hitmontop
Hitmontop.png
Number: #106

Type: FightingType.pngType.png
105MS.png<---- Home ---->107MS.png

Abilities
Intimidate Technician
Stats
HP 50
Attack 95
Defense 95
Special Atk. 35
Special Def. 110
Speed 70
Total 455

Information

Hitmontop is a Fighting type Pokémon.

Hitmontop's main body has a spherical shape and is mostly blue (except for a brownish triangular patch on his chest). He has short legs with white bands at the lower portions, and big blue feet similar to Hitmonlee's (but with a different toe arrangement) and a circular brown marking on the underside. He has a skinny brownish tail that ends with a blue sphere with a spike on it. His head is round and brown with flat, curved extensions, a beady-eyed face and a single spike on top.

He evolves from Tyrogue starting at level 20 when Tyrogue's Attack and Defense are equal. He is one of Tyrogue's final forms, the others being Hitmonlee and Hitmonchan.

Pokédex Entry

If you are enchanted by its smooth dance-like kicks, you may get a closer experience with one than you’d like.

Type Height Weight
Handstand Pokémon 1.4m 48.0kg

Locations

Locations Method
- N/A

Moves

Lv. Move Type Cat. Description Power Acc. PP
- Rolling Kick Type Fighting.png PhysicalMove.png A fast, spinning kick. It may make the foe flinch. 60 85% 15 (max 24)
- Revenge Type Fighting.png PhysicalMove.png An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. 60 100% 10 (max 16)
6 Focus Energy Type Normal.png OtherMove.png Raises the critical hit ratio. - -% 30 (max 48)
10 Pursuit Type Dark.png PhysicalMove.png Heavily strikes switching Pokémon. 40 100% 20 (max 32)
15 Quick Attack Type Normal.png PhysicalMove.png An extremely fast attack that always strikes first. 40 100% 30 (max 48)
19 Triple Kick Type Fighting.png PhysicalMove.png A consecutive three-kick attack that becomes more powerful with each successive hit. 10 90% 10 (max 16)
24 Rapid Spin Type Normal.png PhysicalMove.png A high-speed spinning attack. 20 100% 40 (max 64)
28 Counter Type Fighting.png PhysicalMove.png A retaliation move that counters any physical attack, inflicting double the damage taken. - 100% 20 (max 32)
33 Feint Type Normal.png PhysicalMove.png An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. 30 100% 10 (max 16)
37 Agility Type Psychic.png OtherMove.png Sharply increases the user's Speed. - -% 30 (max 48)
42 Gyro Ball Type Steel.png PhysicalMove.png The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. Varies 100% 5 (max 8)
46 Wide Guard Type Rock.png OtherMove.png The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises. - -% 10 (max 16)
46 Quick Guard Type Fighting.png OtherMove.png The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. - -% 15 (max 24)
51 Detect Type Fighting.png OtherMove.png It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. - -% 5 (max 8)
55 Close Combat Type Fighting.png PhysicalMove.png The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. 120 100% 5 (max 8)
60 Endeavor Type Normal.png PhysicalMove.png An attack move that cuts down the foe’s HP to equal the user’s HP. - 100% 5 (max 8)

Version history

Version Changes
0.19 Implemented