Mods/Silver's Soul/Pokédex/Porygon-Z
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Porygon-Z
| |
| Number: #064 | |
| Abilities | |
| Trace | Download |
| Stats | |
| HP | 85 |
| Attack | 80 |
| Defence | 70 |
| Special Atk. | 135 |
| Special Def. | 75 |
| Speed | 90 |
| Total | 535 |
Information
Porygon-Z is a Normal type Pokemon.
Porygon-Z is a modification of Porygon2. Porygon-Z appears similar to Porygon2. Most notably, its head is detached from the body and upside down, much like Porygon's legs, with no visible neck and yellow eyes with a dartboard pattern. Its bill is more round, and doesn't curve down as it did in its Porygon2 stage. Its legs are now wing-like, and its posture resembles that of a hummingbird. The tail is a little plumper, with the blue pattern on its chest no longer being isolated and now connecting to its legs/wings.
Porygon-Z evolves from Porygon2 starting at level 45.
Pokédex Entry
Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error...
| Type | Height | Weight |
|---|---|---|
| Virtual Pokémon | 0.9m | 34.0kg |
Location
| Locations | Method |
|---|---|
| None | Evolves from Porygon2 |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Tackle | A full-body charge attack. | 35 | 100% | 35 (max 56) | ||
| - | Conversion | The user changes its type to become the same type as one of its moves. | - | -% | 30 (max 48) | ||
| - | Conversion 2 | The user changes its type to make itself resistant to the type of the attack the opponent used last. | - | -% | 30 (max 48) | ||
| - | Nasty Plot | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | - | -% | 20 (max 32) | ||
| - | Trick Room | The user creates a bizarre space in which slower Pokémon get to move first for five turns. | - | -% | 5 (max 8) | ||
| 7 | Psybeam | A peculiar ray is shot at the foe. It may leave the foe confused. | 65 | 100% | 20 (max 32) | ||
| 12 | Agility | Sharply increases the user's Speed. | - | -% | 30 (max 48) | ||
| 18 | Recover | Restores HP by 1/2 the max HP. | - | -% | 10 (max 16) | ||
| 23 | Magnet Rise | The user levitates using electrically generated magnetism for five turns. | - | -% | 10 (max 16) | ||
| 29 | Signal Beam | A strange beam attack that may confuse the foe. | 75 | 100% | 15 (max 24) | ||
| 34 | Embargo | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | - | 100% | 15 (max 24) | ||
| 40 | Discharge | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | 80 | 100% | 15 (max 24) | ||
| 45 | Lock-On | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | - | -% | 5 (max 8) | ||
| 51 | Tri Attack | Fires three beams. May cause BRN, FRZ, or PAR. | 80 | 100% | 10 (max 16) | ||
| 56 | Magic Coat | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | - | -% | 15 (max 24) | ||
| 62 | Zap Cannon | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 120 | 50% | 5 (max 8) | ||
| 67 | Hyper Beam | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 150 | 90% | 5 (max 8) |