Mods/Silver's Soul/Pokédex/Cubone

From Pokémon 3D Wiki
Revision as of 03:35, 15 March 2013 by Blazer257 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Cubone
Cubone.png
Number: #145

Type: GroundType.pngNoneType.png
Evolution: Marowak
621MS.png<---- Home ---->105MS.png

Abilities
None None
Stats
HP HP
Attack ATK
Defence DEF
Special Atk. SPCA
Special Def. SPCD
Speed SPD
Total TOTAL

Information

Cubone is a Ground type Pokemon.

Cubone is a small Pokémon that stands up on two legs. Its golden-brown hide covers its arms, legs, tail, and most of its body, including both dorsal spikes. Cubone’s belly is a very light brown. Two small claws, one on each hand, serve as thumbs for Cubone, and two large nails make up its toes. On its head, Cubone wears the skull of its dead mother, so much of its actual face has never actually been seen. The skull is worn like a helmet in such a way that the only visible part of Cubone’s face is its eyes and a small area surrounding them. Cubone's eyes are triangular and white with black irises. The skull has two rounded horns on the top of its head, and under the skull, Cubone has a brown snout, with two fangs protruding from its mouth.

Cubone evolves into Marowak starting at level 28.

Pokédex Entry

When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly.

Type Height Weight
Lonely Pokémon 0.4m 6.5kg

Location

Wild

Locations Method
Dark Cave Cave Floor

Moves

Lv. Move Type Cat. Description Power Acc. PP
1 Growl Type Normal.png OtherMove.png Reduces the foe's Attack. - 100% 40 (max 64)
3 Tail Whip Type Normal.png OtherMove.png Lowers the foe's Defense. - 100% 30 (max 48)
7 Bone Club Type Ground.png PhysicalMove.png Clubs the foe with a bone. May cause flinching. 65 85% 20 (max 32)
11 Headbutt Type Normal.png PhysicalMove.png The user sticks its head out and rams straight forward. It may make the foe flinch. 70 100% 15 (max 24)
13 Leer Type Normal.png OtherMove.png Reduces the foe's Defense. - 100% 30 (max 48)
17 Focus Energy Type Normal.png OtherMove.png Raises the critical hit ratio. - -% 30 (max 48)
21 Bonemerang Type Ground.png PhysicalMove.png The user throws the bone it holds. The bone loops to hit the target twice, coming and going. 50 90% 10 (max 16)
23 Rage Type Normal.png PhysicalMove.png An attack that becomes stronger each time the user is hit in battle. 20 100% 20 (max 32)
27 False Swipe Type Normal.png PhysicalMove.png A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 100% 40 (max 64)
31 Trash Type Normal.png PhysicalMove.png A rampage of 2 to 3 turns that confuses the user. 120 100% 10 (max 16)
33 Fling Type Dark.png PhysicalMove.png The user flings its held item at the foe to attack. Its power and effects depend on the item. Varies 100% 10 (max 16)
37 Bone Rush Type Ground.png PhysicalMove.png The user strikes the target with a hard bone two to five times in a row. 25 90% 10 (max 16)
41 Endeavor Type Normal.png PhysicalMove.png An attack move that cuts down the foe’s HP to equal the user’s HP. - 100% 5 (max 8)
43 Double Edge Type Normal.png PhysicalMove.png A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 120 100% 15 (max 24)
47 Retaliate Type Normal.png PhysicalMove.png The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. 70 100% 5 (max 8)