Player.dat

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Player.dat is an essential document within the Pokémon 3D savefiles. The document stores gameplay data, from the name of the player to the amount of money they have.

Guide

BattleStyle|0 saveCreated|Pre 0.21
Line Function Variables

Name|

Controls the current name of the player. Anything can be typed to replace the current info.

Position|

Controls the current location of the player in co-ordinates. Any number inserted into the format x,y,z.

MapFile|

Controls the current location of the player. Any valid location .dat, such as lavender.dat.

Rotation|

Controls the current rotation of the player. Any number between 0 and 360.

RivalName|

Controls the current name of Rival. Anything can be typed to replace the current info.

Money|

Controls the current money of the player. Any whole number from 0 to 2147483647.

Badges|

Controls the number of badges the player has. Any whole number from 0 to 2147483647.

Gender|

Controls the gender of the player. Male or Female.

PlayTime|

Controls the total play time of the player. Any whole number in the format day, hour, minute, second where any variable ranges from 0 to 2147483647.

OT|

Controls the OT number of the player. It only has a range of 0 to 99999 in normal gameplay. Any whole number from 0 to 2147483647.

Points|

Controls the number of points the player has. Currently not being used. Any whole number from 0 to 2147483647.

hasPokedex|

Determines if the player has a Pokédex. 0 for no, 1 for yes.

freeCamera|

Determines if free camera mode is active. 0 for no, 1 for yes.

thirdPerson|

Determines if third person mode is active. 0 for no, 1 for yes.

Skin|

Controls the player's current skin Red, Blue, Ethan, Hilbert, Hilda, Lass, Bugcatcher, or Youngster

location|

Controls the player's location according to the main menu. Any valid location .dat, such as lavender.dat.

battleAnimations|

Determines if battle animations are shown. 0 for off, 1 for on.

BoxAmount|

Controls the amount of boxes in Bill's PC. Any whole number from 0 to 2147483647.

LastRestPlace|

Determines where the player will go when they run out of Pokémon that can fight. Any valid location .dat, such as lavender.dat.

LastRestPlacePosition|

Determines where the player will go when they run out of Pokémon that can fight, in co-ordinates. Any number inserted into the format x,y,z.

DiagonalMovement|

Determines if the player has Diagonal Movement. 0 for no, 1 for yes.

RepelSteps|

Controls the amount of steps from a Repel the player has. Any whole number from 0 to 2147483647.

LastSavePlace|

Determines where the player last saved. Any valid location .dat, such as lavender.dat.

LastSavePlacePosition|

Determines where the player last saved in co-ordinates. Any number inserted into the format x,y,z.

Difficulty|

Controls Difficulty. 0, 1 or 2.

BattleStyle|

Controls the battle style. 0 for Shift, 1 for Set.

LastSavePlacePosition|

Determines where the player last saved in co-ordinates. Any number inserted into the format x,y,z.

saveCreated|

Determines the game version when the save is created. Game version, starting from Pre 0.21, since this is implemented at version Alpha 0.22.

LastPokemonPosition|

Determines where your Pokemon following you was when last saved, in co-ordinates. Any number inserted into the format x,y,z.

Navigation

Windows: Pokemon3D/Pokemon/Save/(Name of Save File)/player.dat