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Information
Ho-Oh is a Fire and Flying type Pokémon.
Ho-Oh is a phoenix-like bird with gold and red being its dominant colors. It also loosely resembles a peacock. Ho-Oh has yellow tail-feathers, a white underside, and green feathers at the tip of its wings. Ho-Oh has a green stripe on its neck, a yellow beak, black rings around its red-iris eyes, and a feathered-crest. Ho-Oh's wings are prismatic, causing it to trail a rainbow behind it.
It is not known to evolve into or from any other Pokémon.
It is often considered to be closely related to Lugia as a duo, even sometimes as its polar opposite. Silver represents Lugia as "guardian of the seas", and Gold represents Ho-Oh as "guardian of the skies."
Pokédex Entry
Legends claim this Pokémon flies the world’s skies continuously on its magnificent, seven-colored wings.
| Type
|
Height
|
Weight
|
| Rainbow Pokémon
|
3.8m
|
199.0kg
|
Locations
Moves
| Lv.
|
Move
|
Type
|
Cat.
|
Description
|
Power
|
Acc.
|
PP
|
| -
|
Whirlwind
|
|
|
The target is blown away and switched. In the wild, a battle against a single Pokémon ends.
|
-
|
100%
|
20 (max 32)
|
| -
|
Weather Ball
|
|
|
An attack move that varies in power and type depending on the weather.
|
50
|
100%
|
10 (max 16)
|
| 9
|
Gust
|
|
|
Whips up a strong gust of wind.
|
40
|
100%
|
35 (max 56)
|
| 15
|
Brave Bird
|
|
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
|
120
|
100%
|
15 (max 24)
|
| 23
|
Extrasensory
|
|
|
Attacks with a peculiar power. May cause flinching.
|
80
|
100%
|
30 (max 46)
|
| 29
|
Sunny Day
|
|
|
The user intensifies the sun for five turns, powering up Fire-type moves.
|
-
|
-%
|
5 (max 8)
|
| 37
|
Fire Blast
|
|
|
An attack that may cause a burn.
|
120
|
85%
|
5 (max 8)
|
| 43
|
Sacred Fire
|
|
|
The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
|
100
|
90%
|
5 (max 8)
|
| 50
|
Punishment
|
|
|
This attack's power increases the more the target has powered up with stat changes.
|
Varies
|
100%
|
5 (max 8)
|
| 57
|
Ancient Power
|
|
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
|
60
|
100%
|
5 (max 8)
|
| 65
|
Safeguard
|
|
|
The user creates a protective field that prevents status problems for five turns.
|
-
|
-%
|
25 (max 40)
|
| 71
|
Recover
|
|
|
Restores HP by 1/2 the max HP.
|
-
|
-%
|
10 (max 16)
|
| 79
|
Future Sight
|
|
|
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
100
|
100%
|
10 (max 16)
|
| 85
|
Natural Gift
|
|
|
The user draws power to attack by using its held Berry. The Berry determines its type and power.
|
Varies
|
100%
|
15 (max 24)
|
| 93
|
Calm Mind
|
|
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
-
|
-%
|
20 (max 32)
|
| 99
|
Sky Attack
|
|
|
A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.
|
140
|
90%
|
5 (max 8)
|
Version history
| Version
|
Changes
|
| 0.19
|
Implemented
|