Pokemon Mechanics

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All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.

All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.

Moves

Each Pokemon has a specific list of moves that they can learn either by level up or by tm.

The full list of moves currently available in the game can be found here: Moves.

This is a description of each portion of the above list.

Type

This determines the type that the attack uses and how it effects other pokemon. Each type is weak against some types and resistant against other. See Bellow for more details on types.

Category

There are three categories:

  • Physical: These moves deal damage using your ATK stat and your opponent's DEF stat.
  • Special: These moves deal damage based on your Sp. ATK stat and your opponent's Sp. DEF stat.
  • Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.

Description

This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking Recoil damage, Lowering a Stat, or afflicting an opponent with a Status effect.

Power

This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.

Accuracy

This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.

PP(Power Points)

This determines how many times a move can be used. If a move has no PP then it cannot be used. PP can be restored using a few different Items and Berreys. If a Pokemon has no PP in any of its moves it will use the attack Struggle. The max value is mostly static being able to be raised up to 60% more only with the use of the PP Up and PP Max items.

Abilities

Each Pokemon has one ability that it has from birth and cannot change. Many Pokemon have only one ability available to its species. The rest have two.

Abilities have a large variety of effects such as making all ground moves miss, changing the weather, restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!

The full list of abilities is here. Abilities whose effects aren't listed are not yet implemented.

Stats

Each pokemon has 6 stats that are defined by 4 values:

  • Base Stat - Same for all pokemon of a species
  • Effort Values - Changeable Value [ seebelow ]
  • Individual Values, and Natures - cannot be changed after the pokemon is caught or born.

All stats can be raised or lowered in battle using a variety of different moves and abilities.\

Without accounting for the last 3 stats at level 100 are ((2 x Base Stat) + 5) except HP which is ((2 x Base Stat) + 110)

Hit Points

Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the Pokemon will Faint.

Blissey 242 has the Highest Base HP stat.

Shedinja 292 has the lowest Base HP as it will always have just 1 HP.

Attack

Defense

Sp. Attack

Sp. Defense

Speed

Inbattle Stats

Stat Growth

Natures

Effort Values

Individual Values

Experience Points

Shinny

Breeding