Difference between revisions of "Player.dat"
Jump to navigation
Jump to search
Tryourbreast (talk | contribs) (Reverting it back.) |
Tryourbreast (talk | contribs) (Reverting it back.) |
||
| Line 36: | Line 36: | ||
<code>Money|</code> | <code>Money|</code> | ||
|Controls the current money of the [[player]]. | |Controls the current money of the [[player]]. | ||
| Any whole number | | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. | ||
|- | |- | ||
| | | | ||
<code>Badges|</code> | <code>Badges|</code> | ||
|Controls the number of badges the [[player]] has. | |Controls the number of badges the [[player]] has. | ||
| Any whole number | | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. | ||
|- | |- | ||
| | | | ||
| Line 51: | Line 51: | ||
<code>PlayTime|</code> | <code>PlayTime|</code> | ||
|Controls the total play time of the [[player]]. | |Controls the total play time of the [[player]]. | ||
| Any whole number in the format <code> | | Any whole number in the format <code>day, hour, minute, second</code> where any variable ranges from 0 to 2147483647. | ||
|- | |- | ||
| | | | ||
<code>OT|</code> | <code>OT|</code> | ||
|Controls the OT number of the [[player]]. | |Controls the OT number of the [[player]]. | ||
| Any whole number | | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. It only has a range of 0 to 99999 in normal gameplay. | ||
|- | |- | ||
| | | | ||
<code>Points|</code> | <code>Points|</code> | ||
|Controls the number of points the [[player]] has. | |Controls the number of points the [[player]] has. | ||
| Any whole number | | Any whole number from 0 to 2147483647. | ||
|- | |- | ||
| | | | ||
| Line 96: | Line 96: | ||
<code>BoxAmount|</code> | <code>BoxAmount|</code> | ||
|Controls the amount of boxes in Bill's PC. | |Controls the amount of boxes in Bill's PC. | ||
| Any whole number | | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. | ||
|- | |- | ||
| | | | ||
| Line 116: | Line 116: | ||
<code>RepelSteps|</code> | <code>RepelSteps|</code> | ||
|Controls the amount of steps from a [[Repel]] the [[player]] has. | |Controls the amount of steps from a [[Repel]] the [[player]] has. | ||
| Any whole number | | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. | ||
|- | |- | ||
| | | | ||
Revision as of 17:16, 12 January 2013
Player.dat is an essential document within the Pokémon 3D savefiles. The document stores gameplay data, from the name of the player to the amount of money they have.
Guide
| Line | Function | Variables |
|---|---|---|
|
|
Controls the current name of the player. | Anything can be typed to replace the current info. |
|
|
Controls the current location of the player in co-ordinates. | Any number inserted into the format x,y,z.
|
|
|
Controls the current location of the player. | Any valid location .dat, such as lavender.dat.
|
|
|
Controls the current rotation of the player. | Any number between 0 and 360. |
|
|
Controls the current name of Rival. | Anything can be typed to replace the current info. |
|
|
Controls the current money of the player. | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. |
|
|
Controls the number of badges the player has. | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. |
|
|
Controls the gender of the player. | Male or Female.
|
|
|
Controls the total play time of the player. | Any whole number in the format day, hour, minute, second where any variable ranges from 0 to 2147483647.
|
|
|
Controls the OT number of the player. | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. It only has a range of 0 to 99999 in normal gameplay. |
|
|
Controls the number of points the player has. | Any whole number from 0 to 2147483647. |
|
|
Determines if the player has a Pokédex. | 0 for no, 1 for yes.
|
|
|
Determines if free camera mode is active. | 0 for no, 1 for yes.
|
|
|
Determines if third person mode is active. | 0 for no, 1 for yes.
|
|
|
Controls the player's current skin | Red, Blue, Ethan, Hilbert, Hilda, Lass, Bugcatcher, or Youngster
|
|
|
Controls the player's location according to the main menu. | Any valid location .dat, such as lavender.dat.
|
|
|
Controls the player's location according to the main menu. | 0 for off, 1 for on.
|
|
|
Controls the amount of boxes in Bill's PC. | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. |
|
|
Determines where the player will go when they run out of Pokémon that can fight. | Any valid location .dat, such as lavender.dat.
|
|
|
Determines where the player will go when they run out of Pokémon that can fight, in co-ordinates. | Any number inserted into the format x,y,z.
|
|
|
Determines if the player has Diagonal Movement. | 0 for no, 1 for yes.
|
|
|
Controls the amount of steps from a Repel the player has. | Any whole number from 0 to 2147483647. Other values cause the game crash upon loading the save. |
|
|
Determines where the player last saved. | Any valid location .dat, such as lavender.dat.
|
|
|
Determines where the player last saved in co-ordinates. | Any number inserted into the format x,y,z.
|
Windows: Pokemon3D/Pokemon/Save/(Name of Save File)/player.dat