Difference between revisions of "Player.dat"

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(I feel like adding a page like this supports hacks/cheating, so I removed it.)
(Reverting it back.)
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'''Player.dat''' is an essential document within the Pokémon 3D savefiles. The document stores gameplay data, from the name of the [[player]] to the amount of money they have.


==Guide==
{| class="wikitable" width="100%"
|-
! Line
! Function
! Variables
|-
|
<code>Name|</code>
|Controls the current name of the [[player]].
| Anything can be typed to replace the current info.
|-
|
<code>Position|</code>
|Controls the current location of the [[player]] in co-ordinates.
| Any number inserted into the format <code>x,y,z</code>.
|-
|
<code>MapFile|</code>
|Controls the current location of the [[player]].
| Any valid location .dat, such as <code>lavender.dat</code>.
|-
|
<code>Rotation|</code>
|Controls the current rotation of the [[player]].
| Any number between 0 and 360.
|-
|
<code>RivalName|</code>
|Controls the current name of [[Rival]].
| Anything can be typed to replace the current info.
|-
|
<code>Money|</code>
|Controls the current money of the [[player]].
| Any whole number not exceeding 9 digits.
|-
|
<code>Badges|</code>
|Controls the number of badges the [[player]] has.
| Any whole number not exceeding 9 digits.
|-
|
<code>Gender|</code>
|Controls the gender of the [[player]].
| <code>Male</code> or <code>Female</code>.
|-
|
<code>PlayTime|</code>
|Controls the total play time of the [[player]].
| Any whole number in the format <code>x,y,z</code> where any variable cannot exceed 8 digits.
|-
|
<code>OT|</code>
|Controls the OT number of the [[player]].
| Any whole number not exceeding 5 digits.
|-
|
<code>Points|</code>
|Controls the number of points the [[player]] has.
| Any whole number not exceeding 9 digits.
|-
|
<code>hasPokedex|</code>
|Determines if the [[player]] has a Pokédex.
| <code>0</code> for no, <code>1</code> for yes.
|-
|
<code>freeCamera|</code>
|Determines if free camera mode is active.
| <code>0</code> for no, <code>1</code> for yes.
|-
|
<code>thirdPerson|</code>
|Determines if third person mode is active.
| <code>0</code> for no, <code>1</code> for yes.
|-
|
<code>Skin|</code>
|Controls the [[player]]'s current skin
| <code>Red</code>, <code>Blue</code>, <code>Ethan</code>, <code>Hilbert</code>, <code>Hilda</code>, <code>Lass</code>, <code>Bugcatcher</code>, or <code>Youngster</code>
|-
|
<code>location|</code>
|Controls the [[player]]'s location according to the main menu.
| Any valid location .dat, such as <code>lavender.dat</code>.
|-
|
<code>battleAnimations|</code>
|Controls the [[player]]'s location according to the main menu.
| <code>0</code> for off, <code>1</code> for on.
|-
|
<code>BoxAmount|</code>
|Controls the amount of boxes in Bill's PC.
| Any whole number not exceeding 9 digits.
|-
|
<code>LastRestPlace|</code>
|Determines where the [[player]] will go when they run out of Pokémon that can fight.
| Any valid location .dat, such as <code>lavender.dat</code>.
|-
|
<code>LastRestPlacePosition|</code>
|Determines where the [[player]] will go when they run out of Pokémon that can fight, in co-ordinates.
| Any number inserted into the format <code>x,y,z</code>.
|-
|
<code>DiagonalMovement|</code>
|Determines if the [[player]] has [[Diagonal Movement]].
| <code>0</code> for no, <code>1</code> for yes.
|-
|
<code>RepelSteps|</code>
|Controls the amount of steps from a [[Repel]] the [[player]] has.
| Any whole number not exceeding 9 digits.
|-
|
<code>LastSavePlace|</code>
|Determines where the [[player]] last saved.
| Any valid location .dat, such as <code>lavender.dat</code>.
|-
|
<code>LastSavePlacePosition|</code>
|Determines where the [[player]] last saved in co-ordinates.
| Any number inserted into the format <code>x,y,z</code>.
|-
|}
==Navigation==
'''Windows''': Pokemon3D/Pokemon/Save/(Name of Save File)/player.dat

Revision as of 17:09, 12 January 2013

Player.dat is an essential document within the Pokémon 3D savefiles. The document stores gameplay data, from the name of the player to the amount of money they have.

Guide

Line Function Variables

Name|

Controls the current name of the player. Anything can be typed to replace the current info.

Position|

Controls the current location of the player in co-ordinates. Any number inserted into the format x,y,z.

MapFile|

Controls the current location of the player. Any valid location .dat, such as lavender.dat.

Rotation|

Controls the current rotation of the player. Any number between 0 and 360.

RivalName|

Controls the current name of Rival. Anything can be typed to replace the current info.

Money|

Controls the current money of the player. Any whole number not exceeding 9 digits.

Badges|

Controls the number of badges the player has. Any whole number not exceeding 9 digits.

Gender|

Controls the gender of the player. Male or Female.

PlayTime|

Controls the total play time of the player. Any whole number in the format x,y,z where any variable cannot exceed 8 digits.

OT|

Controls the OT number of the player. Any whole number not exceeding 5 digits.

Points|

Controls the number of points the player has. Any whole number not exceeding 9 digits.

hasPokedex|

Determines if the player has a Pokédex. 0 for no, 1 for yes.

freeCamera|

Determines if free camera mode is active. 0 for no, 1 for yes.

thirdPerson|

Determines if third person mode is active. 0 for no, 1 for yes.

Skin|

Controls the player's current skin Red, Blue, Ethan, Hilbert, Hilda, Lass, Bugcatcher, or Youngster

location|

Controls the player's location according to the main menu. Any valid location .dat, such as lavender.dat.

battleAnimations|

Controls the player's location according to the main menu. 0 for off, 1 for on.

BoxAmount|

Controls the amount of boxes in Bill's PC. Any whole number not exceeding 9 digits.

LastRestPlace|

Determines where the player will go when they run out of Pokémon that can fight. Any valid location .dat, such as lavender.dat.

LastRestPlacePosition|

Determines where the player will go when they run out of Pokémon that can fight, in co-ordinates. Any number inserted into the format x,y,z.

DiagonalMovement|

Determines if the player has Diagonal Movement. 0 for no, 1 for yes.

RepelSteps|

Controls the amount of steps from a Repel the player has. Any whole number not exceeding 9 digits.

LastSavePlace|

Determines where the player last saved. Any valid location .dat, such as lavender.dat.

LastSavePlacePosition|

Determines where the player last saved in co-ordinates. Any number inserted into the format x,y,z.

Navigation

Windows: Pokemon3D/Pokemon/Save/(Name of Save File)/player.dat