Difference between revisions of "Future versions"
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*(:while), (:endwhile) and (:exitwhile) commands implemented into the #Pokémon3D script system. [https://twitter.com/nilllzz/status/468494292420669441 (Source)] | *(:while), (:endwhile) and (:exitwhile) commands implemented into the #Pokémon3D script system. [https://twitter.com/nilllzz/status/468494292420669441 (Source)] | ||
====Hug list of Major improvements==== | |||
*Added running sound | |||
*Added new font to the game and replaced the textbox and choosebox fonts with this new font | |||
*Added item bag icons to the font and messages | |||
*Unified the receive item message | |||
*Added specific triggers for TMs like “only learnable when fully evolved” | |||
*Fixed Paralyze Heal’s text spacing | |||
*Added a success sound: Receiving Pokégear, the Odd Egg, the Togepi egg in Violet, Pokédex, the Radio Quiz, the Starter Pokémon, Kenya on Route 35, receiving the GTS card, getting Shuckle in Cianwood | |||
*Added Pokémon cries in battle | |||
*Starter Pokémon’s first evolution can learn Ride now | |||
*Correctly capitalized “Cut” | |||
*Fixed “Pokemon” to “Pokémon” in trainer script in Whitney’s Gym | |||
*Added Cry for Sudowoodo script | |||
*Fixed “ROUTE 31” to “Route 31” in mail guy’s script on Route 35 | |||
*Fixed the volume of some early songs | |||
*Fixed Stantler’s sprite | |||
*Added “Confusion” move to Abra for Psychic Mark’s Abras | |||
*Added tree walls around maps: Route 34, 35, 36, 37, 38, Goldenrod, default battle map | |||
*Optimized Goldenrod City’s map by removing entities and faces | |||
*Fixed some battle intros taking too long on larger screens | |||
*Added a new National Park battle map and copied it over to the Bug-Catching-Contest as well | |||
*Replaced the $ sign in the font with the Pokédollar sign () | |||
*Added a battle map for Route 34 | |||
*Updated the Item Shop screen to have keyboard and controller support | |||
*Changed the text speed for the textbox as well as its appearing animation speed | |||
*Added some “enter/exit” sound effects to early scripts | |||
*Added damage sound effects in battle | |||
*Added a level up screen in battle | |||
*Changed Slowpoke and Sudowoodo overworld sprites | |||
*Fixed Bill’s text running out of the textbox and added a sound for exiting | |||
*Added a sound for learning a move | |||
*Fixed moves without effectiveness (for example SonicBoom) having a “not very effective” message | |||
*Added the Pokémon’s cry at the start of an evolution | |||
*Fixed the rival start battle music when battling him in Burned Tower | |||
*Fixed every Gym Leader having an intro music when they shouldn’t | |||
*Added sound effect when landing in the Burned Tower’s basement | |||
*Fixed Script Blocks acting weird after walking up/down stairs | |||
*Added a missing apricorn tree on Route 38 | |||
*Fixed spelling error in Miltank’s script on Route 38 | |||
*Fixed the Full Heal sprite being one pixel off compared to stuff like Antidote and Ice Heal | |||
*Fixed “Pokemon” to “Pokémon” on PokéFan on Route 39 | |||
*Added “enter/exit” sound for Rival in Olivine | |||
*Added a screen fade effect for Ecruteak’s gym floor | |||
*Fixed the gender indicator for trainers in Ecruteak’s gym | |||
*Fixed Morty’s text running out of the textbox | |||
*Fixed Lass Dana on Route 38 always running up to the player | |||
*Added lantern objects outside of the Dance theater | |||
*Added generic battle map for cities: Cherrygrove, Violet, Azalea, Ecruteak, Olivine | |||
*Added sound and punctuation for ingame NPC trades | |||
*Fixed the wrong battle map getting used for trainers while surfing | |||
*Added a Repel sound effect | |||
*Fixed capitalization for Safari Guard NPC | |||
*Adjusted the name length for duo VS battle intro | |||
*Added default berries for Safari Gate (only for new save files) | |||
*Fixed “Pokemon” to “Pokémon” in the description of all abilities | |||
*Fixed grammar in a Safari Zone shop script | |||
*Added Pokémon cries for Pokémon in the Safari Zone | |||
*Added a “buy” sound for paying $500 in the Safari Zone | |||
*Added Pokéball break sound when Pokémon breaks out, and shake + throw sounds for catching | |||
*Fixed “STRENGTH” to “Strength” in the strength rock scripts | |||
*Added a Pokémon cry when using Strength | |||
*Fixed the rock moving animation for Chuck | |||
*Fixed “L70” to “level 70” in Chuck’s script | |||
*Fixed “FLY” to “Fly” in the woman giving the Fly HM | |||
*Changed the Pokécenter sign to enable the player to walk past it easier in Olivine City | |||
*Fixed “Pokemon” to “Pokémon” in Olivine Lighthouse, first NPC | |||
*Added cry for Amphy | |||
*Added correct punctuation for pharmacist in Cianwood | |||
*Fixed “AMPHY” to “Amphy” in Jasmine’s script | |||
*Added a screen fade and sound effect when using Fly | |||
*Fixed an open wall in Olivine City gym Battle Map | |||
*Added a “map view” mode. Start the Pokémon.exe file with the parameter “MAP:mappath,x,y,z” to enable this mode. | |||
*Fixed script blocks targeting player wrongly | |||
*Added trees and wooden fence around safari zone areas | |||
*Added NPCs in the Safari Zone Pokécenter | |||
*Capitalized “surf” to “Surf” in the script | |||
*Added Cry to Suicune on Route 42 | |||
*Fixed the poll script on Route 43 for players who don’t have $1000. | |||
*Fixed the IDs for NPCs on Route 43 so they walk towards the player. | |||
*Fixed scripted wild encounters having the correct battle map background when surfing | |||
*Fixed “Lake’S” to “Lake’s” in Lance script at the Lake of Rage | |||
*Added animation for Lance flying away | |||
*Added obtain message for the Red Scale | |||
*Added “shutter” sound for finding the stairs | |||
*Added “enter/exit” sound for lance leaving | |||
*Fixed the Dragonite attack animation in the Mahogany Shop | |||
*Fixed that moves like “Minimize” can fail if the other Pokémon is flying/diving etc | |||
*Changed the Rocket intro music for the traps in Mahogany | |||
*Fixed a few pixels in the male Rocket sprite | |||
*Added sound effect for the secret switch in Mahogany base | |||
*Added screen fade effect when Lance heals your Pokémon | |||
*Added “Team Rocket HQ” to localization list | |||
*Fixed camera rotation when Lance walks away in 3F of the rocket base | |||
*Fixed the script for the computers in the lower levels of Mahogany base | |||
*Fixed warps directing the player to Y = 0 instead of Y = 0.1 | |||
*Added cry to Murkrow | |||
*Added “shutter” sound when opening the doors in the rocket base with passwords | |||
*Fixed camera turn after talking to Petrel | |||
*Added Dragonite attack animation when Lance attacks Ariana | |||
*Added screen fade effect when Team Rocket disappears from the base | |||
*Fixed a delay in the Mahogany Base being too long | |||
*Added a camera turn after lance’s speech after defeated Electrodes | |||
*Fixed Pryce’s text running out of the box. | |||
*Added two new TMs and two incense items | |||
*Added missing Rocket Alarm sound effect | |||
*Added Teleport, Transform, Whirlwind, Roar and Sketch to the game. | |||
*Updated item description to Gen V/VI | |||
*Made trainer AI stronger | |||
*Fixed the battle focussing on the wrong Pokémon on some occasions | |||
*Added the Radio Tower to the localization file and changed it from “Goldenrod RadioTower” to “Radio Tower” | |||
*Added a sound to the Petrel reveal script | |||
*Fixed Petrel not changing skin when exiting and reentering the map | |||
*Fixed the volume for the Rocket Invasion theme | |||
*Fixed the screen shaking when proceeding a dialogue box with the B button on a controller. | |||
*Added a script to the Ticket Machines in the Goldenrod Train station | |||
*Animated the text on the learn attack screen | |||
*Fixed the Director sprite being off center | |||
*Added a sound when opening the door with the Basement key | |||
*Fixed the rival walking into the stairs and added “enter/exit” sounds | |||
*Fixed some script paths having / instead of \ | |||
*Added shutter sound for pressing switches in the underground | |||
*Fixed a rocket having a text running out of the textbox | |||
*Added a warp sound and screen fade effect and fixed a 0 instead of 0.1 warp target for the Emergency Evacuation Device in the underground | |||
*Fixed parts of the Underground not being dark | |||
*Added shutter sound when using the Key Card | |||
*Smoothened the evolution background image | |||
*Added a sub plot for the Kimono Girls and moving the questions over from the director to there. | |||
*Changed the Potion/Super potion pick up from following Pokémon to give better potions as the game progresses | |||
*Added cries for: Jigglypuff and Meowth (radiotower) and Machoke (mart basement) | |||
*Added sign text for one sign on Radiotower 3F | |||
|- | |- | ||
| 0.XX | | 0.XX | ||
Revision as of 10:37, 25 May 2014
Navigation: Version history | Future versions
Here is a list of potential upcoming features to Pokémon 3D's new versions.
- - finished feature/known fix
| Version | Target date | Planned content |
|---|---|---|
| 0.48 | XX.05.2014 |
New Features:
Bug Fixes:
Dev Features:
Hug list of Major improvements
|
| 0.XX | XX.XX.2014 |
New Features:
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|
Development cycle | Version history | Future versions |
|
Help | Controls | Launcher | Menu screen | Options | FAQ |
|
Technical | Savefile structure | Game Mods | Content Packs |