Difference between revisions of "Future versions"

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m (Undo revision 20695 by Fantasticx.1991 (talk))
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*Fixed a typo in one of Oak's dialogues. [http://pokemon3d.net/forum/threads/7495/ (Source)]
*Fixed a typo in one of Oak's dialogues. [http://pokemon3d.net/forum/threads/7495/ (Source)]
*Fixed a bug that causes the game to go unresponsive. [http://pokemon3d.net/forum/threads/7456/ (Source)]
*Fixed a bug that causes the game to go unresponsive. [http://pokemon3d.net/forum/threads/7456/ (Source)]
====Dev. Updates:====
*Added a map preview mode for future tools that want to preview a map in the Game's engine directly
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Revision as of 19:47, 22 May 2014

Navigation: Version history | Future versions

Here is a list of potential upcoming features to Pokémon 3D's new versions.

  • - finished feature/known fix
Version Target date Planned content
0.48 XX.05.2014

New Features:

  • Added Level-up information screen to the battle system.
  • Added new sound effects for Move hits and catching...etc.
  • Added new Icons to the different pockets in the bag.
  • Made the textbox-appearing-animation-speed faster.
  • Added a new Nationalpark battle map.
  • Made the Shop screen controllable with keyboard and controller.

Bug Fixes:

  • Fixed Poison Point Activating on a Non-Contact Move. (Source)
  • Fixed two Camera Bugs in Team Rocket warehouse.
  • Fixed a Crash While Reading The Player's House's Sign. (Source)
  • Fixed the game accepting mouse clicks while unfocused. (Source)
  • Fixed a bug with the radio tower director. (Source)
  • Out of Bounds in the Battle Tower ( Due to camera Bug )
  • Changed some wrong TM's (35/43/45)
  • Fixed a bug in Glitter Lighthouse . (Source)
  • Fixed a typo in one of Oak's dialogues. (Source)
  • Fixed a bug that causes the game to go unresponsive. (Source)
0.XX XX.XX.2014

New Features:

  • A new map format and entity handling system that will be based on XML

Development cycle | Version history | Future versions


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