Difference between revisions of "Eevee"
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{{UpToDate|0. | {{UpToDate|0.47.1}} | ||
{{PokémonV2 | |||
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For any data that is not applicable to the current Pokémon, please leave it blank :D It will save us from bugs. | |||
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== | {!-- | ||
{{T|Eevee|Normal||}} | Define the Pokémon National ID without the extra zeros in front. | ||
Syntax: ID = <ID> | |||
--> | |||
| ID = 133 | |||
<!-- | |||
Define the Pokémon Type. | |||
For Pokémon with one type: | |||
Syntax: Type 1 = <Type> | Type 2 = | |||
For Pokémon with two type: | |||
Syntax: Type 1 = <Type> | Type 2 = <Type> | |||
--> | |||
| Type 1 = Normal | |||
| Type 2 = | |||
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Define how many different evolution are there. | |||
For Pokémon that cannot evolve and have no related family chain: | |||
Syntax: Number of DE = 0 | |||
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur => Venusaur. | |||
Syntax: Number of DE = 1 | |||
For Pokémon that can/cannot evolve and/but with a family chain like Bulbasaur => Ivysaur and Bulbasaur => Venusaur. | |||
Syntax: Number of DE = 2 | |||
--> | |||
| Number of DE = | |||
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Define how much Evolution Done to get this Pokémon. | |||
For Pokémon that is belong to first stage: | |||
Syntax: Number of ED = 0 | |||
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur: | |||
Syntax: Number of ED = 1 | |||
For Pokémon that is belong to third stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: Number of ED = 2 | |||
--> | |||
| Number of ED = | |||
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Define how much Evolution Left for the final stage. | |||
For Pokémon that is already at final stage: | |||
Syntax: Number of EL = 0 | |||
For Pokémon that is belong to second stage and only have a family chain like Bulbasaur => Ivysaur: | |||
Syntax: Number of EL = 1 | |||
For Pokémon that is belong to first stage and only have a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: Number of EL = 2 | |||
--> | |||
| Number of EL = | |||
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Define the Evolution Condition for each stage in the same family. | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur: | |||
Syntax: EC 1 = <Condition> | EC 2 = | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: EC 1 = <Condition for Bulbasaur to Ivysaur> | EC 2 = <Condition for Ivysaur to Venusaur> | |||
For Second Branch => It uses EC 3 and EC 4. The syntax is the same as above. | |||
--> | |||
| EC 1 = | |||
| EC 2 = | |||
| EC 3 = | |||
| EC 4 = | |||
<!-- | |||
Define the Evolution Condition value for each stage in the same family. | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur: | |||
Syntax: EL 1 = <Condition value> | EL 2 = | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: EL 1 = <Condition value for Bulbasaur to Ivysaur> | EL 2 = <Condition value for Ivysaur to Venusaur> | |||
For Second Branch => It uses EL 3 and EL 4. The syntax is the same as above. | |||
--> | |||
| EL 1 = | |||
| EL 2 = | |||
| EL 3 = | |||
| EL 4 = | |||
<!-- | |||
Define the Evolution Pokémon ID for each stage in the same family. | |||
** Press Show preview button on the bottom to check if the automated data is correct or not. ** | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur: | |||
Syntax: EID 1 = <Pokémon ID for the evolved form> | EID 2 = | |||
For Pokémon with a family chain like Bulbasaur => Ivysaur => Venusaur: | |||
Syntax: EID 1 = <Pokémon ID for the first stage to second stage> | EID 2 = <Pokémon ID for the second stage to third stage> | |||
For First Branch => It uses EID 1, EID 2 and EID 3 ( EID 3 is used only if 2nd branch is used as automated system will fail. ) | |||
For Second Branch => It uses EID 4, EID 5 and EID 6 | |||
--> | |||
| EID 1 = 134 | |||
| EID 2 = 135 | |||
| EID 3 = 136 | |||
| EID 4 = 196 | |||
| EID 5 = 197 | |||
| EID 6 = 470 | |||
<!-- | |||
Define the Pokémon Ability | |||
For Pokémon with only 1 Ability: ( * Change the ones that have <> ) | |||
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 = | |||
For Pokémon with 2 Ability: ( * Change the ones that have <> ) | |||
Syntax: Ability 1 = {{AbilityV2|Name|<ID>}} | Ability 2 = {{AbilityV2|Name|<ID>}} | |||
** If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|<ID>}}. | |||
## Hidden Ability can be define with the same syntax above but it will not show right now. | |||
--> | |||
| Ability 1 = {{AbilityV2|Name|<50>}} | |||
| Ability 2 = {{AbilityV2|Name|<91>}} | |||
| Hidden Ability = {{AbilityV2|Name|<107>}} | |||
<!-- | |||
Define the Pokémon Basic Stats. | |||
Syntax: HP = <Integer Value> | Attack = <Integer Value> | Defense = <Integer Value> | Special Atk = <Integer Value> | Special Def = <Integer Value> | Speed = <Integer Value> | |||
--> | |||
| HP = 55 | |||
| Attack = 55 | |||
| Defense = 50 | |||
| Special Atk = 45 | |||
| Special Def = 65 | |||
| Speed = 55 | |||
<!-- | |||
Define Additional Info about that Pokémon | |||
Syntax: Info = <Whatever Info that you want to show> | |||
--> | |||
| Info = {{T|Eevee|Normal||}} | |||
Eevee is a mammalian creature with brown fur, a bushy tail that has a cream-colored tip, and a large furry collar that is also cream-colored. It has four short, feline-like legs with three small toes on each foot. Eevee has brown eyes, long pointed ears, and pink paw pads. It has traits of rabbits, Miacids, foxes, dogs, and cats. | Eevee is a mammalian creature with brown fur, a bushy tail that has a cream-colored tip, and a large furry collar that is also cream-colored. It has four short, feline-like legs with three small toes on each foot. Eevee has brown eyes, long pointed ears, and pink paw pads. It has traits of rabbits, Miacids, foxes, dogs, and cats. | ||
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*{{Pokemon|Sylveon}} Currently is not obtainable/Evolve-able to it. | *{{Pokemon|Sylveon}} Currently is not obtainable/Evolve-able to it. | ||
== Pokédex Entry = | <!-- | ||
Thanks to its unstable genetic makeup, this special Pokémon conceals many different possible evolutions. | Define Pokédex Entry about that Pokémon | ||
Syntax: Pokédex Entry = <Pokédex entry description> | Species = <Species> | Height = <Integer Value with no units> | Weight = <Integer Value with no units> | |||
--> | |||
| Pokédex Entry = Thanks to its unstable genetic makeup, this special Pokémon conceals many different possible evolutions. | |||
| Species = Evolution | |||
| Height = 0.3 | |||
| Weight = 6.5 | |||
{{ | <!-- | ||
Define the Location that you can find this pokémon. | |||
= | For Evolution Pokémon only: | ||
{{ | Syntax: Locations = {{LocationV2|Evolve||<Pokémon Name>}} | ||
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|<Pokémon ID>}}}} | |||
For Places: | |||
{{ | Syntax: Locations = {{LocationV2||<Places>|<Method>}} | ||
--> | |||
| Locations = | |||
{{LocationV2||<Goldenrod City>|<Gift>}} | |||
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Define the moves that the Pokémon Learn. | |||
Syntax: Moves = {{MoveV2|<Level>|<ID>}} | |||
--> | |||
| Moves = | |||
{{Mop|-|33}} | {{Mop|-|33}} | ||
{{Mop|-|39}} | {{Mop|-|39}} | ||
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{{Mop|41|387}} | {{Mop|41|387}} | ||
{{Mop|45|376}} | {{Mop|45|376}} | ||
|} | <!-- | ||
Define the Version History of the Pokémon. | |||
Syntax: Version History = {{VersionHistoryV2|<Version>|<Descriptions>}} | |||
--> | |||
| Version History = | |||
}} | |||
<!-- | |||
This is using v1.1 of the template. | |||
To check for any update in template, you might want to visit http://pokemon3d.net/wiki/index.php?title=Template:PokémonV2/Preload | |||
If you encounter any bugs that you can't get it fix, please report those bug over here: http://pokemon3d.net/forum/threads/7391/ | |||
If the bug is an easy fix, any user including Moderator from the forum might fix them asap. | |||
Anything that is due to hard code issue, then only jianmingyong and some other Moderator ( If they know ) can fix it. | |||
--> | |||
Revision as of 21:00, 15 May 2014
{{PokémonV2
{!-- Define the Pokémon National ID without the extra zeros in front. Syntax: ID = <ID> --> | ID = 133
| Type 1 = Normal | Type 2 =
| Number of DE =
| Number of ED =
| Number of EL =
| EC 1 = | EC 2 =
| EC 3 = | EC 4 =
| EL 1 = | EL 2 =
| EL 3 = | EL 4 =
| EID 1 = 134 | EID 2 = 135 | EID 3 = 136
| EID 4 = 196 | EID 5 = 197 | EID 6 = 470
| Ability 1 = ??? | Ability 2 = ??? | Hidden Ability = ???
| HP = 55 | Attack = 55 | Defense = 50 | Special Atk = 45 | Special Def = 65 | Speed = 55
| Info = Eevee is a Normal type Pokémon.
Eevee is a mammalian creature with brown fur, a bushy tail that has a cream-colored tip, and a large furry collar that is also cream-colored. It has four short, feline-like legs with three small toes on each foot. Eevee has brown eyes, long pointed ears, and pink paw pads. It has traits of rabbits, Miacids, foxes, dogs, and cats.
Eevee is unique in that it, under a variety of conditions, can evolve into one of EIGHT different Pokemon:
- Vaporeon by Water Stone,
- Jolteon by Thunder Stone,
- Flareon by Fire Stone,
- Espeon during the day when happiness is high,
- Umbreon during the night when happiness is high,
- Leafeon in Ilex Forest,
- Glaceon in Ice Path, or
- Sylveon Currently is not obtainable/Evolve-able to it.
| Pokédex Entry = Thanks to its unstable genetic makeup, this special Pokémon conceals many different possible evolutions. | Species = Evolution | Height = 0.3 | Weight = 6.5
| Locations =
|-
| Unknown
| Unknown
| [[<Gift>]]
| Moves =
|-
| -
| Tackle
| style="background-color:#E5E5E5" |
|
| A full-body charge attack.
| 35
| 100%
| 35 (max 56)
|-
| -
| Tail Whip
| style="background-color:#E5E5E5" |
|
| Lowers the foe's Defense.
| -
| 100%
| 30 (max 48)
|-
| -
| Helping Hand
| style="background-color:#E5E5E5" |
|
| A move that boosts the power of the ally’s attack in a battle.
| -
| -%
| 20 (max 32)
|-
| 5
| Sand Attack
| style="background-color:#E0C068" |
|
| Reduces accuracy by throwing sand.
| -
| 100%
| 15 (max 24)
|-
| 9
| Growl
| style="background-color:#E5E5E5" |
|
| Reduces the foe's Attack.
| -
| 100%
| 40 (max 64)
|-
| 13
| Quick Attack
| style="background-color:#E5E5E5" |
|
| An extremely fast attack that always strikes first.
| 40
| 100%
| 30 (max 48)
|-
| 17
| Bite
| style="background-color:#705848" |
|
| An attack that may cause flinching.
| 60
| 100%
| 25 (max 40)
|-
| 21
| Covet
| style="background-color:#E5E5E5" |
|
| Cutely begs to obtain an item held by the foe.
| 60
| 100%
| 40 (max 64)
|-
| 25
| Take Down
| style="background-color:#E5E5E5" |
|
| A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
| 90
| 85%
| 20 (max 32)
|-
| 29
| Charm
| style="background-color:#E5E5E5" |
|
| Sharply lowers the foe's Attack.
| -
| 100%
| 20 (max 32)
|-
| 33
| Baton Pass
| style="background-color:#E5E5E5" |
|
| Switches out the user while keeping effects in play.
| -
| -%
| 40 (max 64)
|-
| 37
| Double Edge
| style="background-color:#E5E5E5" |
|
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
| 120
| 100%
| 15 (max 24)
|-
| 41
| Last Resort
| style="background-color:#E5E5E5" |
|
| This move can be used only after the user has used all the other moves it knows in the battle.
| 140
| 100%
| 5 (max 8)
|-
| 45
| Trump Card
| style="background-color:#E5E5E5" |
|
| The fewer PP this move has, the greater its attack power.
| Varies
| -%
| 5 (max 8)
| Version History =
}}