Difference between revisions of "Gardevoir"
(Created page with "{{UpToDate|0.35}}{{PokemonBox|282|Psychic|Fairy||Kirlia|Surskit|028|036|68|65|65|125|115|80}} == Information == {{T|Gardevoir|Psychic|Fairy}} The tutu-like skirt that Gardev...") |
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== Location == | == Location == | ||
{{Location| | {{Location|-|N/A}} | ||
== Moves == | == Moves == | ||
Revision as of 08:05, 14 July 2013
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Gardevoir
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| Number: #282 | |
| Abilities | |
| Synchronize | Trace |
| Stats | |
| HP | 68 |
| Attack | 65 |
| Defense | 65 |
| Special Atk. | 125 |
| Special Def. | 115 |
| Speed | 80 |
| Total | 518 |
Information
Gardevoir is a Psychic and Fairy type Pokémon.
The tutu-like skirt that Gardevoir had as a Kirlia had became an elegant ballroom gown, with a similar green underside. Its ‘hair’ style has also changed, with ‘curls’ down the sides of its head. Gardevoir has long, slender, white legs underneath the gown. Gardevoir's arms are now green; its arms are connected to the hand with no defined wrist. Gardevoir owns long, slender fingers that are connected to the arms directly, appearing more glove-like. The red fin-like horns it had on its head before evolving have now moved to its chest and its back. Gardevoir also has spikes to the side of its face that has a close resemblance to a masquerade mask. Gardevoir has a band of green extending on its chest to the centermost horn and then connecting to the sleeve-like arms, almost appearing to resemble a torso or top-like part to a dress.
It evolves from Kirlia starting at level 30. It is one of Ralts's final forms, the other being Gallade.
Pokédex Entry
It unleashes psychokinetic energy at full power when protecting a Trainer it has bonded closely with.
| Type | Height | Weight |
|---|---|---|
| Embrace Pokémon | 1.6m | 48.4kg |
Location
| Locations | Method |
|---|---|
| - | N/A |
Moves
| Lv. | Move | Type | Cat. | Description | Power | Acc. | PP |
|---|---|---|---|---|---|---|---|
| - | Growl | Reduces the foe's Attack. | - | 100% | 40 (max 64) | ||
| - | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
| - | Teleport | A psychic move for fleeing from battle instantly. | - | -% | 20 (max 32) | ||
| - | Double Team | Heightens evasiveness. | - | -% | 15 (max 24) | ||
| - | Healing Wish | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | - | -% | 10 (max 16) | ||
| 6 | Confusion | The foe is hit by a weak telekinetic force. It may also leave the foe confused. | 50 | 100% | 25 (max 40) | ||
| 10 | Double Team | Heightens evasiveness. | - | -% | 15 (max 24) | ||
| 12 | Teleport | A psychic move for fleeing from battle instantly. | - | -% | 20 (max 32) | ||
| 17 | Wish | One turn after this move is used, the target's HP is restored by half the user's maximum HP. | - | -% | 10 (max 16) | ||
| 22 | Magical Leaf | The user scatters curious leaves that chase the foe. This attack will not miss. | 60 | -% | 20 (max 32) | ||
| 25 | Heal Pulse | The user emits a healing pulse which restores the target's HP by up to half of its max HP. | - | -% | 10 (max 16) | ||
| 33 | Calm Mind | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | - | -% | 20 (max 32) | ||
| 40 | Psychic | An attack that may lower Spcl. Def. | 90 | 100% | 10 (max 16) | ||
| 45 | Imprison | If the opponents know any move also known by the user, the opponents are prevented from using it. | - | -% | 10 (max 16) | ||
| 53 | Future Sight | Two turns after this move is used, a hunk of psychic energy attacks the target. | 100 | 100% | 10 (max 16) | ||
| 60 | Captivate | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | - | 100% | 20 (max 32) | ||
| 65 | Hypnosis | May put the foe to sleep. | - | 60% | 20 (max 32) | ||
| 73 | Dream Eater | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 100 | 100% | 20 (max 32) | ||
| 80 | Stored Power | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 20 | 100% | 10 (max 16) |
Version history
| Version | Changes |
|---|---|
| 0.35 | Introduced |